| // SPDX-License-Identifier: GPL-2.0+ |
| /* Copyright (C) 2017-2018 Broadcom */ |
| |
| /** |
| * DOC: Broadcom V3D MMU |
| * |
| * The V3D 3.x hardware (compared to VC4) now includes an MMU. It has |
| * a single level of page tables for the V3D's 4GB address space to |
| * map to AXI bus addresses, thus it could need up to 4MB of |
| * physically contiguous memory to store the PTEs. |
| * |
| * Because the 4MB of contiguous memory for page tables is precious, |
| * and switching between them is expensive, we load all BOs into the |
| * same 4GB address space. |
| * |
| * To protect clients from each other, we should use the GMP to |
| * quickly mask out (at 128kb granularity) what pages are available to |
| * each client. This is not yet implemented. |
| */ |
| |
| #include "v3d_drv.h" |
| #include "v3d_regs.h" |
| |
| /* Note: All PTEs for the 64KB bigpage or 1MB superpage must be filled |
| * with the bigpage/superpage bit set. |
| */ |
| #define V3D_PTE_SUPERPAGE BIT(31) |
| #define V3D_PTE_BIGPAGE BIT(30) |
| #define V3D_PTE_WRITEABLE BIT(29) |
| #define V3D_PTE_VALID BIT(28) |
| |
| static bool v3d_mmu_is_aligned(u32 page, u32 page_address, size_t alignment) |
| { |
| return IS_ALIGNED(page, alignment >> V3D_MMU_PAGE_SHIFT) && |
| IS_ALIGNED(page_address, alignment >> V3D_MMU_PAGE_SHIFT); |
| } |
| |
| int v3d_mmu_flush_all(struct v3d_dev *v3d) |
| { |
| int ret; |
| |
| V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_FLUSH | |
| V3D_MMUC_CONTROL_ENABLE); |
| |
| ret = wait_for(!(V3D_READ(V3D_MMUC_CONTROL) & |
| V3D_MMUC_CONTROL_FLUSHING), 100); |
| if (ret) { |
| dev_err(v3d->drm.dev, "MMUC flush wait idle failed\n"); |
| return ret; |
| } |
| |
| V3D_WRITE(V3D_MMU_CTL, V3D_READ(V3D_MMU_CTL) | |
| V3D_MMU_CTL_TLB_CLEAR); |
| |
| ret = wait_for(!(V3D_READ(V3D_MMU_CTL) & |
| V3D_MMU_CTL_TLB_CLEARING), 100); |
| if (ret) |
| dev_err(v3d->drm.dev, "MMU TLB clear wait idle failed\n"); |
| |
| return ret; |
| } |
| |
| int v3d_mmu_set_page_table(struct v3d_dev *v3d) |
| { |
| V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT); |
| V3D_WRITE(V3D_MMU_CTL, |
| V3D_MMU_CTL_ENABLE | |
| V3D_MMU_CTL_PT_INVALID_ENABLE | |
| V3D_MMU_CTL_PT_INVALID_ABORT | |
| V3D_MMU_CTL_PT_INVALID_INT | |
| V3D_MMU_CTL_WRITE_VIOLATION_ABORT | |
| V3D_MMU_CTL_WRITE_VIOLATION_INT | |
| V3D_MMU_CTL_CAP_EXCEEDED_ABORT | |
| V3D_MMU_CTL_CAP_EXCEEDED_INT); |
| V3D_WRITE(V3D_MMU_ILLEGAL_ADDR, |
| (v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) | |
| V3D_MMU_ILLEGAL_ADDR_ENABLE); |
| V3D_WRITE(V3D_MMUC_CONTROL, V3D_MMUC_CONTROL_ENABLE); |
| |
| return v3d_mmu_flush_all(v3d); |
| } |
| |
| void v3d_mmu_insert_ptes(struct v3d_bo *bo) |
| { |
| struct drm_gem_shmem_object *shmem_obj = &bo->base; |
| struct v3d_dev *v3d = to_v3d_dev(shmem_obj->base.dev); |
| u32 page = bo->node.start; |
| struct scatterlist *sgl; |
| unsigned int count; |
| |
| for_each_sgtable_dma_sg(shmem_obj->sgt, sgl, count) { |
| dma_addr_t dma_addr = sg_dma_address(sgl); |
| u32 pfn = dma_addr >> V3D_MMU_PAGE_SHIFT; |
| unsigned int len = sg_dma_len(sgl); |
| |
| while (len > 0) { |
| u32 page_prot = V3D_PTE_WRITEABLE | V3D_PTE_VALID; |
| u32 page_address = page_prot | pfn; |
| unsigned int i, page_size; |
| |
| BUG_ON(pfn + V3D_PAGE_FACTOR >= BIT(24)); |
| |
| if (len >= SZ_1M && |
| v3d_mmu_is_aligned(page, page_address, SZ_1M)) { |
| page_size = SZ_1M; |
| page_address |= V3D_PTE_SUPERPAGE; |
| } else if (len >= SZ_64K && |
| v3d_mmu_is_aligned(page, page_address, SZ_64K)) { |
| page_size = SZ_64K; |
| page_address |= V3D_PTE_BIGPAGE; |
| } else { |
| page_size = SZ_4K; |
| } |
| |
| for (i = 0; i < page_size >> V3D_MMU_PAGE_SHIFT; i++) { |
| v3d->pt[page++] = page_address + i; |
| pfn++; |
| } |
| |
| len -= page_size; |
| } |
| } |
| |
| WARN_ON_ONCE(page - bo->node.start != |
| shmem_obj->base.size >> V3D_MMU_PAGE_SHIFT); |
| |
| if (v3d_mmu_flush_all(v3d)) |
| dev_err(v3d->drm.dev, "MMU flush timeout\n"); |
| } |
| |
| void v3d_mmu_remove_ptes(struct v3d_bo *bo) |
| { |
| struct v3d_dev *v3d = to_v3d_dev(bo->base.base.dev); |
| u32 npages = bo->base.base.size >> V3D_MMU_PAGE_SHIFT; |
| u32 page; |
| |
| for (page = bo->node.start; page < bo->node.start + npages; page++) |
| v3d->pt[page] = 0; |
| |
| if (v3d_mmu_flush_all(v3d)) |
| dev_err(v3d->drm.dev, "MMU flush timeout\n"); |
| } |