|  | .. _development_process: | 
|  |  | 
|  | How the development process works | 
|  | ================================= | 
|  |  | 
|  | Linux kernel development in the early 1990's was a pretty loose affair, | 
|  | with relatively small numbers of users and developers involved.  With a | 
|  | user base in the millions and with some 2,000 developers involved over the | 
|  | course of one year, the kernel has since had to evolve a number of | 
|  | processes to keep development happening smoothly.  A solid understanding of | 
|  | how the process works is required in order to be an effective part of it. | 
|  |  | 
|  | The big picture | 
|  | --------------- | 
|  |  | 
|  | The kernel developers use a loosely time-based release process, with a new | 
|  | major kernel release happening every two or three months.  The recent | 
|  | release history looks like this: | 
|  |  | 
|  | ======  ================= | 
|  | 4.11	April 30, 2017 | 
|  | 4.12	July 2, 2017 | 
|  | 4.13	September 3, 2017 | 
|  | 4.14	November 12, 2017 | 
|  | 4.15	January 28, 2018 | 
|  | 4.16	April 1, 2018 | 
|  | ======  ================= | 
|  |  | 
|  | Every 4.x release is a major kernel release with new features, internal | 
|  | API changes, and more.  A typical 4.x release contain about 13,000 | 
|  | changesets with changes to several hundred thousand lines of code.  4.x is | 
|  | thus the leading edge of Linux kernel development; the kernel uses a | 
|  | rolling development model which is continually integrating major changes. | 
|  |  | 
|  | A relatively straightforward discipline is followed with regard to the | 
|  | merging of patches for each release.  At the beginning of each development | 
|  | cycle, the "merge window" is said to be open.  At that time, code which is | 
|  | deemed to be sufficiently stable (and which is accepted by the development | 
|  | community) is merged into the mainline kernel.  The bulk of changes for a | 
|  | new development cycle (and all of the major changes) will be merged during | 
|  | this time, at a rate approaching 1,000 changes ("patches," or "changesets") | 
|  | per day. | 
|  |  | 
|  | (As an aside, it is worth noting that the changes integrated during the | 
|  | merge window do not come out of thin air; they have been collected, tested, | 
|  | and staged ahead of time.  How that process works will be described in | 
|  | detail later on). | 
|  |  | 
|  | The merge window lasts for approximately two weeks.  At the end of this | 
|  | time, Linus Torvalds will declare that the window is closed and release the | 
|  | first of the "rc" kernels.  For the kernel which is destined to be 2.6.40, | 
|  | for example, the release which happens at the end of the merge window will | 
|  | be called 2.6.40-rc1.  The -rc1 release is the signal that the time to | 
|  | merge new features has passed, and that the time to stabilize the next | 
|  | kernel has begun. | 
|  |  | 
|  | Over the next six to ten weeks, only patches which fix problems should be | 
|  | submitted to the mainline.  On occasion a more significant change will be | 
|  | allowed, but such occasions are rare; developers who try to merge new | 
|  | features outside of the merge window tend to get an unfriendly reception. | 
|  | As a general rule, if you miss the merge window for a given feature, the | 
|  | best thing to do is to wait for the next development cycle.  (An occasional | 
|  | exception is made for drivers for previously-unsupported hardware; if they | 
|  | touch no in-tree code, they cannot cause regressions and should be safe to | 
|  | add at any time). | 
|  |  | 
|  | As fixes make their way into the mainline, the patch rate will slow over | 
|  | time.  Linus releases new -rc kernels about once a week; a normal series | 
|  | will get up to somewhere between -rc6 and -rc9 before the kernel is | 
|  | considered to be sufficiently stable and the final 2.6.x release is made. | 
|  | At that point the whole process starts over again. | 
|  |  | 
|  | As an example, here is how the 4.16 development cycle went (all dates in | 
|  | 2018): | 
|  |  | 
|  | ==============  =============================== | 
|  | January 28	4.15 stable release | 
|  | February 11	4.16-rc1, merge window closes | 
|  | February 18	4.16-rc2 | 
|  | February 25	4.16-rc3 | 
|  | March 4		4.16-rc4 | 
|  | March 11	4.16-rc5 | 
|  | March 18	4.16-rc6 | 
|  | March 25	4.16-rc7 | 
|  | April 1		4.16 stable release | 
|  | ==============  =============================== | 
|  |  | 
|  | How do the developers decide when to close the development cycle and create | 
|  | the stable release?  The most significant metric used is the list of | 
|  | regressions from previous releases.  No bugs are welcome, but those which | 
|  | break systems which worked in the past are considered to be especially | 
|  | serious.  For this reason, patches which cause regressions are looked upon | 
|  | unfavorably and are quite likely to be reverted during the stabilization | 
|  | period. | 
|  |  | 
|  | The developers' goal is to fix all known regressions before the stable | 
|  | release is made.  In the real world, this kind of perfection is hard to | 
|  | achieve; there are just too many variables in a project of this size. | 
|  | There comes a point where delaying the final release just makes the problem | 
|  | worse; the pile of changes waiting for the next merge window will grow | 
|  | larger, creating even more regressions the next time around.  So most 4.x | 
|  | kernels go out with a handful of known regressions though, hopefully, none | 
|  | of them are serious. | 
|  |  | 
|  | Once a stable release is made, its ongoing maintenance is passed off to the | 
|  | "stable team," currently consisting of Greg Kroah-Hartman.  The stable team | 
|  | will release occasional updates to the stable release using the 4.x.y | 
|  | numbering scheme.  To be considered for an update release, a patch must (1) | 
|  | fix a significant bug, and (2) already be merged into the mainline for the | 
|  | next development kernel.  Kernels will typically receive stable updates for | 
|  | a little more than one development cycle past their initial release.  So, | 
|  | for example, the 4.13 kernel's history looked like: | 
|  |  | 
|  | ==============  =============================== | 
|  | September 3 	4.13 stable release | 
|  | September 13	4.13.1 | 
|  | September 20	4.13.2 | 
|  | September 27	4.13.3 | 
|  | October 5	4.13.4 | 
|  | October 12  	4.13.5 | 
|  | ...		... | 
|  | November 24	4.13.16 | 
|  | ==============  =============================== | 
|  |  | 
|  | 4.13.16 was the final stable update of the 4.13 release. | 
|  |  | 
|  | Some kernels are designated "long term" kernels; they will receive support | 
|  | for a longer period.  As of this writing, the current long term kernels | 
|  | and their maintainers are: | 
|  |  | 
|  | ======  ======================  ============================== | 
|  | 3.16	Ben Hutchings		(very long-term stable kernel) | 
|  | 4.1	Sasha Levin | 
|  | 4.4	Greg Kroah-Hartman	(very long-term stable kernel) | 
|  | 4.9	Greg Kroah-Hartman | 
|  | 4.14	Greg Kroah-Hartman | 
|  | ======  ======================  ============================== | 
|  |  | 
|  | The selection of a kernel for long-term support is purely a matter of a | 
|  | maintainer having the need and the time to maintain that release.  There | 
|  | are no known plans for long-term support for any specific upcoming | 
|  | release. | 
|  |  | 
|  |  | 
|  | The lifecycle of a patch | 
|  | ------------------------ | 
|  |  | 
|  | Patches do not go directly from the developer's keyboard into the mainline | 
|  | kernel.  There is, instead, a somewhat involved (if somewhat informal) | 
|  | process designed to ensure that each patch is reviewed for quality and that | 
|  | each patch implements a change which is desirable to have in the mainline. | 
|  | This process can happen quickly for minor fixes, or, in the case of large | 
|  | and controversial changes, go on for years.  Much developer frustration | 
|  | comes from a lack of understanding of this process or from attempts to | 
|  | circumvent it. | 
|  |  | 
|  | In the hopes of reducing that frustration, this document will describe how | 
|  | a patch gets into the kernel.  What follows below is an introduction which | 
|  | describes the process in a somewhat idealized way.  A much more detailed | 
|  | treatment will come in later sections. | 
|  |  | 
|  | The stages that a patch goes through are, generally: | 
|  |  | 
|  | - Design.  This is where the real requirements for the patch - and the way | 
|  | those requirements will be met - are laid out.  Design work is often | 
|  | done without involving the community, but it is better to do this work | 
|  | in the open if at all possible; it can save a lot of time redesigning | 
|  | things later. | 
|  |  | 
|  | - Early review.  Patches are posted to the relevant mailing list, and | 
|  | developers on that list reply with any comments they may have.  This | 
|  | process should turn up any major problems with a patch if all goes | 
|  | well. | 
|  |  | 
|  | - Wider review.  When the patch is getting close to ready for mainline | 
|  | inclusion, it should be accepted by a relevant subsystem maintainer - | 
|  | though this acceptance is not a guarantee that the patch will make it | 
|  | all the way to the mainline.  The patch will show up in the maintainer's | 
|  | subsystem tree and into the -next trees (described below).  When the | 
|  | process works, this step leads to more extensive review of the patch and | 
|  | the discovery of any problems resulting from the integration of this | 
|  | patch with work being done by others. | 
|  |  | 
|  | -  Please note that most maintainers also have day jobs, so merging | 
|  | your patch may not be their highest priority.  If your patch is | 
|  | getting feedback about changes that are needed, you should either | 
|  | make those changes or justify why they should not be made.  If your | 
|  | patch has no review complaints but is not being merged by its | 
|  | appropriate subsystem or driver maintainer, you should be persistent | 
|  | in updating the patch to the current kernel so that it applies cleanly | 
|  | and keep sending it for review and merging. | 
|  |  | 
|  | - Merging into the mainline.  Eventually, a successful patch will be | 
|  | merged into the mainline repository managed by Linus Torvalds.  More | 
|  | comments and/or problems may surface at this time; it is important that | 
|  | the developer be responsive to these and fix any issues which arise. | 
|  |  | 
|  | - Stable release.  The number of users potentially affected by the patch | 
|  | is now large, so, once again, new problems may arise. | 
|  |  | 
|  | - Long-term maintenance.  While it is certainly possible for a developer | 
|  | to forget about code after merging it, that sort of behavior tends to | 
|  | leave a poor impression in the development community.  Merging code | 
|  | eliminates some of the maintenance burden, in that others will fix | 
|  | problems caused by API changes.  But the original developer should | 
|  | continue to take responsibility for the code if it is to remain useful | 
|  | in the longer term. | 
|  |  | 
|  | One of the largest mistakes made by kernel developers (or their employers) | 
|  | is to try to cut the process down to a single "merging into the mainline" | 
|  | step.  This approach invariably leads to frustration for everybody | 
|  | involved. | 
|  |  | 
|  | How patches get into the Kernel | 
|  | ------------------------------- | 
|  |  | 
|  | There is exactly one person who can merge patches into the mainline kernel | 
|  | repository: Linus Torvalds.  But, of the over 9,500 patches which went | 
|  | into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus | 
|  | himself.  The kernel project has long since grown to a size where no single | 
|  | developer could possibly inspect and select every patch unassisted.  The | 
|  | way the kernel developers have addressed this growth is through the use of | 
|  | a lieutenant system built around a chain of trust. | 
|  |  | 
|  | The kernel code base is logically broken down into a set of subsystems: | 
|  | networking, specific architecture support, memory management, video | 
|  | devices, etc.  Most subsystems have a designated maintainer, a developer | 
|  | who has overall responsibility for the code within that subsystem.  These | 
|  | subsystem maintainers are the gatekeepers (in a loose way) for the portion | 
|  | of the kernel they manage; they are the ones who will (usually) accept a | 
|  | patch for inclusion into the mainline kernel. | 
|  |  | 
|  | Subsystem maintainers each manage their own version of the kernel source | 
|  | tree, usually (but certainly not always) using the git source management | 
|  | tool.  Tools like git (and related tools like quilt or mercurial) allow | 
|  | maintainers to track a list of patches, including authorship information | 
|  | and other metadata.  At any given time, the maintainer can identify which | 
|  | patches in his or her repository are not found in the mainline. | 
|  |  | 
|  | When the merge window opens, top-level maintainers will ask Linus to "pull" | 
|  | the patches they have selected for merging from their repositories.  If | 
|  | Linus agrees, the stream of patches will flow up into his repository, | 
|  | becoming part of the mainline kernel.  The amount of attention that Linus | 
|  | pays to specific patches received in a pull operation varies.  It is clear | 
|  | that, sometimes, he looks quite closely.  But, as a general rule, Linus | 
|  | trusts the subsystem maintainers to not send bad patches upstream. | 
|  |  | 
|  | Subsystem maintainers, in turn, can pull patches from other maintainers. | 
|  | For example, the networking tree is built from patches which accumulated | 
|  | first in trees dedicated to network device drivers, wireless networking, | 
|  | etc.  This chain of repositories can be arbitrarily long, though it rarely | 
|  | exceeds two or three links.  Since each maintainer in the chain trusts | 
|  | those managing lower-level trees, this process is known as the "chain of | 
|  | trust." | 
|  |  | 
|  | Clearly, in a system like this, getting patches into the kernel depends on | 
|  | finding the right maintainer.  Sending patches directly to Linus is not | 
|  | normally the right way to go. | 
|  |  | 
|  |  | 
|  | Next trees | 
|  | ---------- | 
|  |  | 
|  | The chain of subsystem trees guides the flow of patches into the kernel, | 
|  | but it also raises an interesting question: what if somebody wants to look | 
|  | at all of the patches which are being prepared for the next merge window? | 
|  | Developers will be interested in what other changes are pending to see | 
|  | whether there are any conflicts to worry about; a patch which changes a | 
|  | core kernel function prototype, for example, will conflict with any other | 
|  | patches which use the older form of that function.  Reviewers and testers | 
|  | want access to the changes in their integrated form before all of those | 
|  | changes land in the mainline kernel.  One could pull changes from all of | 
|  | the interesting subsystem trees, but that would be a big and error-prone | 
|  | job. | 
|  |  | 
|  | The answer comes in the form of -next trees, where subsystem trees are | 
|  | collected for testing and review.  The older of these trees, maintained by | 
|  | Andrew Morton, is called "-mm" (for memory management, which is how it got | 
|  | started).  The -mm tree integrates patches from a long list of subsystem | 
|  | trees; it also has some patches aimed at helping with debugging. | 
|  |  | 
|  | Beyond that, -mm contains a significant collection of patches which have | 
|  | been selected by Andrew directly.  These patches may have been posted on a | 
|  | mailing list, or they may apply to a part of the kernel for which there is | 
|  | no designated subsystem tree.  As a result, -mm operates as a sort of | 
|  | subsystem tree of last resort; if there is no other obvious path for a | 
|  | patch into the mainline, it is likely to end up in -mm.  Miscellaneous | 
|  | patches which accumulate in -mm will eventually either be forwarded on to | 
|  | an appropriate subsystem tree or be sent directly to Linus.  In a typical | 
|  | development cycle, approximately 5-10% of the patches going into the | 
|  | mainline get there via -mm. | 
|  |  | 
|  | The current -mm patch is available in the "mmotm" (-mm of the moment) | 
|  | directory at: | 
|  |  | 
|  | http://www.ozlabs.org/~akpm/mmotm/ | 
|  |  | 
|  | Use of the MMOTM tree is likely to be a frustrating experience, though; | 
|  | there is a definite chance that it will not even compile. | 
|  |  | 
|  | The primary tree for next-cycle patch merging is linux-next, maintained by | 
|  | Stephen Rothwell.  The linux-next tree is, by design, a snapshot of what | 
|  | the mainline is expected to look like after the next merge window closes. | 
|  | Linux-next trees are announced on the linux-kernel and linux-next mailing | 
|  | lists when they are assembled; they can be downloaded from: | 
|  |  | 
|  | http://www.kernel.org/pub/linux/kernel/next/ | 
|  |  | 
|  | Linux-next has become an integral part of the kernel development process; | 
|  | all patches merged during a given merge window should really have found | 
|  | their way into linux-next some time before the merge window opens. | 
|  |  | 
|  |  | 
|  | Staging trees | 
|  | ------------- | 
|  |  | 
|  | The kernel source tree contains the drivers/staging/ directory, where | 
|  | many sub-directories for drivers or filesystems that are on their way to | 
|  | being added to the kernel tree live.  They remain in drivers/staging while | 
|  | they still need more work; once complete, they can be moved into the | 
|  | kernel proper.  This is a way to keep track of drivers that aren't | 
|  | up to Linux kernel coding or quality standards, but people may want to use | 
|  | them and track development. | 
|  |  | 
|  | Greg Kroah-Hartman currently maintains the staging tree.  Drivers that | 
|  | still need work are sent to him, with each driver having its own | 
|  | subdirectory in drivers/staging/.  Along with the driver source files, a | 
|  | TODO file should be present in the directory as well.  The TODO file lists | 
|  | the pending work that the driver needs for acceptance into the kernel | 
|  | proper, as well as a list of people that should be Cc'd for any patches to | 
|  | the driver.  Current rules require that drivers contributed to staging | 
|  | must, at a minimum, compile properly. | 
|  |  | 
|  | Staging can be a relatively easy way to get new drivers into the mainline | 
|  | where, with luck, they will come to the attention of other developers and | 
|  | improve quickly.  Entry into staging is not the end of the story, though; | 
|  | code in staging which is not seeing regular progress will eventually be | 
|  | removed.  Distributors also tend to be relatively reluctant to enable | 
|  | staging drivers.  So staging is, at best, a stop on the way toward becoming | 
|  | a proper mainline driver. | 
|  |  | 
|  |  | 
|  | Tools | 
|  | ----- | 
|  |  | 
|  | As can be seen from the above text, the kernel development process depends | 
|  | heavily on the ability to herd collections of patches in various | 
|  | directions.  The whole thing would not work anywhere near as well as it | 
|  | does without suitably powerful tools.  Tutorials on how to use these tools | 
|  | are well beyond the scope of this document, but there is space for a few | 
|  | pointers. | 
|  |  | 
|  | By far the dominant source code management system used by the kernel | 
|  | community is git.  Git is one of a number of distributed version control | 
|  | systems being developed in the free software community.  It is well tuned | 
|  | for kernel development, in that it performs quite well when dealing with | 
|  | large repositories and large numbers of patches.  It also has a reputation | 
|  | for being difficult to learn and use, though it has gotten better over | 
|  | time.  Some sort of familiarity with git is almost a requirement for kernel | 
|  | developers; even if they do not use it for their own work, they'll need git | 
|  | to keep up with what other developers (and the mainline) are doing. | 
|  |  | 
|  | Git is now packaged by almost all Linux distributions.  There is a home | 
|  | page at: | 
|  |  | 
|  | http://git-scm.com/ | 
|  |  | 
|  | That page has pointers to documentation and tutorials. | 
|  |  | 
|  | Among the kernel developers who do not use git, the most popular choice is | 
|  | almost certainly Mercurial: | 
|  |  | 
|  | http://www.selenic.com/mercurial/ | 
|  |  | 
|  | Mercurial shares many features with git, but it provides an interface which | 
|  | many find easier to use. | 
|  |  | 
|  | The other tool worth knowing about is Quilt: | 
|  |  | 
|  | http://savannah.nongnu.org/projects/quilt/ | 
|  |  | 
|  | Quilt is a patch management system, rather than a source code management | 
|  | system.  It does not track history over time; it is, instead, oriented | 
|  | toward tracking a specific set of changes against an evolving code base. | 
|  | Some major subsystem maintainers use quilt to manage patches intended to go | 
|  | upstream.  For the management of certain kinds of trees (-mm, for example), | 
|  | quilt is the best tool for the job. | 
|  |  | 
|  |  | 
|  | Mailing lists | 
|  | ------------- | 
|  |  | 
|  | A great deal of Linux kernel development work is done by way of mailing | 
|  | lists.  It is hard to be a fully-functioning member of the community | 
|  | without joining at least one list somewhere.  But Linux mailing lists also | 
|  | represent a potential hazard to developers, who risk getting buried under a | 
|  | load of electronic mail, running afoul of the conventions used on the Linux | 
|  | lists, or both. | 
|  |  | 
|  | Most kernel mailing lists are run on vger.kernel.org; the master list can | 
|  | be found at: | 
|  |  | 
|  | http://vger.kernel.org/vger-lists.html | 
|  |  | 
|  | There are lists hosted elsewhere, though; a number of them are at | 
|  | lists.redhat.com. | 
|  |  | 
|  | The core mailing list for kernel development is, of course, linux-kernel. | 
|  | This list is an intimidating place to be; volume can reach 500 messages per | 
|  | day, the amount of noise is high, the conversation can be severely | 
|  | technical, and participants are not always concerned with showing a high | 
|  | degree of politeness.  But there is no other place where the kernel | 
|  | development community comes together as a whole; developers who avoid this | 
|  | list will miss important information. | 
|  |  | 
|  | There are a few hints which can help with linux-kernel survival: | 
|  |  | 
|  | - Have the list delivered to a separate folder, rather than your main | 
|  | mailbox.  One must be able to ignore the stream for sustained periods of | 
|  | time. | 
|  |  | 
|  | - Do not try to follow every conversation - nobody else does.  It is | 
|  | important to filter on both the topic of interest (though note that | 
|  | long-running conversations can drift away from the original subject | 
|  | without changing the email subject line) and the people who are | 
|  | participating. | 
|  |  | 
|  | - Do not feed the trolls.  If somebody is trying to stir up an angry | 
|  | response, ignore them. | 
|  |  | 
|  | - When responding to linux-kernel email (or that on other lists) preserve | 
|  | the Cc: header for all involved.  In the absence of a strong reason (such | 
|  | as an explicit request), you should never remove recipients.  Always make | 
|  | sure that the person you are responding to is in the Cc: list.  This | 
|  | convention also makes it unnecessary to explicitly ask to be copied on | 
|  | replies to your postings. | 
|  |  | 
|  | - Search the list archives (and the net as a whole) before asking | 
|  | questions.  Some developers can get impatient with people who clearly | 
|  | have not done their homework. | 
|  |  | 
|  | - Avoid top-posting (the practice of putting your answer above the quoted | 
|  | text you are responding to).  It makes your response harder to read and | 
|  | makes a poor impression. | 
|  |  | 
|  | - Ask on the correct mailing list.  Linux-kernel may be the general meeting | 
|  | point, but it is not the best place to find developers from all | 
|  | subsystems. | 
|  |  | 
|  | The last point - finding the correct mailing list - is a common place for | 
|  | beginning developers to go wrong.  Somebody who asks a networking-related | 
|  | question on linux-kernel will almost certainly receive a polite suggestion | 
|  | to ask on the netdev list instead, as that is the list frequented by most | 
|  | networking developers.  Other lists exist for the SCSI, video4linux, IDE, | 
|  | filesystem, etc. subsystems.  The best place to look for mailing lists is | 
|  | in the MAINTAINERS file packaged with the kernel source. | 
|  |  | 
|  |  | 
|  | Getting started with Kernel development | 
|  | --------------------------------------- | 
|  |  | 
|  | Questions about how to get started with the kernel development process are | 
|  | common - from both individuals and companies.  Equally common are missteps | 
|  | which make the beginning of the relationship harder than it has to be. | 
|  |  | 
|  | Companies often look to hire well-known developers to get a development | 
|  | group started.  This can, in fact, be an effective technique.  But it also | 
|  | tends to be expensive and does not do much to grow the pool of experienced | 
|  | kernel developers.  It is possible to bring in-house developers up to speed | 
|  | on Linux kernel development, given the investment of a bit of time.  Taking | 
|  | this time can endow an employer with a group of developers who understand | 
|  | the kernel and the company both, and who can help to train others as well. | 
|  | Over the medium term, this is often the more profitable approach. | 
|  |  | 
|  | Individual developers are often, understandably, at a loss for a place to | 
|  | start.  Beginning with a large project can be intimidating; one often wants | 
|  | to test the waters with something smaller first.  This is the point where | 
|  | some developers jump into the creation of patches fixing spelling errors or | 
|  | minor coding style issues.  Unfortunately, such patches create a level of | 
|  | noise which is distracting for the development community as a whole, so, | 
|  | increasingly, they are looked down upon.  New developers wishing to | 
|  | introduce themselves to the community will not get the sort of reception | 
|  | they wish for by these means. | 
|  |  | 
|  | Andrew Morton gives this advice for aspiring kernel developers | 
|  |  | 
|  | :: | 
|  |  | 
|  | The #1 project for all kernel beginners should surely be "make sure | 
|  | that the kernel runs perfectly at all times on all machines which | 
|  | you can lay your hands on".  Usually the way to do this is to work | 
|  | with others on getting things fixed up (this can require | 
|  | persistence!) but that's fine - it's a part of kernel development. | 
|  |  | 
|  | (http://lwn.net/Articles/283982/). | 
|  |  | 
|  | In the absence of obvious problems to fix, developers are advised to look | 
|  | at the current lists of regressions and open bugs in general.  There is | 
|  | never any shortage of issues in need of fixing; by addressing these issues, | 
|  | developers will gain experience with the process while, at the same time, | 
|  | building respect with the rest of the development community. |