| // SPDX-License-Identifier: GPL-2.0 |
| /* |
| * Copyright (c) 2025 Andrea Righi <arighi@nvidia.com> |
| */ |
| #include <bpf/bpf.h> |
| #include <scx/common.h> |
| #include <sys/wait.h> |
| #include <unistd.h> |
| #include "numa.bpf.skel.h" |
| #include "scx_test.h" |
| |
| static enum scx_test_status setup(void **ctx) |
| { |
| struct numa *skel; |
| |
| skel = numa__open(); |
| SCX_FAIL_IF(!skel, "Failed to open"); |
| SCX_ENUM_INIT(skel); |
| skel->rodata->__COMPAT_SCX_PICK_IDLE_IN_NODE = SCX_PICK_IDLE_IN_NODE; |
| skel->struct_ops.numa_ops->flags = SCX_OPS_BUILTIN_IDLE_PER_NODE; |
| SCX_FAIL_IF(numa__load(skel), "Failed to load skel"); |
| |
| *ctx = skel; |
| |
| return SCX_TEST_PASS; |
| } |
| |
| static enum scx_test_status run(void *ctx) |
| { |
| struct numa *skel = ctx; |
| struct bpf_link *link; |
| |
| link = bpf_map__attach_struct_ops(skel->maps.numa_ops); |
| SCX_FAIL_IF(!link, "Failed to attach scheduler"); |
| |
| /* Just sleeping is fine, plenty of scheduling events happening */ |
| sleep(1); |
| |
| SCX_EQ(skel->data->uei.kind, EXIT_KIND(SCX_EXIT_NONE)); |
| bpf_link__destroy(link); |
| |
| return SCX_TEST_PASS; |
| } |
| |
| static void cleanup(void *ctx) |
| { |
| struct numa *skel = ctx; |
| |
| numa__destroy(skel); |
| } |
| |
| struct scx_test numa = { |
| .name = "numa", |
| .description = "Verify NUMA-aware functionalities", |
| .setup = setup, |
| .run = run, |
| .cleanup = cleanup, |
| }; |
| REGISTER_SCX_TEST(&numa) |