| // SPDX-License-Identifier: GPL-2.0+ | 
 | /* Copyright (C) 2017-2018 Broadcom */ | 
 |  | 
 | #ifndef V3D_REGS_H | 
 | #define V3D_REGS_H | 
 |  | 
 | #include <linux/bitops.h> | 
 |  | 
 | #define V3D_MASK(high, low) ((u32)GENMASK(high, low)) | 
 | /* Using the GNU statement expression extension */ | 
 | #define V3D_SET_FIELD(value, field)					\ | 
 | 	({								\ | 
 | 		u32 fieldval = (value) << field##_SHIFT;		\ | 
 | 		WARN_ON((fieldval & ~field##_MASK) != 0);		\ | 
 | 		fieldval & field##_MASK;				\ | 
 | 	 }) | 
 |  | 
 | #define V3D_SET_FIELD_VER(value, field, ver)				\ | 
 | 	({								\ | 
 | 		typeof(ver) _ver = (ver);				\ | 
 | 		u32 fieldval = (value) << field##_SHIFT(_ver);		\ | 
 | 		WARN_ON((fieldval & ~field##_MASK(_ver)) != 0);		\ | 
 | 		fieldval & field##_MASK(_ver);				\ | 
 | 	 }) | 
 |  | 
 | #define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >>		\ | 
 | 				    field##_SHIFT) | 
 |  | 
 | /* Hub registers for shared hardware between V3D cores. */ | 
 |  | 
 | #define V3D_HUB_AXICFG                                 0x00000 | 
 | # define V3D_HUB_AXICFG_MAX_LEN_MASK                   V3D_MASK(3, 0) | 
 | # define V3D_HUB_AXICFG_MAX_LEN_SHIFT                  0 | 
 | #define V3D_HUB_UIFCFG                                 0x00004 | 
 | #define V3D_HUB_IDENT0                                 0x00008 | 
 |  | 
 | #define V3D_HUB_IDENT1                                 0x0000c | 
 | # define V3D_HUB_IDENT1_WITH_MSO                       BIT(19) | 
 | # define V3D_HUB_IDENT1_WITH_TSY                       BIT(18) | 
 | # define V3D_HUB_IDENT1_WITH_TFU                       BIT(17) | 
 | # define V3D_HUB_IDENT1_WITH_L3C                       BIT(16) | 
 | # define V3D_HUB_IDENT1_NHOSTS_MASK                    V3D_MASK(15, 12) | 
 | # define V3D_HUB_IDENT1_NHOSTS_SHIFT                   12 | 
 | # define V3D_HUB_IDENT1_NCORES_MASK                    V3D_MASK(11, 8) | 
 | # define V3D_HUB_IDENT1_NCORES_SHIFT                   8 | 
 | # define V3D_HUB_IDENT1_REV_MASK                       V3D_MASK(7, 4) | 
 | # define V3D_HUB_IDENT1_REV_SHIFT                      4 | 
 | # define V3D_HUB_IDENT1_TVER_MASK                      V3D_MASK(3, 0) | 
 | # define V3D_HUB_IDENT1_TVER_SHIFT                     0 | 
 |  | 
 | #define V3D_HUB_IDENT2                                 0x00010 | 
 | # define V3D_HUB_IDENT2_WITH_MMU                       BIT(8) | 
 | # define V3D_HUB_IDENT2_L3C_NKB_MASK                   V3D_MASK(7, 0) | 
 | # define V3D_HUB_IDENT2_L3C_NKB_SHIFT                  0 | 
 |  | 
 | #define V3D_HUB_IDENT3                                 0x00014 | 
 | # define V3D_HUB_IDENT3_IPREV_MASK                     V3D_MASK(15, 8) | 
 | # define V3D_HUB_IDENT3_IPREV_SHIFT                    8 | 
 | # define V3D_HUB_IDENT3_IPIDX_MASK                     V3D_MASK(7, 0) | 
 | # define V3D_HUB_IDENT3_IPIDX_SHIFT                    0 | 
 |  | 
 | #define V3D_HUB_INT_STS                                0x00050 | 
 | #define V3D_HUB_INT_SET                                0x00054 | 
 | #define V3D_HUB_INT_CLR                                0x00058 | 
 | #define V3D_HUB_INT_MSK_STS                            0x0005c | 
 | #define V3D_HUB_INT_MSK_SET                            0x00060 | 
 | #define V3D_HUB_INT_MSK_CLR                            0x00064 | 
 | # define V3D_V7_HUB_INT_GMPV                           BIT(6) | 
 | # define V3D_HUB_INT_MMU_WRV                           BIT(5) | 
 | # define V3D_HUB_INT_MMU_PTI                           BIT(4) | 
 | # define V3D_HUB_INT_MMU_CAP                           BIT(3) | 
 | # define V3D_HUB_INT_MSO                               BIT(2) | 
 | # define V3D_HUB_INT_TFUC                              BIT(1) | 
 | # define V3D_HUB_INT_TFUF                              BIT(0) | 
 |  | 
 | /* GCA registers only exist in V3D < 41 */ | 
 | #define V3D_GCA_CACHE_CTRL                             0x0000c | 
 | # define V3D_GCA_CACHE_CTRL_FLUSH                      BIT(0) | 
 |  | 
 | #define V3D_GCA_SAFE_SHUTDOWN                          0x000b0 | 
 | # define V3D_GCA_SAFE_SHUTDOWN_EN                      BIT(0) | 
 |  | 
 | #define V3D_GCA_SAFE_SHUTDOWN_ACK                      0x000b4 | 
 | # define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED               3 | 
 |  | 
 | # define V3D_TOP_GR_BRIDGE_REVISION                    0x00000 | 
 | # define V3D_TOP_GR_BRIDGE_MAJOR_MASK                  V3D_MASK(15, 8) | 
 | # define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT                 8 | 
 | # define V3D_TOP_GR_BRIDGE_MINOR_MASK                  V3D_MASK(7, 0) | 
 | # define V3D_TOP_GR_BRIDGE_MINOR_SHIFT                 0 | 
 |  | 
 | /* 7268 reset reg */ | 
 | # define V3D_TOP_GR_BRIDGE_SW_INIT_0                   0x00008 | 
 | # define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) | 
 | /* 7278 reset reg */ | 
 | # define V3D_TOP_GR_BRIDGE_SW_INIT_1                   0x0000c | 
 | # define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) | 
 |  | 
 | #define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400) | 
 |  | 
 | /* Stops current job, empties input fifo. */ | 
 | # define V3D_TFU_CS_TFURST                             BIT(31) | 
 | # define V3D_TFU_CS_CVTCT_MASK                         V3D_MASK(23, 16) | 
 | # define V3D_TFU_CS_CVTCT_SHIFT                        16 | 
 | # define V3D_TFU_CS_NFREE_MASK                         V3D_MASK(13, 8) | 
 | # define V3D_TFU_CS_NFREE_SHIFT                        8 | 
 | # define V3D_TFU_CS_BUSY                               BIT(0) | 
 |  | 
 | #define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404) | 
 | /* Interrupt when FINTTHR input slots are free (0 = disabled) */ | 
 | # define V3D_TFU_SU_FINTTHR_MASK                       V3D_MASK(13, 8) | 
 | # define V3D_TFU_SU_FINTTHR_SHIFT                      8 | 
 | /* Skips resetting the CRC at the start of CRC generation. */ | 
 | # define V3D_TFU_SU_CRCCHAIN                           BIT(4) | 
 | /* skips writes, computes CRC of the image.  miplevels must be 0. */ | 
 | # define V3D_TFU_SU_CRC                                BIT(3) | 
 | # define V3D_TFU_SU_THROTTLE_MASK                      V3D_MASK(1, 0) | 
 | # define V3D_TFU_SU_THROTTLE_SHIFT                     0 | 
 |  | 
 | #define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408) | 
 | /* Interrupt when the conversion is complete. */ | 
 | # define V3D_TFU_ICFG_IOC                              BIT(0) | 
 |  | 
 | /* Input Image Address */ | 
 | #define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c) | 
 | /* Input Chroma Address */ | 
 | #define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410) | 
 | /* Input Image Stride */ | 
 | #define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414) | 
 | /* Input Image U-Plane Address */ | 
 | #define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418) | 
 | /* Image output config (VD 7.x only) */ | 
 | #define V3D_V7_TFU_IOC                                 0x0071c | 
 | /* Output Image Address */ | 
 | #define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c) | 
 | /* Image Output Size */ | 
 | #define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420) | 
 | /* TFU YUV Coefficient 0 */ | 
 | #define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424) | 
 | /* Use these regs instead of the defaults (V3D 4.x only) */ | 
 | # define V3D_TFU_COEF0_USECOEF                         BIT(31) | 
 | /* TFU YUV Coefficient 1 */ | 
 | #define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428) | 
 | /* TFU YUV Coefficient 2 */ | 
 | #define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c) | 
 | /* TFU YUV Coefficient 3 */ | 
 | #define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430) | 
 |  | 
 | /* V3D 4.x only */ | 
 | #define V3D_TFU_CRC                                    0x00434 | 
 |  | 
 | /* Per-MMU registers. */ | 
 |  | 
 | #define V3D_MMUC_CONTROL                               0x01000 | 
 | #define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3)) | 
 | # define V3D_MMUC_CONTROL_FLUSHING                     BIT(2) | 
 | # define V3D_MMUC_CONTROL_FLUSH                        BIT(1) | 
 | # define V3D_MMUC_CONTROL_ENABLE                       BIT(0) | 
 |  | 
 | #define V3D_MMU_CTL                                    0x01200 | 
 | # define V3D_MMU_CTL_CAP_EXCEEDED                      BIT(27) | 
 | # define V3D_MMU_CTL_CAP_EXCEEDED_ABORT                BIT(26) | 
 | # define V3D_MMU_CTL_CAP_EXCEEDED_INT                  BIT(25) | 
 | # define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION            BIT(24) | 
 | # define V3D_MMU_CTL_PT_INVALID                        BIT(20) | 
 | # define V3D_MMU_CTL_PT_INVALID_ABORT                  BIT(19) | 
 | # define V3D_MMU_CTL_PT_INVALID_INT                    BIT(18) | 
 | # define V3D_MMU_CTL_PT_INVALID_EXCEPTION              BIT(17) | 
 | # define V3D_MMU_CTL_PT_INVALID_ENABLE                 BIT(16) | 
 | # define V3D_MMU_CTL_WRITE_VIOLATION                   BIT(12) | 
 | # define V3D_MMU_CTL_WRITE_VIOLATION_ABORT             BIT(11) | 
 | # define V3D_MMU_CTL_WRITE_VIOLATION_INT               BIT(10) | 
 | # define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION         BIT(9) | 
 | # define V3D_MMU_CTL_TLB_CLEARING                      BIT(7) | 
 | # define V3D_MMU_CTL_TLB_STATS_CLEAR                   BIT(3) | 
 | # define V3D_MMU_CTL_TLB_CLEAR                         BIT(2) | 
 | # define V3D_MMU_CTL_TLB_STATS_ENABLE                  BIT(1) | 
 | # define V3D_MMU_CTL_ENABLE                            BIT(0) | 
 |  | 
 | #define V3D_MMU_PT_PA_BASE                             0x01204 | 
 | #define V3D_MMU_HIT                                    0x01208 | 
 | #define V3D_MMU_MISSES                                 0x0120c | 
 | #define V3D_MMU_STALLS                                 0x01210 | 
 |  | 
 | #define V3D_MMU_ADDR_CAP                               0x01214 | 
 | # define V3D_MMU_ADDR_CAP_ENABLE                       BIT(31) | 
 | # define V3D_MMU_ADDR_CAP_MPAGE_MASK                   V3D_MASK(11, 0) | 
 | # define V3D_MMU_ADDR_CAP_MPAGE_SHIFT                  0 | 
 |  | 
 | #define V3D_MMU_SHOOT_DOWN                             0x01218 | 
 | # define V3D_MMU_SHOOT_DOWN_SHOOTING                   BIT(29) | 
 | # define V3D_MMU_SHOOT_DOWN_SHOOT                      BIT(28) | 
 | # define V3D_MMU_SHOOT_DOWN_PAGE_MASK                  V3D_MASK(27, 0) | 
 | # define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT                 0 | 
 |  | 
 | #define V3D_MMU_BYPASS_START                           0x0121c | 
 | #define V3D_MMU_BYPASS_END                             0x01220 | 
 |  | 
 | /* AXI ID of the access that faulted */ | 
 | #define V3D_MMU_VIO_ID                                 0x0122c | 
 |  | 
 | /* Address for illegal PTEs to return */ | 
 | #define V3D_MMU_ILLEGAL_ADDR                           0x01230 | 
 | # define V3D_MMU_ILLEGAL_ADDR_ENABLE                   BIT(31) | 
 |  | 
 | /* Address that faulted */ | 
 | #define V3D_MMU_VIO_ADDR                               0x01234 | 
 |  | 
 | #define V3D_MMU_DEBUG_INFO                             0x01238 | 
 | # define V3D_MMU_PA_WIDTH_MASK                         V3D_MASK(11, 8) | 
 | # define V3D_MMU_PA_WIDTH_SHIFT                        8 | 
 | # define V3D_MMU_VA_WIDTH_MASK                         V3D_MASK(7, 4) | 
 | # define V3D_MMU_VA_WIDTH_SHIFT                        4 | 
 | # define V3D_MMU_VERSION_MASK                          V3D_MASK(3, 0) | 
 | # define V3D_MMU_VERSION_SHIFT                         0 | 
 |  | 
 | /* Per-V3D-core registers */ | 
 |  | 
 | #define V3D_CTL_IDENT0                                 0x00000 | 
 | # define V3D_IDENT0_VER_MASK                           V3D_MASK(31, 24) | 
 | # define V3D_IDENT0_VER_SHIFT                          24 | 
 |  | 
 | #define V3D_CTL_IDENT1                                 0x00004 | 
 | /* Multiples of 1kb */ | 
 | # define V3D_IDENT1_VPM_SIZE_MASK                      V3D_MASK(31, 28) | 
 | # define V3D_IDENT1_VPM_SIZE_SHIFT                     28 | 
 | # define V3D_IDENT1_NSEM_MASK                          V3D_MASK(23, 16) | 
 | # define V3D_IDENT1_NSEM_SHIFT                         16 | 
 | # define V3D_IDENT1_NTMU_MASK                          V3D_MASK(15, 12) | 
 | # define V3D_IDENT1_NTMU_SHIFT                         12 | 
 | # define V3D_IDENT1_QUPS_MASK                          V3D_MASK(11, 8) | 
 | # define V3D_IDENT1_QUPS_SHIFT                         8 | 
 | # define V3D_IDENT1_NSLC_MASK                          V3D_MASK(7, 4) | 
 | # define V3D_IDENT1_NSLC_SHIFT                         4 | 
 | # define V3D_IDENT1_REV_MASK                           V3D_MASK(3, 0) | 
 | # define V3D_IDENT1_REV_SHIFT                          0 | 
 |  | 
 | #define V3D_CTL_IDENT2                                 0x00008 | 
 | # define V3D_IDENT2_BCG_INT                            BIT(28) | 
 |  | 
 | #define V3D_CTL_MISCCFG                                0x00018 | 
 | # define V3D_CTL_MISCCFG_QRMAXCNT_MASK                 V3D_MASK(3, 1) | 
 | # define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT                1 | 
 | # define V3D_MISCCFG_OVRTMUOUT                         BIT(0) | 
 |  | 
 | #define V3D_CTL_L2CACTL                                0x00020 | 
 | # define V3D_L2CACTL_L2CCLR                            BIT(2) | 
 | # define V3D_L2CACTL_L2CDIS                            BIT(1) | 
 | # define V3D_L2CACTL_L2CENA                            BIT(0) | 
 |  | 
 | #define V3D_CTL_SLCACTL                                0x00024 | 
 | # define V3D_SLCACTL_TVCCS_MASK                        V3D_MASK(27, 24) | 
 | # define V3D_SLCACTL_TVCCS_SHIFT                       24 | 
 | # define V3D_SLCACTL_TDCCS_MASK                        V3D_MASK(19, 16) | 
 | # define V3D_SLCACTL_TDCCS_SHIFT                       16 | 
 | # define V3D_SLCACTL_UCC_MASK                          V3D_MASK(11, 8) | 
 | # define V3D_SLCACTL_UCC_SHIFT                         8 | 
 | # define V3D_SLCACTL_ICC_MASK                          V3D_MASK(3, 0) | 
 | # define V3D_SLCACTL_ICC_SHIFT                         0 | 
 |  | 
 | #define V3D_CTL_L2TCACTL                               0x00030 | 
 | # define V3D_L2TCACTL_TMUWCF                           BIT(8) | 
 | /* Invalidates cache lines. */ | 
 | # define V3D_L2TCACTL_FLM_FLUSH                        0 | 
 | /* Removes cachelines without writing dirty lines back. */ | 
 | # define V3D_L2TCACTL_FLM_CLEAR                        1 | 
 | /* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ | 
 | # define V3D_L2TCACTL_FLM_CLEAN                        2 | 
 | # define V3D_L2TCACTL_FLM_MASK                         V3D_MASK(2, 1) | 
 | # define V3D_L2TCACTL_FLM_SHIFT                        1 | 
 | # define V3D_L2TCACTL_L2TFLS                           BIT(0) | 
 | #define V3D_CTL_L2TFLSTA                               0x00034 | 
 | #define V3D_CTL_L2TFLEND                               0x00038 | 
 |  | 
 | #define V3D_CTL_INT_STS                                0x00050 | 
 | #define V3D_CTL_INT_SET                                0x00054 | 
 | #define V3D_CTL_INT_CLR                                0x00058 | 
 | #define V3D_CTL_INT_MSK_STS                            0x0005c | 
 | #define V3D_CTL_INT_MSK_SET                            0x00060 | 
 | #define V3D_CTL_INT_MSK_CLR                            0x00064 | 
 | # define V3D_INT_QPU_MASK                              V3D_MASK(27, 16) | 
 | # define V3D_INT_QPU_SHIFT                             16 | 
 | #define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7)) | 
 | #define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6)) | 
 | # define V3D_INT_GMPV                                  BIT(5) | 
 | # define V3D_INT_TRFB                                  BIT(4) | 
 | # define V3D_INT_SPILLUSE                              BIT(3) | 
 | # define V3D_INT_OUTOMEM                               BIT(2) | 
 | # define V3D_INT_FLDONE                                BIT(1) | 
 | # define V3D_INT_FRDONE                                BIT(0) | 
 |  | 
 | #define V3D_CLE_CT0CS                                  0x00100 | 
 | #define V3D_CLE_CT1CS                                  0x00104 | 
 | #define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) | 
 | #define V3D_CLE_CT0EA                                  0x00108 | 
 | #define V3D_CLE_CT1EA                                  0x0010c | 
 | #define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) | 
 | #define V3D_CLE_CT0CA                                  0x00110 | 
 | #define V3D_CLE_CT1CA                                  0x00114 | 
 | #define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) | 
 | #define V3D_CLE_CT0RA                                  0x00118 | 
 | #define V3D_CLE_CT1RA                                  0x0011c | 
 | #define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) | 
 | #define V3D_CLE_CT0LC                                  0x00120 | 
 | #define V3D_CLE_CT1LC                                  0x00124 | 
 | #define V3D_CLE_CT0PC                                  0x00128 | 
 | #define V3D_CLE_CT1PC                                  0x0012c | 
 | #define V3D_CLE_PCS                                    0x00130 | 
 | #define V3D_CLE_BFC                                    0x00134 | 
 | #define V3D_CLE_RFC                                    0x00138 | 
 | #define V3D_CLE_TFBC                                   0x0013c | 
 | #define V3D_CLE_TFIT                                   0x00140 | 
 | #define V3D_CLE_CT1CFG                                 0x00144 | 
 | #define V3D_CLE_CT1TILECT                              0x00148 | 
 | #define V3D_CLE_CT1TSKIP                               0x0014c | 
 | #define V3D_CLE_CT1PTCT                                0x00150 | 
 | #define V3D_CLE_CT0SYNC                                0x00154 | 
 | #define V3D_CLE_CT1SYNC                                0x00158 | 
 | #define V3D_CLE_CT0QTS                                 0x0015c | 
 | # define V3D_CLE_CT0QTS_ENABLE                         BIT(1) | 
 | #define V3D_CLE_CT0QBA                                 0x00160 | 
 | #define V3D_CLE_CT1QBA                                 0x00164 | 
 | #define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) | 
 | #define V3D_CLE_CT0QEA                                 0x00168 | 
 | #define V3D_CLE_CT1QEA                                 0x0016c | 
 | #define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) | 
 | #define V3D_CLE_CT0QMA                                 0x00170 | 
 | #define V3D_CLE_CT0QMS                                 0x00174 | 
 | #define V3D_CLE_CT1QCFG                                0x00178 | 
 | /* If set without ETPROC, entirely skip tiles with no primitives. */ | 
 | # define V3D_CLE_QCFG_ETFILT                           BIT(7) | 
 | /* If set with ETFILT, just write the clear color to tiles with no | 
 |  * primitives. | 
 |  */ | 
 | # define V3D_CLE_QCFG_ETPROC                           BIT(6) | 
 | # define V3D_CLE_QCFG_ETSFLUSH                         BIT(1) | 
 | # define V3D_CLE_QCFG_MCDIS                            BIT(0) | 
 |  | 
 | #define V3D_PTB_BPCA                                   0x00300 | 
 | #define V3D_PTB_BPCS                                   0x00304 | 
 | #define V3D_PTB_BPOA                                   0x00308 | 
 | #define V3D_PTB_BPOS                                   0x0030c | 
 |  | 
 | #define V3D_PTB_BXCF                                   0x00310 | 
 | # define V3D_PTB_BXCF_RWORDERDISA                      BIT(1) | 
 | # define V3D_PTB_BXCF_CLIPDISA                         BIT(0) | 
 |  | 
 | #define V3D_V3_PCTR_0_EN                               0x00674 | 
 | #define V3D_V3_PCTR_0_EN_ENABLE                        BIT(31) | 
 | #define V3D_V4_PCTR_0_EN                               0x00650 | 
 | /* When a bit is set, resets the counter to 0. */ | 
 | #define V3D_V3_PCTR_0_CLR                              0x00670 | 
 | #define V3D_V4_PCTR_0_CLR                              0x00654 | 
 | #define V3D_PCTR_0_OVERFLOW                            0x00658 | 
 |  | 
 | #define V3D_V3_PCTR_0_PCTRS0                           0x00684 | 
 | #define V3D_V3_PCTR_0_PCTRS15                          0x00660 | 
 | #define V3D_V3_PCTR_0_PCTRSX(x)                        (V3D_V3_PCTR_0_PCTRS0 + \ | 
 | 							4 * (x)) | 
 | /* Each src reg muxes four counters each. */ | 
 | #define V3D_V4_PCTR_0_SRC_0_3                          0x00660 | 
 | #define V3D_V4_PCTR_0_SRC_28_31                        0x0067c | 
 | #define V3D_V4_PCTR_0_SRC_X(x)                         (V3D_V4_PCTR_0_SRC_0_3 + \ | 
 | 							4 * (x)) | 
 | # define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0)) | 
 | # define V3D_PCTR_S0_SHIFT(ver)                        0 | 
 | # define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8)) | 
 | # define V3D_PCTR_S1_SHIFT(ver)                        8 | 
 | # define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16)) | 
 | # define V3D_PCTR_S2_SHIFT(ver)                        16 | 
 | # define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24)) | 
 | # define V3D_PCTR_S3_SHIFT(ver)                        24 | 
 |  | 
 | #define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32) | 
 |  | 
 | /* Output values of the counters. */ | 
 | #define V3D_PCTR_0_PCTR0                               0x00680 | 
 | #define V3D_PCTR_0_PCTR31                              0x006fc | 
 | #define V3D_PCTR_0_PCTRX(x)                            (V3D_PCTR_0_PCTR0 + \ | 
 | 							4 * (x)) | 
 | #define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800) | 
 | # define V3D_GMP_STATUS_GMPRST                         BIT(31) | 
 | # define V3D_GMP_STATUS_WR_COUNT_MASK                  V3D_MASK(30, 24) | 
 | # define V3D_GMP_STATUS_WR_COUNT_SHIFT                 24 | 
 | # define V3D_GMP_STATUS_RD_COUNT_MASK                  V3D_MASK(22, 16) | 
 | # define V3D_GMP_STATUS_RD_COUNT_SHIFT                 16 | 
 | # define V3D_GMP_STATUS_WR_ACTIVE                      BIT(5) | 
 | # define V3D_GMP_STATUS_RD_ACTIVE                      BIT(4) | 
 | # define V3D_GMP_STATUS_CFG_BUSY                       BIT(3) | 
 | # define V3D_GMP_STATUS_CNTOVF                         BIT(2) | 
 | # define V3D_GMP_STATUS_INVPROT                        BIT(1) | 
 | # define V3D_GMP_STATUS_VIO                            BIT(0) | 
 |  | 
 | #define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804) | 
 | # define V3D_GMP_CFG_LBURSTEN                          BIT(3) | 
 | # define V3D_GMP_CFG_PGCRSEN                           BIT() | 
 | # define V3D_GMP_CFG_STOP_REQ                          BIT(1) | 
 | # define V3D_GMP_CFG_PROT_ENABLE                       BIT(0) | 
 |  | 
 | #define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808) | 
 | #define V3D_GMP_VIO_TYPE                               0x0080c | 
 | #define V3D_GMP_TABLE_ADDR                             0x00810 | 
 | #define V3D_GMP_CLEAR_LOAD                             0x00814 | 
 | #define V3D_GMP_PRESERVE_LOAD                          0x00818 | 
 | #define V3D_GMP_VALID_LINES                            0x00820 | 
 |  | 
 | #define V3D_CSD_STATUS                                 0x00900 | 
 | # define V3D_CSD_STATUS_NUM_COMPLETED_MASK             V3D_MASK(11, 4) | 
 | # define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT            4 | 
 | # define V3D_CSD_STATUS_NUM_ACTIVE_MASK                V3D_MASK(3, 2) | 
 | # define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT               2 | 
 | # define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH          BIT(1) | 
 | # define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH           BIT(0) | 
 |  | 
 | #define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904) | 
 | # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK            V3D_MASK(31, 16) | 
 | # define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT           16 | 
 | # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK          V3D_MASK(15, 0) | 
 | # define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT         0 | 
 |  | 
 | #define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908) | 
 | # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK            V3D_MASK(31, 16) | 
 | # define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT           16 | 
 | # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK          V3D_MASK(15, 0) | 
 | # define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT         0 | 
 |  | 
 | #define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c) | 
 | # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK            V3D_MASK(31, 16) | 
 | # define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT           16 | 
 | # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK          V3D_MASK(15, 0) | 
 | # define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT         0 | 
 |  | 
 | #define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910) | 
 | # define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV         BIT(26) | 
 | # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK            V3D_MASK(25, 20) | 
 | # define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT           20 | 
 | # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK    V3D_MASK(19, 12) | 
 | # define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT   12 | 
 | # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK           V3D_MASK(11, 8) | 
 | # define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT          8 | 
 | # define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK              V3D_MASK(7, 0) | 
 | # define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT             0 | 
 |  | 
 | /* Number of batches, minus 1 */ | 
 | #define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914) | 
 |  | 
 | /* Shader address, pnan, singleseg, threading, like a shader record. */ | 
 | #define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918) | 
 |  | 
 | /* Uniforms address (4 byte aligned) */ | 
 | #define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c) | 
 |  | 
 | /* V3D 7.x+ only */ | 
 | #define V3D_V7_CSD_QUEUED_CFG7                         0x0094c | 
 |  | 
 | #define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920) | 
 | #define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924) | 
 | #define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928) | 
 | #define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c) | 
 | #define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930) | 
 | #define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934) | 
 | #define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938) | 
 | /* V3D 7.x+ only */ | 
 | #define V3D_V7_CSD_CURRENT_CFG7                        0x00974 | 
 |  | 
 | #define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c) | 
 | # define V3D_CSD_CURRENT_ID0_WG_X_MASK                 V3D_MASK(31, 16) | 
 | # define V3D_CSD_CURRENT_ID0_WG_X_SHIFT                16 | 
 | # define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK             V3D_MASK(11, 8) | 
 | # define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT            8 | 
 | # define V3D_CSD_CURRENT_ID0_L_IDX_MASK                V3D_MASK(7, 0) | 
 | # define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT               0 | 
 |  | 
 | #define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940) | 
 | # define V3D_CSD_CURRENT_ID0_WG_Z_MASK                 V3D_MASK(31, 16) | 
 | # define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT                16 | 
 | # define V3D_CSD_CURRENT_ID0_WG_Y_MASK                 V3D_MASK(15, 0) | 
 | # define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT                0 | 
 |  | 
 | #define V3D_ERR_FDBGO                                  0x00f04 | 
 | #define V3D_ERR_FDBGB                                  0x00f08 | 
 | #define V3D_ERR_FDBGR                                  0x00f0c | 
 |  | 
 | #define V3D_ERR_FDBGS                                  0x00f10 | 
 | # define V3D_ERR_FDBGS_INTERPZ_IP_STALL                BIT(17) | 
 | # define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL            BIT(16) | 
 | # define V3D_ERR_FDBGS_XYNRM_IP_STALL                  BIT(14) | 
 | # define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID             BIT(13) | 
 | # define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID              BIT(12) | 
 | # define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST               BIT(11) | 
 | # define V3D_ERR_FDBGS_EZTEST_ANYQVALID                BIT(7) | 
 | # define V3D_ERR_FDBGS_EZTEST_PASS                     BIT(6) | 
 | # define V3D_ERR_FDBGS_EZTEST_QREADY                   BIT(5) | 
 | # define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID            BIT(4) | 
 | # define V3D_ERR_FDBGS_EZTEST_QSTALL                   BIT(3) | 
 | # define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL              BIT(2) | 
 | # define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL               BIT(1) | 
 | # define V3D_ERR_FDBGS_EZTEST_IP_QSTALL                BIT(0) | 
 |  | 
 | #define V3D_ERR_STAT                                   0x00f20 | 
 | # define V3D_ERR_L2CARE                                BIT(15) | 
 | # define V3D_ERR_VCMBE                                 BIT(14) | 
 | # define V3D_ERR_VCMRE                                 BIT(13) | 
 | # define V3D_ERR_VCDI                                  BIT(12) | 
 | # define V3D_ERR_VCDE                                  BIT(11) | 
 | # define V3D_ERR_VDWE                                  BIT(10) | 
 | # define V3D_ERR_VPMEAS                                BIT(9) | 
 | # define V3D_ERR_VPMEFNA                               BIT(8) | 
 | # define V3D_ERR_VPMEWNA                               BIT(7) | 
 | # define V3D_ERR_VPMERNA                               BIT(6) | 
 | # define V3D_ERR_VPMERR                                BIT(5) | 
 | # define V3D_ERR_VPMEWR                                BIT(4) | 
 | # define V3D_ERR_VPAERRGL                              BIT(3) | 
 | # define V3D_ERR_VPAEBRGL                              BIT(2) | 
 | # define V3D_ERR_VPAERGS                               BIT(1) | 
 | # define V3D_ERR_VPAEABB                               BIT(0) | 
 |  | 
 | #endif /* V3D_REGS_H */ |