|  | // SPDX-License-Identifier: GPL-2.0 OR MIT | 
|  | /************************************************************************** | 
|  | * | 
|  | * Copyright 2015 VMware, Inc., Palo Alto, CA., USA | 
|  | * | 
|  | * Permission is hereby granted, free of charge, to any person obtaining a | 
|  | * copy of this software and associated documentation files (the | 
|  | * "Software"), to deal in the Software without restriction, including | 
|  | * without limitation the rights to use, copy, modify, merge, publish, | 
|  | * distribute, sub license, and/or sell copies of the Software, and to | 
|  | * permit persons to whom the Software is furnished to do so, subject to | 
|  | * the following conditions: | 
|  | * | 
|  | * The above copyright notice and this permission notice (including the | 
|  | * next paragraph) shall be included in all copies or substantial portions | 
|  | * of the Software. | 
|  | * | 
|  | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | 
|  | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | 
|  | * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL | 
|  | * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, | 
|  | * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR | 
|  | * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE | 
|  | * USE OR OTHER DEALINGS IN THE SOFTWARE. | 
|  | * | 
|  | **************************************************************************/ | 
|  | /* | 
|  | * This file implements the vmwgfx context binding manager, | 
|  | * The sole reason for having to use this code is that vmware guest | 
|  | * backed contexts can be swapped out to their backing mobs by the device | 
|  | * at any time, also swapped in at any time. At swapin time, the device | 
|  | * validates the context bindings to make sure they point to valid resources. | 
|  | * It's this outside-of-drawcall validation (that can happen at any time), | 
|  | * that makes this code necessary. | 
|  | * | 
|  | * We therefore need to kill any context bindings pointing to a resource | 
|  | * when the resource is swapped out. Furthermore, if the vmwgfx driver has | 
|  | * swapped out the context we can't swap it in again to kill bindings because | 
|  | * of backing mob reservation lockdep violations, so as part of | 
|  | * context swapout, also kill all bindings of a context, so that they are | 
|  | * already killed if a resource to which a binding points | 
|  | * needs to be swapped out. | 
|  | * | 
|  | * Note that a resource can be pointed to by bindings from multiple contexts, | 
|  | * Therefore we can't easily protect this data by a per context mutex | 
|  | * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex | 
|  | * to protect all binding manager data. | 
|  | * | 
|  | * Finally, any association between a context and a global resource | 
|  | * (surface, shader or even DX query) is conceptually a context binding that | 
|  | * needs to be tracked by this code. | 
|  | */ | 
|  |  | 
|  | #include "vmwgfx_drv.h" | 
|  | #include "vmwgfx_binding.h" | 
|  | #include "device_include/svga3d_reg.h" | 
|  | #include <linux/vmalloc.h> | 
|  |  | 
|  | #define VMW_BINDING_RT_BIT     0 | 
|  | #define VMW_BINDING_PS_BIT     1 | 
|  | #define VMW_BINDING_SO_T_BIT   2 | 
|  | #define VMW_BINDING_VB_BIT     3 | 
|  | #define VMW_BINDING_UAV_BIT    4 | 
|  | #define VMW_BINDING_CS_UAV_BIT 5 | 
|  | #define VMW_BINDING_NUM_BITS   6 | 
|  |  | 
|  | #define VMW_BINDING_PS_SR_BIT  0 | 
|  |  | 
|  | /** | 
|  | * struct vmw_ctx_binding_state - per context binding state | 
|  | * | 
|  | * @dev_priv: Pointer to device private structure. | 
|  | * @list: linked list of individual active bindings. | 
|  | * @render_targets: Render target bindings. | 
|  | * @texture_units: Texture units bindings. | 
|  | * @ds_view: Depth-stencil view binding. | 
|  | * @so_targets: StreamOutput target bindings. | 
|  | * @vertex_buffers: Vertex buffer bindings. | 
|  | * @index_buffer: Index buffer binding. | 
|  | * @per_shader: Per shader-type bindings. | 
|  | * @ua_views: UAV bindings. | 
|  | * @so_state: StreamOutput bindings. | 
|  | * @dirty: Bitmap tracking per binding-type changes that have not yet | 
|  | * been emitted to the device. | 
|  | * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that | 
|  | * have not yet been emitted to the device. | 
|  | * @bind_cmd_buffer: Scratch space used to construct binding commands. | 
|  | * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer | 
|  | * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the | 
|  | * device binding slot of the first command data entry in @bind_cmd_buffer. | 
|  | * | 
|  | * Note that this structure also provides storage space for the individual | 
|  | * struct vmw_ctx_binding objects, so that no dynamic allocation is needed | 
|  | * for individual bindings. | 
|  | * | 
|  | */ | 
|  | struct vmw_ctx_binding_state { | 
|  | struct vmw_private *dev_priv; | 
|  | struct list_head list; | 
|  | struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX]; | 
|  | struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS]; | 
|  | struct vmw_ctx_bindinfo_view ds_view; | 
|  | struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS]; | 
|  | struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; | 
|  | struct vmw_ctx_bindinfo_ib index_buffer; | 
|  | struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE]; | 
|  | struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE]; | 
|  | struct vmw_ctx_bindinfo_so so_state; | 
|  |  | 
|  | unsigned long dirty; | 
|  | DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS); | 
|  |  | 
|  | u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS]; | 
|  | u32 bind_cmd_count; | 
|  | u32 bind_first_slot; | 
|  | }; | 
|  |  | 
|  | static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, | 
|  | bool rebind); | 
|  | static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs); | 
|  | static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, | 
|  | bool rebind); | 
|  | static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  | static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind); | 
|  |  | 
|  | static void vmw_binding_build_asserts(void) __attribute__ ((unused)); | 
|  |  | 
|  | typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool); | 
|  |  | 
|  | /** | 
|  | * struct vmw_binding_info - Per binding type information for the binding | 
|  | * manager | 
|  | * | 
|  | * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo. | 
|  | * @offsets: array[shader_slot] of offsets to the array[slot] | 
|  | * of struct bindings for the binding type. | 
|  | * @scrub_func: Pointer to the scrub function for this binding type. | 
|  | * | 
|  | * Holds static information to help optimize the binding manager and avoid | 
|  | * an excessive amount of switch statements. | 
|  | */ | 
|  | struct vmw_binding_info { | 
|  | size_t size; | 
|  | const size_t *offsets; | 
|  | vmw_scrub_func scrub_func; | 
|  | }; | 
|  |  | 
|  | /* | 
|  | * A number of static variables that help determine the scrub func and the | 
|  | * location of the struct vmw_ctx_bindinfo slots for each binding type. | 
|  | */ | 
|  | static const size_t vmw_binding_shader_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[0].shader), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[1].shader), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[2].shader), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[3].shader), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[4].shader), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[5].shader), | 
|  | }; | 
|  | static const size_t vmw_binding_rt_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, render_targets), | 
|  | }; | 
|  | static const size_t vmw_binding_tex_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, texture_units), | 
|  | }; | 
|  | static const size_t vmw_binding_cb_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers), | 
|  | }; | 
|  | static const size_t vmw_binding_dx_ds_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, ds_view), | 
|  | }; | 
|  | static const size_t vmw_binding_sr_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res), | 
|  | offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res), | 
|  | }; | 
|  | static const size_t vmw_binding_so_target_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, so_targets), | 
|  | }; | 
|  | static const size_t vmw_binding_vb_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, vertex_buffers), | 
|  | }; | 
|  | static const size_t vmw_binding_ib_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, index_buffer), | 
|  | }; | 
|  | static const size_t vmw_binding_uav_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, ua_views[0].views), | 
|  | }; | 
|  | static const size_t vmw_binding_cs_uav_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, ua_views[1].views), | 
|  | }; | 
|  | static const size_t vmw_binding_so_offsets[] = { | 
|  | offsetof(struct vmw_ctx_binding_state, so_state), | 
|  | }; | 
|  |  | 
|  | static const struct vmw_binding_info vmw_binding_infos[] = { | 
|  | [vmw_ctx_binding_shader] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_shader), | 
|  | .offsets = vmw_binding_shader_offsets, | 
|  | .scrub_func = vmw_binding_scrub_shader}, | 
|  | [vmw_ctx_binding_rt] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_view), | 
|  | .offsets = vmw_binding_rt_offsets, | 
|  | .scrub_func = vmw_binding_scrub_render_target}, | 
|  | [vmw_ctx_binding_tex] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_tex), | 
|  | .offsets = vmw_binding_tex_offsets, | 
|  | .scrub_func = vmw_binding_scrub_texture}, | 
|  | [vmw_ctx_binding_cb] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_cb), | 
|  | .offsets = vmw_binding_cb_offsets, | 
|  | .scrub_func = vmw_binding_scrub_cb}, | 
|  | [vmw_ctx_binding_dx_shader] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_shader), | 
|  | .offsets = vmw_binding_shader_offsets, | 
|  | .scrub_func = vmw_binding_scrub_dx_shader}, | 
|  | [vmw_ctx_binding_dx_rt] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_view), | 
|  | .offsets = vmw_binding_rt_offsets, | 
|  | .scrub_func = vmw_binding_scrub_dx_rt}, | 
|  | [vmw_ctx_binding_sr] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_view), | 
|  | .offsets = vmw_binding_sr_offsets, | 
|  | .scrub_func = vmw_binding_scrub_sr}, | 
|  | [vmw_ctx_binding_ds] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_view), | 
|  | .offsets = vmw_binding_dx_ds_offsets, | 
|  | .scrub_func = vmw_binding_scrub_dx_rt}, | 
|  | [vmw_ctx_binding_so_target] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_so_target), | 
|  | .offsets = vmw_binding_so_target_offsets, | 
|  | .scrub_func = vmw_binding_scrub_so_target}, | 
|  | [vmw_ctx_binding_vb] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_vb), | 
|  | .offsets = vmw_binding_vb_offsets, | 
|  | .scrub_func = vmw_binding_scrub_vb}, | 
|  | [vmw_ctx_binding_ib] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_ib), | 
|  | .offsets = vmw_binding_ib_offsets, | 
|  | .scrub_func = vmw_binding_scrub_ib}, | 
|  | [vmw_ctx_binding_uav] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_view), | 
|  | .offsets = vmw_binding_uav_offsets, | 
|  | .scrub_func = vmw_binding_scrub_uav}, | 
|  | [vmw_ctx_binding_cs_uav] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_view), | 
|  | .offsets = vmw_binding_cs_uav_offsets, | 
|  | .scrub_func = vmw_binding_scrub_cs_uav}, | 
|  | [vmw_ctx_binding_so] = { | 
|  | .size = sizeof(struct vmw_ctx_bindinfo_so), | 
|  | .offsets = vmw_binding_so_offsets, | 
|  | .scrub_func = vmw_binding_scrub_so}, | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * vmw_cbs_context - Return a pointer to the context resource of a | 
|  | * context binding state tracker. | 
|  | * | 
|  | * @cbs: The context binding state tracker. | 
|  | * | 
|  | * Provided there are any active bindings, this function will return an | 
|  | * unreferenced pointer to the context resource that owns the context | 
|  | * binding state tracker. If there are no active bindings, this function | 
|  | * will return NULL. Note that the caller must somehow ensure that a reference | 
|  | * is held on the context resource prior to calling this function. | 
|  | */ | 
|  | static const struct vmw_resource * | 
|  | vmw_cbs_context(const struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | if (list_empty(&cbs->list)) | 
|  | return NULL; | 
|  |  | 
|  | return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo, | 
|  | ctx_list)->ctx; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location. | 
|  | * | 
|  | * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot. | 
|  | * @bt: The binding type. | 
|  | * @shader_slot: The shader slot of the binding. If none, then set to 0. | 
|  | * @slot: The slot of the binding. | 
|  | */ | 
|  | static struct vmw_ctx_bindinfo * | 
|  | vmw_binding_loc(struct vmw_ctx_binding_state *cbs, | 
|  | enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot) | 
|  | { | 
|  | const struct vmw_binding_info *b = &vmw_binding_infos[bt]; | 
|  | size_t offset = b->offsets[shader_slot] + b->size*slot; | 
|  |  | 
|  | return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_drop: Stop tracking a context binding | 
|  | * | 
|  | * @bi: Pointer to binding tracker storage. | 
|  | * | 
|  | * Stops tracking a context binding, and re-initializes its storage. | 
|  | * Typically used when the context binding is replaced with a binding to | 
|  | * another (or the same, for that matter) resource. | 
|  | */ | 
|  | static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi) | 
|  | { | 
|  | list_del(&bi->ctx_list); | 
|  | if (!list_empty(&bi->res_list)) | 
|  | list_del(&bi->res_list); | 
|  | bi->ctx = NULL; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_add: Start tracking a context binding | 
|  | * | 
|  | * @cbs: Pointer to the context binding state tracker. | 
|  | * @bi: Information about the binding to track. | 
|  | * @shader_slot: The shader slot of the binding. | 
|  | * @slot: The slot of the binding. | 
|  | * | 
|  | * Starts tracking the binding in the context binding | 
|  | * state structure @cbs. | 
|  | */ | 
|  | void vmw_binding_add(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_bindinfo *bi, | 
|  | u32 shader_slot, u32 slot) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *loc = | 
|  | vmw_binding_loc(cbs, bi->bt, shader_slot, slot); | 
|  | const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt]; | 
|  |  | 
|  | if (loc->ctx != NULL) | 
|  | vmw_binding_drop(loc); | 
|  |  | 
|  | memcpy(loc, bi, b->size); | 
|  | loc->scrubbed = false; | 
|  | list_add(&loc->ctx_list, &cbs->list); | 
|  | INIT_LIST_HEAD(&loc->res_list); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_cb_offset_update: Update the offset of a cb binding | 
|  | * | 
|  | * @cbs: Pointer to the context binding state tracker. | 
|  | * @shader_slot: The shader slot of the binding. | 
|  | * @slot: The slot of the binding. | 
|  | * @offsetInBytes: The new offset of the binding. | 
|  | * | 
|  | * Updates the offset of an existing cb binding in the context binding | 
|  | * state structure @cbs. | 
|  | */ | 
|  | void vmw_binding_cb_offset_update(struct vmw_ctx_binding_state *cbs, | 
|  | u32 shader_slot, u32 slot, u32 offsetInBytes) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *loc = | 
|  | vmw_binding_loc(cbs, vmw_ctx_binding_cb, shader_slot, slot); | 
|  | struct vmw_ctx_bindinfo_cb *loc_cb = | 
|  | (struct vmw_ctx_bindinfo_cb *)((u8 *) loc); | 
|  | loc_cb->offset = offsetInBytes; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_add_uav_index - Add UAV index for tracking. | 
|  | * @cbs: Pointer to the context binding state tracker. | 
|  | * @slot: UAV type to which bind this index. | 
|  | * @index: The splice index to track. | 
|  | */ | 
|  | void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot, | 
|  | uint32 index) | 
|  | { | 
|  | cbs->ua_views[slot].index = index; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_transfer: Transfer a context binding tracking entry. | 
|  | * | 
|  | * @cbs: Pointer to the persistent context binding state tracker. | 
|  | * @from: Staged binding info built during execbuf | 
|  | * @bi: Information about the binding to track. | 
|  | * | 
|  | */ | 
|  | static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_binding_state *from, | 
|  | const struct vmw_ctx_bindinfo *bi) | 
|  | { | 
|  | size_t offset = (unsigned long)bi - (unsigned long)from; | 
|  | struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *) | 
|  | ((unsigned long) cbs + offset); | 
|  |  | 
|  | if (loc->ctx != NULL) { | 
|  | WARN_ON(bi->scrubbed); | 
|  |  | 
|  | vmw_binding_drop(loc); | 
|  | } | 
|  |  | 
|  | if (bi->res != NULL) { | 
|  | memcpy(loc, bi, vmw_binding_infos[bi->bt].size); | 
|  | list_add_tail(&loc->ctx_list, &cbs->list); | 
|  | list_add_tail(&loc->res_list, &loc->res->binding_head); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_kill - Kill all bindings associated with a | 
|  | * struct vmw_ctx_binding state structure, and re-initialize the structure. | 
|  | * | 
|  | * @cbs: Pointer to the context binding state tracker. | 
|  | * | 
|  | * Emits commands to scrub all bindings associated with the | 
|  | * context binding state tracker. Then re-initializes the whole structure. | 
|  | */ | 
|  | void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry, *next; | 
|  |  | 
|  | vmw_binding_state_scrub(cbs); | 
|  | list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) | 
|  | vmw_binding_drop(entry); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_scrub - Scrub all bindings associated with a | 
|  | * struct vmw_ctx_binding state structure. | 
|  | * | 
|  | * @cbs: Pointer to the context binding state tracker. | 
|  | * | 
|  | * Emits commands to scrub all bindings associated with the | 
|  | * context binding state tracker. | 
|  | */ | 
|  | void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry; | 
|  |  | 
|  | list_for_each_entry(entry, &cbs->list, ctx_list) { | 
|  | if (!entry->scrubbed) { | 
|  | (void) vmw_binding_infos[entry->bt].scrub_func | 
|  | (entry, false); | 
|  | entry->scrubbed = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | (void) vmw_binding_emit_dirty(cbs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_res_list_kill - Kill all bindings on a | 
|  | * resource binding list | 
|  | * | 
|  | * @head: list head of resource binding list | 
|  | * | 
|  | * Kills all bindings associated with a specific resource. Typically | 
|  | * called before the resource is destroyed. | 
|  | */ | 
|  | void vmw_binding_res_list_kill(struct list_head *head) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry, *next; | 
|  |  | 
|  | vmw_binding_res_list_scrub(head); | 
|  | list_for_each_entry_safe(entry, next, head, res_list) | 
|  | vmw_binding_drop(entry); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_res_list_scrub - Scrub all bindings on a | 
|  | * resource binding list | 
|  | * | 
|  | * @head: list head of resource binding list | 
|  | * | 
|  | * Scrub all bindings associated with a specific resource. Typically | 
|  | * called before the resource is evicted. | 
|  | */ | 
|  | void vmw_binding_res_list_scrub(struct list_head *head) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry; | 
|  |  | 
|  | list_for_each_entry(entry, head, res_list) { | 
|  | if (!entry->scrubbed) { | 
|  | (void) vmw_binding_infos[entry->bt].scrub_func | 
|  | (entry, false); | 
|  | entry->scrubbed = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | list_for_each_entry(entry, head, res_list) { | 
|  | struct vmw_ctx_binding_state *cbs = | 
|  | vmw_context_binding_state(entry->ctx); | 
|  |  | 
|  | (void) vmw_binding_emit_dirty(cbs); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_commit - Commit staged binding info | 
|  | * | 
|  | * @to:   Staged binding info area to copy into to. | 
|  | * @from: Staged binding info built during execbuf. | 
|  | * | 
|  | * Transfers binding info from a temporary structure | 
|  | * (typically used by execbuf) to the persistent | 
|  | * structure in the context. This can be done once commands have been | 
|  | * submitted to hardware | 
|  | */ | 
|  | void vmw_binding_state_commit(struct vmw_ctx_binding_state *to, | 
|  | struct vmw_ctx_binding_state *from) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry, *next; | 
|  |  | 
|  | list_for_each_entry_safe(entry, next, &from->list, ctx_list) { | 
|  | vmw_binding_transfer(to, from, entry); | 
|  | vmw_binding_drop(entry); | 
|  | } | 
|  |  | 
|  | /* Also transfer uav splice indices */ | 
|  | to->ua_views[0].index = from->ua_views[0].index; | 
|  | to->ua_views[1].index = from->ua_views[1].index; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context | 
|  | * | 
|  | * @cbs: Pointer to the context binding state tracker. | 
|  | * | 
|  | * Walks through the context binding list and rebinds all scrubbed | 
|  | * resources. | 
|  | */ | 
|  | int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry; | 
|  | int ret; | 
|  |  | 
|  | list_for_each_entry(entry, &cbs->list, ctx_list) { | 
|  | if (likely(!entry->scrubbed)) | 
|  | continue; | 
|  |  | 
|  | if ((entry->res == NULL || entry->res->id == | 
|  | SVGA3D_INVALID_ID)) | 
|  | continue; | 
|  |  | 
|  | ret = vmw_binding_infos[entry->bt].scrub_func(entry, true); | 
|  | if (unlikely(ret != 0)) | 
|  | return ret; | 
|  |  | 
|  | entry->scrubbed = false; | 
|  | } | 
|  |  | 
|  | return vmw_binding_emit_dirty(cbs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_shader - scrub a shader binding from a context. | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_shader *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdSetShader body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_SET_SHADER; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | cmd->body.cid = bi->ctx->id; | 
|  | cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; | 
|  | cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_render_target - scrub a render target binding | 
|  | * from a context. | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi, | 
|  | bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_view *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdSetRenderTarget body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | cmd->body.cid = bi->ctx->id; | 
|  | cmd->body.type = binding->slot; | 
|  | cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | 
|  | cmd->body.target.face = 0; | 
|  | cmd->body.target.mipmap = 0; | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_texture - scrub a texture binding from a context. | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | * | 
|  | * TODO: Possibly complement this function with a function that takes | 
|  | * a list of texture bindings and combines them to a single command. | 
|  | */ | 
|  | static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, | 
|  | bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_tex *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | struct { | 
|  | SVGA3dCmdSetTextureState c; | 
|  | SVGA3dTextureState s1; | 
|  | } body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd)); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | cmd->body.c.cid = bi->ctx->id; | 
|  | cmd->body.s1.stage = binding->texture_stage; | 
|  | cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; | 
|  | cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context. | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_shader *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetShader body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; | 
|  | cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID); | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_cb - scrub a constant buffer binding from a context. | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_cb *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetSingleConstantBuffer body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | cmd->body.slot = binding->slot; | 
|  | cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN; | 
|  | if (rebind) { | 
|  | cmd->body.offsetInBytes = binding->offset; | 
|  | cmd->body.sizeInBytes = binding->size; | 
|  | cmd->body.sid = bi->res->id; | 
|  | } else { | 
|  | cmd->body.offsetInBytes = 0; | 
|  | cmd->body.sizeInBytes = 0; | 
|  | cmd->body.sid = SVGA3D_INVALID_ID; | 
|  | } | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_collect_view_ids - Build view id data for a view binding command | 
|  | * without checking which bindings actually need to be emitted | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * @biv: Pointer to where the binding info array is stored in @cbs | 
|  | * @max_num: Maximum number of entries in the @bi array. | 
|  | * | 
|  | * Scans the @bi array for bindings and builds a buffer of view id data. | 
|  | * Stops at the first non-existing binding in the @bi array. | 
|  | * On output, @cbs->bind_cmd_count contains the number of bindings to be | 
|  | * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer | 
|  | * contains the command data. | 
|  | */ | 
|  | static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_bindinfo_view *biv, | 
|  | u32 max_num) | 
|  | { | 
|  | unsigned long i; | 
|  |  | 
|  | cbs->bind_cmd_count = 0; | 
|  | cbs->bind_first_slot = 0; | 
|  |  | 
|  | for (i = 0; i < max_num; ++i, ++biv) { | 
|  | if (!biv->bi.ctx) | 
|  | break; | 
|  |  | 
|  | cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = | 
|  | ((biv->bi.scrubbed) ? | 
|  | SVGA3D_INVALID_ID : biv->bi.res->id); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_collect_dirty_view_ids - Build view id data for a view binding command | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * @bi: Pointer to where the binding info array is stored in @cbs | 
|  | * @dirty: Bitmap indicating which bindings need to be emitted. | 
|  | * @max_num: Maximum number of entries in the @bi array. | 
|  | * | 
|  | * Scans the @bi array for bindings that need to be emitted and | 
|  | * builds a buffer of view id data. | 
|  | * On output, @cbs->bind_cmd_count contains the number of bindings to be | 
|  | * emitted, @cbs->bind_first_slot indicates the index of the first emitted | 
|  | * binding, and @cbs->bind_cmd_buffer contains the command data. | 
|  | */ | 
|  | static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_bindinfo *bi, | 
|  | unsigned long *dirty, | 
|  | u32 max_num) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo_view *biv = | 
|  | container_of(bi, struct vmw_ctx_bindinfo_view, bi); | 
|  | unsigned long i, next_bit; | 
|  |  | 
|  | cbs->bind_cmd_count = 0; | 
|  | i = find_first_bit(dirty, max_num); | 
|  | next_bit = i; | 
|  | cbs->bind_first_slot = i; | 
|  |  | 
|  | biv += i; | 
|  | for (; i < max_num; ++i, ++biv) { | 
|  | cbs->bind_cmd_buffer[cbs->bind_cmd_count++] = | 
|  | ((!biv->bi.ctx || biv->bi.scrubbed) ? | 
|  | SVGA3D_INVALID_ID : biv->bi.res->id); | 
|  |  | 
|  | if (next_bit == i) { | 
|  | next_bit = find_next_bit(dirty, max_num, i + 1); | 
|  | if (next_bit >= max_num) | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_emit_set_sr - Issue delayed DX shader resource binding commands | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * @shader_slot: The shader slot of the binding. | 
|  | */ | 
|  | static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs, | 
|  | int shader_slot) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo *loc = | 
|  | &cbs->per_shader[shader_slot].shader_res[0].bi; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetShaderResources body; | 
|  | } *cmd; | 
|  | size_t cmd_size, view_id_size; | 
|  | const struct vmw_resource *ctx = vmw_cbs_context(cbs); | 
|  |  | 
|  | vmw_collect_dirty_view_ids(cbs, loc, | 
|  | cbs->per_shader[shader_slot].dirty_sr, | 
|  | SVGA3D_DX_MAX_SRVIEWS); | 
|  | if (cbs->bind_cmd_count == 0) | 
|  | return 0; | 
|  |  | 
|  | view_id_size = cbs->bind_cmd_count*sizeof(uint32); | 
|  | cmd_size = sizeof(*cmd) + view_id_size; | 
|  | cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES; | 
|  | cmd->header.size = sizeof(cmd->body) + view_id_size; | 
|  | cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN; | 
|  | cmd->body.startView = cbs->bind_first_slot; | 
|  |  | 
|  | memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); | 
|  |  | 
|  | vmw_cmd_commit(ctx->dev_priv, cmd_size); | 
|  | bitmap_clear(cbs->per_shader[shader_slot].dirty_sr, | 
|  | cbs->bind_first_slot, cbs->bind_cmd_count); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | */ | 
|  | static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo_view *loc = &cbs->render_targets[0]; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetRenderTargets body; | 
|  | } *cmd; | 
|  | size_t cmd_size, view_id_size; | 
|  | const struct vmw_resource *ctx = vmw_cbs_context(cbs); | 
|  |  | 
|  | vmw_collect_view_ids(cbs, loc, SVGA3D_DX_MAX_RENDER_TARGETS); | 
|  | view_id_size = cbs->bind_cmd_count*sizeof(uint32); | 
|  | cmd_size = sizeof(*cmd) + view_id_size; | 
|  | cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS; | 
|  | cmd->header.size = sizeof(cmd->body) + view_id_size; | 
|  |  | 
|  | if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed) | 
|  | cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id; | 
|  | else | 
|  | cmd->body.depthStencilViewId = SVGA3D_INVALID_ID; | 
|  |  | 
|  | memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); | 
|  |  | 
|  | vmw_cmd_commit(ctx->dev_priv, cmd_size); | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command | 
|  | * without checking which bindings actually need to be emitted | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * @biso: Pointer to where the binding info array is stored in @cbs | 
|  | * @max_num: Maximum number of entries in the @bi array. | 
|  | * | 
|  | * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data. | 
|  | * Stops at the first non-existing binding in the @bi array. | 
|  | * On output, @cbs->bind_cmd_count contains the number of bindings to be | 
|  | * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer | 
|  | * contains the command data. | 
|  | */ | 
|  | static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_bindinfo_so_target *biso, | 
|  | u32 max_num) | 
|  | { | 
|  | unsigned long i; | 
|  | SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer; | 
|  |  | 
|  | cbs->bind_cmd_count = 0; | 
|  | cbs->bind_first_slot = 0; | 
|  |  | 
|  | for (i = 0; i < max_num; ++i, ++biso, ++so_buffer, | 
|  | ++cbs->bind_cmd_count) { | 
|  | if (!biso->bi.ctx) | 
|  | break; | 
|  |  | 
|  | if (!biso->bi.scrubbed) { | 
|  | so_buffer->sid = biso->bi.res->id; | 
|  | so_buffer->offset = biso->offset; | 
|  | so_buffer->sizeInBytes = biso->size; | 
|  | } else { | 
|  | so_buffer->sid = SVGA3D_INVALID_ID; | 
|  | so_buffer->offset = 0; | 
|  | so_buffer->sizeInBytes = 0; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_emit_set_so_target - Issue delayed streamout binding commands | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | */ | 
|  | static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo_so_target *loc = &cbs->so_targets[0]; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetSOTargets body; | 
|  | } *cmd; | 
|  | size_t cmd_size, so_target_size; | 
|  | const struct vmw_resource *ctx = vmw_cbs_context(cbs); | 
|  |  | 
|  | vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS); | 
|  | if (cbs->bind_cmd_count == 0) | 
|  | return 0; | 
|  |  | 
|  | so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget); | 
|  | cmd_size = sizeof(*cmd) + so_target_size; | 
|  | cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS; | 
|  | cmd->header.size = sizeof(cmd->body) + so_target_size; | 
|  | memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size); | 
|  |  | 
|  | vmw_cmd_commit(ctx->dev_priv, cmd_size); | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * | 
|  | */ | 
|  | static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0]; | 
|  | u32 i; | 
|  | int ret; | 
|  |  | 
|  | for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) { | 
|  | if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty)) | 
|  | continue; | 
|  |  | 
|  | ret = vmw_emit_set_sr(cbs, i); | 
|  | if (ret) | 
|  | break; | 
|  |  | 
|  | __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a | 
|  | * SVGA3dCmdDXSetVertexBuffers command | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * @bi: Pointer to where the binding info array is stored in @cbs | 
|  | * @dirty: Bitmap indicating which bindings need to be emitted. | 
|  | * @max_num: Maximum number of entries in the @bi array. | 
|  | * | 
|  | * Scans the @bi array for bindings that need to be emitted and | 
|  | * builds a buffer of SVGA3dVertexBuffer data. | 
|  | * On output, @cbs->bind_cmd_count contains the number of bindings to be | 
|  | * emitted, @cbs->bind_first_slot indicates the index of the first emitted | 
|  | * binding, and @cbs->bind_cmd_buffer contains the command data. | 
|  | */ | 
|  | static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs, | 
|  | const struct vmw_ctx_bindinfo *bi, | 
|  | unsigned long *dirty, | 
|  | u32 max_num) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo_vb *biv = | 
|  | container_of(bi, struct vmw_ctx_bindinfo_vb, bi); | 
|  | unsigned long i, next_bit; | 
|  | SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer; | 
|  |  | 
|  | cbs->bind_cmd_count = 0; | 
|  | i = find_first_bit(dirty, max_num); | 
|  | next_bit = i; | 
|  | cbs->bind_first_slot = i; | 
|  |  | 
|  | biv += i; | 
|  | for (; i < max_num; ++i, ++biv, ++vbs) { | 
|  | if (!biv->bi.ctx || biv->bi.scrubbed) { | 
|  | vbs->sid = SVGA3D_INVALID_ID; | 
|  | vbs->stride = 0; | 
|  | vbs->offset = 0; | 
|  | } else { | 
|  | vbs->sid = biv->bi.res->id; | 
|  | vbs->stride = biv->stride; | 
|  | vbs->offset = biv->offset; | 
|  | } | 
|  | cbs->bind_cmd_count++; | 
|  | if (next_bit == i) { | 
|  | next_bit = find_next_bit(dirty, max_num, i + 1); | 
|  | if (next_bit >= max_num) | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_emit_set_vb - Issue delayed vertex buffer binding commands | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * | 
|  | */ | 
|  | static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo *loc = | 
|  | &cbs->vertex_buffers[0].bi; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetVertexBuffers body; | 
|  | } *cmd; | 
|  | size_t cmd_size, set_vb_size; | 
|  | const struct vmw_resource *ctx = vmw_cbs_context(cbs); | 
|  |  | 
|  | vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb, | 
|  | SVGA3D_DX_MAX_VERTEXBUFFERS); | 
|  | if (cbs->bind_cmd_count == 0) | 
|  | return 0; | 
|  |  | 
|  | set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer); | 
|  | cmd_size = sizeof(*cmd) + set_vb_size; | 
|  | cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS; | 
|  | cmd->header.size = sizeof(cmd->body) + set_vb_size; | 
|  | cmd->body.startBuffer = cbs->bind_first_slot; | 
|  |  | 
|  | memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size); | 
|  |  | 
|  | vmw_cmd_commit(ctx->dev_priv, cmd_size); | 
|  | bitmap_clear(cbs->dirty_vb, | 
|  | cbs->bind_first_slot, cbs->bind_cmd_count); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[0].views[0]; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetUAViews body; | 
|  | } *cmd; | 
|  | size_t cmd_size, view_id_size; | 
|  | const struct vmw_resource *ctx = vmw_cbs_context(cbs); | 
|  |  | 
|  | vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); | 
|  | view_id_size = cbs->bind_cmd_count*sizeof(uint32); | 
|  | cmd_size = sizeof(*cmd) + view_id_size; | 
|  | cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); | 
|  | if (!cmd) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS; | 
|  | cmd->header.size = sizeof(cmd->body) + view_id_size; | 
|  |  | 
|  | /* Splice index is specified user-space   */ | 
|  | cmd->body.uavSpliceIndex = cbs->ua_views[0].index; | 
|  |  | 
|  | memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); | 
|  |  | 
|  | vmw_cmd_commit(ctx->dev_priv, cmd_size); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | const struct vmw_ctx_bindinfo_view *loc = &cbs->ua_views[1].views[0]; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetCSUAViews body; | 
|  | } *cmd; | 
|  | size_t cmd_size, view_id_size; | 
|  | const struct vmw_resource *ctx = vmw_cbs_context(cbs); | 
|  |  | 
|  | vmw_collect_view_ids(cbs, loc, vmw_max_num_uavs(cbs->dev_priv)); | 
|  | view_id_size = cbs->bind_cmd_count*sizeof(uint32); | 
|  | cmd_size = sizeof(*cmd) + view_id_size; | 
|  | cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id); | 
|  | if (!cmd) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS; | 
|  | cmd->header.size = sizeof(cmd->body) + view_id_size; | 
|  |  | 
|  | /* Start index is specified user-space */ | 
|  | cmd->body.startIndex = cbs->ua_views[1].index; | 
|  |  | 
|  | memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size); | 
|  |  | 
|  | vmw_cmd_commit(ctx->dev_priv, cmd_size); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_emit_dirty - Issue delayed binding commands | 
|  | * | 
|  | * @cbs: Pointer to the context's struct vmw_ctx_binding_state | 
|  | * | 
|  | * This function issues the delayed binding commands that arise from | 
|  | * previous scrub / unscrub calls. These binding commands are typically | 
|  | * commands that batch a number of bindings and therefore it makes sense | 
|  | * to delay them. | 
|  | */ | 
|  | static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | int ret = 0; | 
|  | unsigned long hit = 0; | 
|  |  | 
|  | while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit)) | 
|  | < VMW_BINDING_NUM_BITS) { | 
|  |  | 
|  | switch (hit) { | 
|  | case VMW_BINDING_RT_BIT: | 
|  | ret = vmw_emit_set_rt(cbs); | 
|  | break; | 
|  | case VMW_BINDING_PS_BIT: | 
|  | ret = vmw_binding_emit_dirty_ps(cbs); | 
|  | break; | 
|  | case VMW_BINDING_SO_T_BIT: | 
|  | ret = vmw_emit_set_so_target(cbs); | 
|  | break; | 
|  | case VMW_BINDING_VB_BIT: | 
|  | ret = vmw_emit_set_vb(cbs); | 
|  | break; | 
|  | case VMW_BINDING_UAV_BIT: | 
|  | ret = vmw_emit_set_uav(cbs); | 
|  | break; | 
|  | case VMW_BINDING_CS_UAV_BIT: | 
|  | ret = vmw_emit_set_cs_uav(cbs); | 
|  | break; | 
|  | default: | 
|  | BUG(); | 
|  | } | 
|  | if (ret) | 
|  | return ret; | 
|  |  | 
|  | __clear_bit(hit, &cbs->dirty); | 
|  | hit++; | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_sr - Schedule a dx shaderresource binding | 
|  | * scrub from a context | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_view *biv = | 
|  | container_of(bi, struct vmw_ctx_bindinfo_view, bi); | 
|  | struct vmw_ctx_binding_state *cbs = | 
|  | vmw_context_binding_state(bi->ctx); | 
|  |  | 
|  | __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr); | 
|  | __set_bit(VMW_BINDING_PS_SR_BIT, | 
|  | &cbs->per_shader[biv->shader_slot].dirty); | 
|  | __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding | 
|  | * scrub from a context | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_binding_state *cbs = | 
|  | vmw_context_binding_state(bi->ctx); | 
|  |  | 
|  | __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding | 
|  | * scrub from a context | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_binding_state *cbs = | 
|  | vmw_context_binding_state(bi->ctx); | 
|  |  | 
|  | __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding | 
|  | * scrub from a context | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_vb *bivb = | 
|  | container_of(bi, struct vmw_ctx_bindinfo_vb, bi); | 
|  | struct vmw_ctx_binding_state *cbs = | 
|  | vmw_context_binding_state(bi->ctx); | 
|  |  | 
|  | __set_bit(bivb->slot, cbs->dirty_vb); | 
|  | __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context | 
|  | * | 
|  | * @bi: single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_ib *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetIndexBuffer body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); | 
|  | if (unlikely(cmd == NULL)) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | if (rebind) { | 
|  | cmd->body.sid = bi->res->id; | 
|  | cmd->body.format = binding->format; | 
|  | cmd->body.offset = binding->offset; | 
|  | } else { | 
|  | cmd->body.sid = SVGA3D_INVALID_ID; | 
|  | cmd->body.format = 0; | 
|  | cmd->body.offset = 0; | 
|  | } | 
|  |  | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); | 
|  |  | 
|  | __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx); | 
|  |  | 
|  | __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_scrub_so - Scrub a streamoutput binding from context. | 
|  | * @bi: Single binding information. | 
|  | * @rebind: Whether to issue a bind instead of scrub command. | 
|  | */ | 
|  | static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind) | 
|  | { | 
|  | struct vmw_ctx_bindinfo_so *binding = | 
|  | container_of(bi, typeof(*binding), bi); | 
|  | struct vmw_private *dev_priv = bi->ctx->dev_priv; | 
|  | struct { | 
|  | SVGA3dCmdHeader header; | 
|  | SVGA3dCmdDXSetStreamOutput body; | 
|  | } *cmd; | 
|  |  | 
|  | cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id); | 
|  | if (!cmd) | 
|  | return -ENOMEM; | 
|  |  | 
|  | cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT; | 
|  | cmd->header.size = sizeof(cmd->body); | 
|  | cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID; | 
|  | vmw_cmd_commit(dev_priv, sizeof(*cmd)); | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state. | 
|  | * | 
|  | * @dev_priv: Pointer to a device private structure. | 
|  | * | 
|  | * Returns a pointer to a newly allocated struct or an error pointer on error. | 
|  | */ | 
|  | struct vmw_ctx_binding_state * | 
|  | vmw_binding_state_alloc(struct vmw_private *dev_priv) | 
|  | { | 
|  | struct vmw_ctx_binding_state *cbs; | 
|  |  | 
|  | cbs = vzalloc(sizeof(*cbs)); | 
|  | if (!cbs) { | 
|  | return ERR_PTR(-ENOMEM); | 
|  | } | 
|  |  | 
|  | cbs->dev_priv = dev_priv; | 
|  | INIT_LIST_HEAD(&cbs->list); | 
|  |  | 
|  | return cbs; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_free - Free a struct vmw_ctx_binding_state. | 
|  | * | 
|  | * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed. | 
|  | */ | 
|  | void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | vfree(cbs); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_list - Get the binding list of a | 
|  | * struct vmw_ctx_binding_state | 
|  | * | 
|  | * @cbs: Pointer to the struct vmw_ctx_binding_state | 
|  | * | 
|  | * Returns the binding list which can be used to traverse through the bindings | 
|  | * and access the resource information of all bindings. | 
|  | */ | 
|  | struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | return &cbs->list; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state | 
|  | * | 
|  | * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared | 
|  | * | 
|  | * Drops all bindings registered in @cbs. No device binding actions are | 
|  | * performed. | 
|  | */ | 
|  | void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs) | 
|  | { | 
|  | struct vmw_ctx_bindinfo *entry, *next; | 
|  |  | 
|  | list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) | 
|  | vmw_binding_drop(entry); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * vmw_binding_dirtying - Return whether a binding type is dirtying its resource | 
|  | * @binding_type: The binding type | 
|  | * | 
|  | * Each time a resource is put on the validation list as the result of a | 
|  | * context binding referencing it, we need to determine whether that resource | 
|  | * will be dirtied (written to by the GPU) as a result of the corresponding | 
|  | * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target | 
|  | * and unordered access view bindings are capable of dirtying its resource. | 
|  | * | 
|  | * Return: Whether the binding type dirties the resource its binding points to. | 
|  | */ | 
|  | u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type) | 
|  | { | 
|  | static u32 is_binding_dirtying[vmw_ctx_binding_max] = { | 
|  | [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET, | 
|  | [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET, | 
|  | [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET, | 
|  | [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET, | 
|  | [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET, | 
|  | [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET, | 
|  | }; | 
|  |  | 
|  | /* Review this function as new bindings are added. */ | 
|  | BUILD_BUG_ON(vmw_ctx_binding_max != 14); | 
|  | return is_binding_dirtying[binding_type]; | 
|  | } | 
|  |  | 
|  | /* | 
|  | * This function is unused at run-time, and only used to hold various build | 
|  | * asserts important for code optimization assumptions. | 
|  | */ | 
|  | static void vmw_binding_build_asserts(void) | 
|  | { | 
|  | BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3); | 
|  | BUILD_BUG_ON(SVGA3D_DX_MAX_RENDER_TARGETS > SVGA3D_RT_MAX); | 
|  | BUILD_BUG_ON(sizeof(uint32) != sizeof(u32)); | 
|  |  | 
|  | /* | 
|  | * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various | 
|  | * view id arrays. | 
|  | */ | 
|  | BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX); | 
|  | BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS); | 
|  | BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS); | 
|  |  | 
|  | /* | 
|  | * struct vmw_ctx_binding_state::bind_cmd_buffer is used for | 
|  | * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers | 
|  | */ | 
|  | BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) > | 
|  | VMW_MAX_VIEW_BINDINGS*sizeof(u32)); | 
|  | BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) > | 
|  | VMW_MAX_VIEW_BINDINGS*sizeof(u32)); | 
|  | } |