|  | /* SPDX-License-Identifier: GPL-2.0-only */ | 
|  |  | 
|  | #ifndef WW_RT | 
|  |  | 
|  | #define MUTEX		mutex | 
|  | #define MUTEX_WAITER	mutex_waiter | 
|  |  | 
|  | static inline struct mutex_waiter * | 
|  | __ww_waiter_first(struct mutex *lock) | 
|  | { | 
|  | struct mutex_waiter *w; | 
|  |  | 
|  | w = list_first_entry(&lock->wait_list, struct mutex_waiter, list); | 
|  | if (list_entry_is_head(w, &lock->wait_list, list)) | 
|  | return NULL; | 
|  |  | 
|  | return w; | 
|  | } | 
|  |  | 
|  | static inline struct mutex_waiter * | 
|  | __ww_waiter_next(struct mutex *lock, struct mutex_waiter *w) | 
|  | { | 
|  | w = list_next_entry(w, list); | 
|  | if (list_entry_is_head(w, &lock->wait_list, list)) | 
|  | return NULL; | 
|  |  | 
|  | return w; | 
|  | } | 
|  |  | 
|  | static inline struct mutex_waiter * | 
|  | __ww_waiter_prev(struct mutex *lock, struct mutex_waiter *w) | 
|  | { | 
|  | w = list_prev_entry(w, list); | 
|  | if (list_entry_is_head(w, &lock->wait_list, list)) | 
|  | return NULL; | 
|  |  | 
|  | return w; | 
|  | } | 
|  |  | 
|  | static inline struct mutex_waiter * | 
|  | __ww_waiter_last(struct mutex *lock) | 
|  | { | 
|  | struct mutex_waiter *w; | 
|  |  | 
|  | w = list_last_entry(&lock->wait_list, struct mutex_waiter, list); | 
|  | if (list_entry_is_head(w, &lock->wait_list, list)) | 
|  | return NULL; | 
|  |  | 
|  | return w; | 
|  | } | 
|  |  | 
|  | static inline void | 
|  | __ww_waiter_add(struct mutex *lock, struct mutex_waiter *waiter, struct mutex_waiter *pos) | 
|  | { | 
|  | struct list_head *p = &lock->wait_list; | 
|  | if (pos) | 
|  | p = &pos->list; | 
|  | __mutex_add_waiter(lock, waiter, p); | 
|  | } | 
|  |  | 
|  | static inline struct task_struct * | 
|  | __ww_mutex_owner(struct mutex *lock) | 
|  | { | 
|  | return __mutex_owner(lock); | 
|  | } | 
|  |  | 
|  | static inline bool | 
|  | __ww_mutex_has_waiters(struct mutex *lock) | 
|  | { | 
|  | return atomic_long_read(&lock->owner) & MUTEX_FLAG_WAITERS; | 
|  | } | 
|  |  | 
|  | static inline void lock_wait_lock(struct mutex *lock, unsigned long *flags) | 
|  | { | 
|  | raw_spin_lock_irqsave(&lock->wait_lock, *flags); | 
|  | } | 
|  |  | 
|  | static inline void unlock_wait_lock(struct mutex *lock, unsigned long *flags) | 
|  | { | 
|  | raw_spin_unlock_irqrestore(&lock->wait_lock, *flags); | 
|  | } | 
|  |  | 
|  | static inline void lockdep_assert_wait_lock_held(struct mutex *lock) | 
|  | { | 
|  | lockdep_assert_held(&lock->wait_lock); | 
|  | } | 
|  |  | 
|  | #else /* WW_RT */ | 
|  |  | 
|  | #define MUTEX		rt_mutex | 
|  | #define MUTEX_WAITER	rt_mutex_waiter | 
|  |  | 
|  | static inline struct rt_mutex_waiter * | 
|  | __ww_waiter_first(struct rt_mutex *lock) | 
|  | { | 
|  | struct rb_node *n = rb_first(&lock->rtmutex.waiters.rb_root); | 
|  | if (!n) | 
|  | return NULL; | 
|  | return rb_entry(n, struct rt_mutex_waiter, tree.entry); | 
|  | } | 
|  |  | 
|  | static inline struct rt_mutex_waiter * | 
|  | __ww_waiter_next(struct rt_mutex *lock, struct rt_mutex_waiter *w) | 
|  | { | 
|  | struct rb_node *n = rb_next(&w->tree.entry); | 
|  | if (!n) | 
|  | return NULL; | 
|  | return rb_entry(n, struct rt_mutex_waiter, tree.entry); | 
|  | } | 
|  |  | 
|  | static inline struct rt_mutex_waiter * | 
|  | __ww_waiter_prev(struct rt_mutex *lock, struct rt_mutex_waiter *w) | 
|  | { | 
|  | struct rb_node *n = rb_prev(&w->tree.entry); | 
|  | if (!n) | 
|  | return NULL; | 
|  | return rb_entry(n, struct rt_mutex_waiter, tree.entry); | 
|  | } | 
|  |  | 
|  | static inline struct rt_mutex_waiter * | 
|  | __ww_waiter_last(struct rt_mutex *lock) | 
|  | { | 
|  | struct rb_node *n = rb_last(&lock->rtmutex.waiters.rb_root); | 
|  | if (!n) | 
|  | return NULL; | 
|  | return rb_entry(n, struct rt_mutex_waiter, tree.entry); | 
|  | } | 
|  |  | 
|  | static inline void | 
|  | __ww_waiter_add(struct rt_mutex *lock, struct rt_mutex_waiter *waiter, struct rt_mutex_waiter *pos) | 
|  | { | 
|  | /* RT unconditionally adds the waiter first and then removes it on error */ | 
|  | } | 
|  |  | 
|  | static inline struct task_struct * | 
|  | __ww_mutex_owner(struct rt_mutex *lock) | 
|  | { | 
|  | return rt_mutex_owner(&lock->rtmutex); | 
|  | } | 
|  |  | 
|  | static inline bool | 
|  | __ww_mutex_has_waiters(struct rt_mutex *lock) | 
|  | { | 
|  | return rt_mutex_has_waiters(&lock->rtmutex); | 
|  | } | 
|  |  | 
|  | static inline void lock_wait_lock(struct rt_mutex *lock, unsigned long *flags) | 
|  | { | 
|  | raw_spin_lock_irqsave(&lock->rtmutex.wait_lock, *flags); | 
|  | } | 
|  |  | 
|  | static inline void unlock_wait_lock(struct rt_mutex *lock, unsigned long *flags) | 
|  | { | 
|  | raw_spin_unlock_irqrestore(&lock->rtmutex.wait_lock, *flags); | 
|  | } | 
|  |  | 
|  | static inline void lockdep_assert_wait_lock_held(struct rt_mutex *lock) | 
|  | { | 
|  | lockdep_assert_held(&lock->rtmutex.wait_lock); | 
|  | } | 
|  |  | 
|  | #endif /* WW_RT */ | 
|  |  | 
|  | /* | 
|  | * Wait-Die: | 
|  | *   The newer transactions are killed when: | 
|  | *     It (the new transaction) makes a request for a lock being held | 
|  | *     by an older transaction. | 
|  | * | 
|  | * Wound-Wait: | 
|  | *   The newer transactions are wounded when: | 
|  | *     An older transaction makes a request for a lock being held by | 
|  | *     the newer transaction. | 
|  | */ | 
|  |  | 
|  | /* | 
|  | * Associate the ww_mutex @ww with the context @ww_ctx under which we acquired | 
|  | * it. | 
|  | */ | 
|  | static __always_inline void | 
|  | ww_mutex_lock_acquired(struct ww_mutex *ww, struct ww_acquire_ctx *ww_ctx) | 
|  | { | 
|  | #ifdef DEBUG_WW_MUTEXES | 
|  | /* | 
|  | * If this WARN_ON triggers, you used ww_mutex_lock to acquire, | 
|  | * but released with a normal mutex_unlock in this call. | 
|  | * | 
|  | * This should never happen, always use ww_mutex_unlock. | 
|  | */ | 
|  | DEBUG_LOCKS_WARN_ON(ww->ctx); | 
|  |  | 
|  | /* | 
|  | * Not quite done after calling ww_acquire_done() ? | 
|  | */ | 
|  | DEBUG_LOCKS_WARN_ON(ww_ctx->done_acquire); | 
|  |  | 
|  | if (ww_ctx->contending_lock) { | 
|  | /* | 
|  | * After -EDEADLK you tried to | 
|  | * acquire a different ww_mutex? Bad! | 
|  | */ | 
|  | DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock != ww); | 
|  |  | 
|  | /* | 
|  | * You called ww_mutex_lock after receiving -EDEADLK, | 
|  | * but 'forgot' to unlock everything else first? | 
|  | */ | 
|  | DEBUG_LOCKS_WARN_ON(ww_ctx->acquired > 0); | 
|  | ww_ctx->contending_lock = NULL; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Naughty, using a different class will lead to undefined behavior! | 
|  | */ | 
|  | DEBUG_LOCKS_WARN_ON(ww_ctx->ww_class != ww->ww_class); | 
|  | #endif | 
|  | ww_ctx->acquired++; | 
|  | ww->ctx = ww_ctx; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Determine if @a is 'less' than @b. IOW, either @a is a lower priority task | 
|  | * or, when of equal priority, a younger transaction than @b. | 
|  | * | 
|  | * Depending on the algorithm, @a will either need to wait for @b, or die. | 
|  | */ | 
|  | static inline bool | 
|  | __ww_ctx_less(struct ww_acquire_ctx *a, struct ww_acquire_ctx *b) | 
|  | { | 
|  | /* | 
|  | * Can only do the RT prio for WW_RT, because task->prio isn't stable due to PI, | 
|  | * so the wait_list ordering will go wobbly. rt_mutex re-queues the waiter and | 
|  | * isn't affected by this. | 
|  | */ | 
|  | #ifdef WW_RT | 
|  | /* kernel prio; less is more */ | 
|  | int a_prio = a->task->prio; | 
|  | int b_prio = b->task->prio; | 
|  |  | 
|  | if (rt_or_dl_prio(a_prio) || rt_or_dl_prio(b_prio)) { | 
|  |  | 
|  | if (a_prio > b_prio) | 
|  | return true; | 
|  |  | 
|  | if (a_prio < b_prio) | 
|  | return false; | 
|  |  | 
|  | /* equal static prio */ | 
|  |  | 
|  | if (dl_prio(a_prio)) { | 
|  | if (dl_time_before(b->task->dl.deadline, | 
|  | a->task->dl.deadline)) | 
|  | return true; | 
|  |  | 
|  | if (dl_time_before(a->task->dl.deadline, | 
|  | b->task->dl.deadline)) | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /* equal prio */ | 
|  | } | 
|  | #endif | 
|  |  | 
|  | /* FIFO order tie break -- bigger is younger */ | 
|  | return (signed long)(a->stamp - b->stamp) > 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Wait-Die; wake a lesser waiter context (when locks held) such that it can | 
|  | * die. | 
|  | * | 
|  | * Among waiters with context, only the first one can have other locks acquired | 
|  | * already (ctx->acquired > 0), because __ww_mutex_add_waiter() and | 
|  | * __ww_mutex_check_kill() wake any but the earliest context. | 
|  | */ | 
|  | static bool | 
|  | __ww_mutex_die(struct MUTEX *lock, struct MUTEX_WAITER *waiter, | 
|  | struct ww_acquire_ctx *ww_ctx, struct wake_q_head *wake_q) | 
|  | { | 
|  | if (!ww_ctx->is_wait_die) | 
|  | return false; | 
|  |  | 
|  | if (waiter->ww_ctx->acquired > 0 && __ww_ctx_less(waiter->ww_ctx, ww_ctx)) { | 
|  | #ifndef WW_RT | 
|  | debug_mutex_wake_waiter(lock, waiter); | 
|  | #endif | 
|  | wake_q_add(wake_q, waiter->task); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Wound-Wait; wound a lesser @hold_ctx if it holds the lock. | 
|  | * | 
|  | * Wound the lock holder if there are waiters with more important transactions | 
|  | * than the lock holders. Even if multiple waiters may wound the lock holder, | 
|  | * it's sufficient that only one does. | 
|  | */ | 
|  | static bool __ww_mutex_wound(struct MUTEX *lock, | 
|  | struct ww_acquire_ctx *ww_ctx, | 
|  | struct ww_acquire_ctx *hold_ctx, | 
|  | struct wake_q_head *wake_q) | 
|  | { | 
|  | struct task_struct *owner = __ww_mutex_owner(lock); | 
|  |  | 
|  | lockdep_assert_wait_lock_held(lock); | 
|  |  | 
|  | /* | 
|  | * Possible through __ww_mutex_add_waiter() when we race with | 
|  | * ww_mutex_set_context_fastpath(). In that case we'll get here again | 
|  | * through __ww_mutex_check_waiters(). | 
|  | */ | 
|  | if (!hold_ctx) | 
|  | return false; | 
|  |  | 
|  | /* | 
|  | * Can have !owner because of __mutex_unlock_slowpath(), but if owner, | 
|  | * it cannot go away because we'll have FLAG_WAITERS set and hold | 
|  | * wait_lock. | 
|  | */ | 
|  | if (!owner) | 
|  | return false; | 
|  |  | 
|  | if (ww_ctx->acquired > 0 && __ww_ctx_less(hold_ctx, ww_ctx)) { | 
|  | hold_ctx->wounded = 1; | 
|  |  | 
|  | /* | 
|  | * wake_up_process() paired with set_current_state() | 
|  | * inserts sufficient barriers to make sure @owner either sees | 
|  | * it's wounded in __ww_mutex_check_kill() or has a | 
|  | * wakeup pending to re-read the wounded state. | 
|  | */ | 
|  | if (owner != current) | 
|  | wake_q_add(wake_q, owner); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * We just acquired @lock under @ww_ctx, if there are more important contexts | 
|  | * waiting behind us on the wait-list, check if they need to die, or wound us. | 
|  | * | 
|  | * See __ww_mutex_add_waiter() for the list-order construction; basically the | 
|  | * list is ordered by stamp, smallest (oldest) first. | 
|  | * | 
|  | * This relies on never mixing wait-die/wound-wait on the same wait-list; | 
|  | * which is currently ensured by that being a ww_class property. | 
|  | * | 
|  | * The current task must not be on the wait list. | 
|  | */ | 
|  | static void | 
|  | __ww_mutex_check_waiters(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx, | 
|  | struct wake_q_head *wake_q) | 
|  | { | 
|  | struct MUTEX_WAITER *cur; | 
|  |  | 
|  | lockdep_assert_wait_lock_held(lock); | 
|  |  | 
|  | for (cur = __ww_waiter_first(lock); cur; | 
|  | cur = __ww_waiter_next(lock, cur)) { | 
|  |  | 
|  | if (!cur->ww_ctx) | 
|  | continue; | 
|  |  | 
|  | if (__ww_mutex_die(lock, cur, ww_ctx, wake_q) || | 
|  | __ww_mutex_wound(lock, cur->ww_ctx, ww_ctx, wake_q)) | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * After acquiring lock with fastpath, where we do not hold wait_lock, set ctx | 
|  | * and wake up any waiters so they can recheck. | 
|  | */ | 
|  | static __always_inline void | 
|  | ww_mutex_set_context_fastpath(struct ww_mutex *lock, struct ww_acquire_ctx *ctx) | 
|  | { | 
|  | DEFINE_WAKE_Q(wake_q); | 
|  | unsigned long flags; | 
|  |  | 
|  | ww_mutex_lock_acquired(lock, ctx); | 
|  |  | 
|  | /* | 
|  | * The lock->ctx update should be visible on all cores before | 
|  | * the WAITERS check is done, otherwise contended waiters might be | 
|  | * missed. The contended waiters will either see ww_ctx == NULL | 
|  | * and keep spinning, or it will acquire wait_lock, add itself | 
|  | * to waiter list and sleep. | 
|  | */ | 
|  | smp_mb(); /* See comments above and below. */ | 
|  |  | 
|  | /* | 
|  | * [W] ww->ctx = ctx	    [W] MUTEX_FLAG_WAITERS | 
|  | *     MB		        MB | 
|  | * [R] MUTEX_FLAG_WAITERS   [R] ww->ctx | 
|  | * | 
|  | * The memory barrier above pairs with the memory barrier in | 
|  | * __ww_mutex_add_waiter() and makes sure we either observe ww->ctx | 
|  | * and/or !empty list. | 
|  | */ | 
|  | if (likely(!__ww_mutex_has_waiters(&lock->base))) | 
|  | return; | 
|  |  | 
|  | /* | 
|  | * Uh oh, we raced in fastpath, check if any of the waiters need to | 
|  | * die or wound us. | 
|  | */ | 
|  | lock_wait_lock(&lock->base, &flags); | 
|  | __ww_mutex_check_waiters(&lock->base, ctx, &wake_q); | 
|  | preempt_disable(); | 
|  | unlock_wait_lock(&lock->base, &flags); | 
|  | wake_up_q(&wake_q); | 
|  | preempt_enable(); | 
|  | } | 
|  |  | 
|  | static __always_inline int | 
|  | __ww_mutex_kill(struct MUTEX *lock, struct ww_acquire_ctx *ww_ctx) | 
|  | { | 
|  | if (ww_ctx->acquired > 0) { | 
|  | #ifdef DEBUG_WW_MUTEXES | 
|  | struct ww_mutex *ww; | 
|  |  | 
|  | ww = container_of(lock, struct ww_mutex, base); | 
|  | DEBUG_LOCKS_WARN_ON(ww_ctx->contending_lock); | 
|  | ww_ctx->contending_lock = ww; | 
|  | #endif | 
|  | return -EDEADLK; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Check the wound condition for the current lock acquire. | 
|  | * | 
|  | * Wound-Wait: If we're wounded, kill ourself. | 
|  | * | 
|  | * Wait-Die: If we're trying to acquire a lock already held by an older | 
|  | *           context, kill ourselves. | 
|  | * | 
|  | * Since __ww_mutex_add_waiter() orders the wait-list on stamp, we only have to | 
|  | * look at waiters before us in the wait-list. | 
|  | */ | 
|  | static inline int | 
|  | __ww_mutex_check_kill(struct MUTEX *lock, struct MUTEX_WAITER *waiter, | 
|  | struct ww_acquire_ctx *ctx) | 
|  | { | 
|  | struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); | 
|  | struct ww_acquire_ctx *hold_ctx = READ_ONCE(ww->ctx); | 
|  | struct MUTEX_WAITER *cur; | 
|  |  | 
|  | if (ctx->acquired == 0) | 
|  | return 0; | 
|  |  | 
|  | if (!ctx->is_wait_die) { | 
|  | if (ctx->wounded) | 
|  | return __ww_mutex_kill(lock, ctx); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | if (hold_ctx && __ww_ctx_less(ctx, hold_ctx)) | 
|  | return __ww_mutex_kill(lock, ctx); | 
|  |  | 
|  | /* | 
|  | * If there is a waiter in front of us that has a context, then its | 
|  | * stamp is earlier than ours and we must kill ourself. | 
|  | */ | 
|  | for (cur = __ww_waiter_prev(lock, waiter); cur; | 
|  | cur = __ww_waiter_prev(lock, cur)) { | 
|  |  | 
|  | if (!cur->ww_ctx) | 
|  | continue; | 
|  |  | 
|  | return __ww_mutex_kill(lock, ctx); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Add @waiter to the wait-list, keep the wait-list ordered by stamp, smallest | 
|  | * first. Such that older contexts are preferred to acquire the lock over | 
|  | * younger contexts. | 
|  | * | 
|  | * Waiters without context are interspersed in FIFO order. | 
|  | * | 
|  | * Furthermore, for Wait-Die kill ourself immediately when possible (there are | 
|  | * older contexts already waiting) to avoid unnecessary waiting and for | 
|  | * Wound-Wait ensure we wound the owning context when it is younger. | 
|  | */ | 
|  | static inline int | 
|  | __ww_mutex_add_waiter(struct MUTEX_WAITER *waiter, | 
|  | struct MUTEX *lock, | 
|  | struct ww_acquire_ctx *ww_ctx, | 
|  | struct wake_q_head *wake_q) | 
|  | { | 
|  | struct MUTEX_WAITER *cur, *pos = NULL; | 
|  | bool is_wait_die; | 
|  |  | 
|  | if (!ww_ctx) { | 
|  | __ww_waiter_add(lock, waiter, NULL); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | is_wait_die = ww_ctx->is_wait_die; | 
|  |  | 
|  | /* | 
|  | * Add the waiter before the first waiter with a higher stamp. | 
|  | * Waiters without a context are skipped to avoid starving | 
|  | * them. Wait-Die waiters may die here. Wound-Wait waiters | 
|  | * never die here, but they are sorted in stamp order and | 
|  | * may wound the lock holder. | 
|  | */ | 
|  | for (cur = __ww_waiter_last(lock); cur; | 
|  | cur = __ww_waiter_prev(lock, cur)) { | 
|  |  | 
|  | if (!cur->ww_ctx) | 
|  | continue; | 
|  |  | 
|  | if (__ww_ctx_less(ww_ctx, cur->ww_ctx)) { | 
|  | /* | 
|  | * Wait-Die: if we find an older context waiting, there | 
|  | * is no point in queueing behind it, as we'd have to | 
|  | * die the moment it would acquire the lock. | 
|  | */ | 
|  | if (is_wait_die) { | 
|  | int ret = __ww_mutex_kill(lock, ww_ctx); | 
|  |  | 
|  | if (ret) | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | break; | 
|  | } | 
|  |  | 
|  | pos = cur; | 
|  |  | 
|  | /* Wait-Die: ensure younger waiters die. */ | 
|  | __ww_mutex_die(lock, cur, ww_ctx, wake_q); | 
|  | } | 
|  |  | 
|  | __ww_waiter_add(lock, waiter, pos); | 
|  |  | 
|  | /* | 
|  | * Wound-Wait: if we're blocking on a mutex owned by a younger context, | 
|  | * wound that such that we might proceed. | 
|  | */ | 
|  | if (!is_wait_die) { | 
|  | struct ww_mutex *ww = container_of(lock, struct ww_mutex, base); | 
|  |  | 
|  | /* | 
|  | * See ww_mutex_set_context_fastpath(). Orders setting | 
|  | * MUTEX_FLAG_WAITERS vs the ww->ctx load, | 
|  | * such that either we or the fastpath will wound @ww->ctx. | 
|  | */ | 
|  | smp_mb(); | 
|  | __ww_mutex_wound(lock, ww_ctx, ww->ctx, wake_q); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static inline void __ww_mutex_unlock(struct ww_mutex *lock) | 
|  | { | 
|  | if (lock->ctx) { | 
|  | #ifdef DEBUG_WW_MUTEXES | 
|  | DEBUG_LOCKS_WARN_ON(!lock->ctx->acquired); | 
|  | #endif | 
|  | if (lock->ctx->acquired > 0) | 
|  | lock->ctx->acquired--; | 
|  | lock->ctx = NULL; | 
|  | } | 
|  | } |