| /* SPDX-License-Identifier: GPL-2.0-only |
| * |
| * Virtual memory framebuffer access for drawing routines |
| * |
| * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) |
| */ |
| |
| /* keeps track of a bit address in framebuffer memory */ |
| struct fb_address { |
| void *address; |
| int bits; |
| }; |
| |
| /* initialize the bit address pointer to the beginning of the frame buffer */ |
| static inline struct fb_address fb_address_init(struct fb_info *p) |
| { |
| void *base = p->screen_buffer; |
| struct fb_address ptr; |
| |
| ptr.address = PTR_ALIGN_DOWN(base, BITS_PER_LONG / BITS_PER_BYTE); |
| ptr.bits = (base - ptr.address) * BITS_PER_BYTE; |
| return ptr; |
| } |
| |
| /* framebuffer write access */ |
| static inline void fb_write_offset(unsigned long val, int offset, const struct fb_address *dst) |
| { |
| unsigned long *mem = dst->address; |
| |
| mem[offset] = val; |
| } |
| |
| /* framebuffer read access */ |
| static inline unsigned long fb_read_offset(int offset, const struct fb_address *src) |
| { |
| unsigned long *mem = src->address; |
| |
| return mem[offset]; |
| } |