|  | // SPDX-License-Identifier: GPL-2.0 | 
|  | /* Copyright (c) 2020 Facebook */ | 
|  |  | 
|  | #include <test_progs.h> | 
|  | #include <time.h> | 
|  | #include "test_autoload.skel.h" | 
|  |  | 
|  | void test_autoload(void) | 
|  | { | 
|  | int duration = 0, err; | 
|  | struct test_autoload* skel; | 
|  |  | 
|  | skel = test_autoload__open_and_load(); | 
|  | /* prog3 should be broken */ | 
|  | if (CHECK(skel, "skel_open_and_load", "unexpected success\n")) | 
|  | goto cleanup; | 
|  |  | 
|  | skel = test_autoload__open(); | 
|  | if (CHECK(!skel, "skel_open", "failed to open skeleton\n")) | 
|  | goto cleanup; | 
|  |  | 
|  | /* don't load prog3 */ | 
|  | bpf_program__set_autoload(skel->progs.prog3, false); | 
|  |  | 
|  | err = test_autoload__load(skel); | 
|  | if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err)) | 
|  | goto cleanup; | 
|  |  | 
|  | err = test_autoload__attach(skel); | 
|  | if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err)) | 
|  | goto cleanup; | 
|  |  | 
|  | usleep(1); | 
|  |  | 
|  | CHECK(!skel->bss->prog1_called, "prog1", "not called\n"); | 
|  | CHECK(!skel->bss->prog2_called, "prog2", "not called\n"); | 
|  | CHECK(skel->bss->prog3_called, "prog3", "called?!\n"); | 
|  |  | 
|  | cleanup: | 
|  | test_autoload__destroy(skel); | 
|  | } |