| /* SPDX-License-Identifier: GPL-2.0-only */ | |
| /* | |
| * PS3 GPU declarations. | |
| * | |
| * Copyright 2009 Sony Corporation | |
| */ | |
| #ifndef _ASM_POWERPC_PS3GPU_H | |
| #define _ASM_POWERPC_PS3GPU_H | |
| #include <linux/mutex.h> | |
| #include <asm/lv1call.h> | |
| #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101 | |
| #define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102 | |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600 | |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601 | |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602 | |
| #define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603 | |
| #define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32) | |
| #define L1GPU_DISPLAY_SYNC_HSYNC 1 | |
| #define L1GPU_DISPLAY_SYNC_VSYNC 2 | |
| /* mutex synchronizing GPU accesses and video mode changes */ | |
| extern struct mutex ps3_gpu_mutex; | |
| static inline int lv1_gpu_display_sync(u64 context_handle, u64 head, | |
| u64 ddr_offset) | |
| { | |
| return lv1_gpu_context_attribute(context_handle, | |
| L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC, | |
| head, ddr_offset, 0, 0); | |
| } | |
| static inline int lv1_gpu_display_flip(u64 context_handle, u64 head, | |
| u64 ddr_offset) | |
| { | |
| return lv1_gpu_context_attribute(context_handle, | |
| L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, | |
| head, ddr_offset, 0, 0); | |
| } | |
| static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar, | |
| u64 xdr_size, u64 ioif_offset) | |
| { | |
| return lv1_gpu_context_attribute(context_handle, | |
| L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP, | |
| xdr_lpar, xdr_size, ioif_offset, 0); | |
| } | |
| static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset, | |
| u64 ioif_offset, u64 sync_width, u64 pitch) | |
| { | |
| return lv1_gpu_context_attribute(context_handle, | |
| L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, | |
| ddr_offset, ioif_offset, sync_width, | |
| pitch); | |
| } | |
| static inline int lv1_gpu_fb_close(u64 context_handle) | |
| { | |
| return lv1_gpu_context_attribute(context_handle, | |
| L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0, | |
| 0, 0, 0); | |
| } | |
| #endif /* _ASM_POWERPC_PS3GPU_H */ |