|  | .. SPDX-License-Identifier: GPL-2.0 | 
|  |  | 
|  | Video device' s internal representation | 
|  | ======================================= | 
|  |  | 
|  | The actual device nodes in the ``/dev`` directory are created using the | 
|  | :c:type:`video_device` struct (``v4l2-dev.h``). This struct can either be | 
|  | allocated dynamically or embedded in a larger struct. | 
|  |  | 
|  | To allocate it dynamically use :c:func:`video_device_alloc`: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | struct video_device *vdev = video_device_alloc(); | 
|  |  | 
|  | if (vdev == NULL) | 
|  | return -ENOMEM; | 
|  |  | 
|  | vdev->release = video_device_release; | 
|  |  | 
|  | If you embed it in a larger struct, then you must set the ``release()`` | 
|  | callback to your own function: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | struct video_device *vdev = &my_vdev->vdev; | 
|  |  | 
|  | vdev->release = my_vdev_release; | 
|  |  | 
|  | The ``release()`` callback must be set and it is called when the last user | 
|  | of the video device exits. | 
|  |  | 
|  | The default :c:func:`video_device_release` callback currently | 
|  | just calls ``kfree`` to free the allocated memory. | 
|  |  | 
|  | There is also a :c:func:`video_device_release_empty` function that does | 
|  | nothing (is empty) and should be used if the struct is embedded and there | 
|  | is nothing to do when it is released. | 
|  |  | 
|  | You should also set these fields of :c:type:`video_device`: | 
|  |  | 
|  | - :c:type:`video_device`->v4l2_dev: must be set to the :c:type:`v4l2_device` | 
|  | parent device. | 
|  |  | 
|  | - :c:type:`video_device`->name: set to something descriptive and unique. | 
|  |  | 
|  | - :c:type:`video_device`->vfl_dir: set this to ``VFL_DIR_RX`` for capture | 
|  | devices (``VFL_DIR_RX`` has value 0, so this is normally already the | 
|  | default), set to ``VFL_DIR_TX`` for output devices and ``VFL_DIR_M2M`` for mem2mem (codec) devices. | 
|  |  | 
|  | - :c:type:`video_device`->fops: set to the :c:type:`v4l2_file_operations` | 
|  | struct. | 
|  |  | 
|  | - :c:type:`video_device`->ioctl_ops: if you use the :c:type:`v4l2_ioctl_ops` | 
|  | to simplify ioctl maintenance (highly recommended to use this and it might | 
|  | become compulsory in the future!), then set this to your | 
|  | :c:type:`v4l2_ioctl_ops` struct. The :c:type:`video_device`->vfl_type and | 
|  | :c:type:`video_device`->vfl_dir fields are used to disable ops that do not | 
|  | match the type/dir combination. E.g. VBI ops are disabled for non-VBI nodes, | 
|  | and output ops  are disabled for a capture device. This makes it possible to | 
|  | provide just one :c:type:`v4l2_ioctl_ops` struct for both vbi and | 
|  | video nodes. | 
|  |  | 
|  | - :c:type:`video_device`->lock: leave to ``NULL`` if you want to do all the | 
|  | locking  in the driver. Otherwise you give it a pointer to a struct | 
|  | ``mutex_lock`` and before the :c:type:`video_device`->unlocked_ioctl | 
|  | file operation is called this lock will be taken by the core and released | 
|  | afterwards. See the next section for more details. | 
|  |  | 
|  | - :c:type:`video_device`->queue: a pointer to the struct vb2_queue | 
|  | associated with this device node. | 
|  | If queue is not ``NULL``, and queue->lock is not ``NULL``, then queue->lock | 
|  | is used for the queuing ioctls (``VIDIOC_REQBUFS``, ``CREATE_BUFS``, | 
|  | ``QBUF``, ``DQBUF``,  ``QUERYBUF``, ``PREPARE_BUF``, ``STREAMON`` and | 
|  | ``STREAMOFF``) instead of the lock above. | 
|  | That way the :ref:`vb2 <vb2_framework>` queuing framework does not have | 
|  | to wait for other ioctls.   This queue pointer is also used by the | 
|  | :ref:`vb2 <vb2_framework>` helper functions to check for | 
|  | queuing ownership (i.e. is the filehandle calling it allowed to do the | 
|  | operation). | 
|  |  | 
|  | - :c:type:`video_device`->prio: keeps track of the priorities. Used to | 
|  | implement ``VIDIOC_G_PRIORITY`` and ``VIDIOC_S_PRIORITY``. | 
|  | If left to ``NULL``, then it will use the struct v4l2_prio_state | 
|  | in :c:type:`v4l2_device`. If you want to have a separate priority state per | 
|  | (group of) device node(s),   then you can point it to your own struct | 
|  | :c:type:`v4l2_prio_state`. | 
|  |  | 
|  | - :c:type:`video_device`->dev_parent: you only set this if v4l2_device was | 
|  | registered with ``NULL`` as the parent ``device`` struct. This only happens | 
|  | in cases where one hardware device has multiple PCI devices that all share | 
|  | the same :c:type:`v4l2_device` core. | 
|  |  | 
|  | The cx88 driver is an example of this: one core :c:type:`v4l2_device` struct, | 
|  | but   it is used by both a raw video PCI device (cx8800) and a MPEG PCI device | 
|  | (cx8802). Since the :c:type:`v4l2_device` cannot be associated with two PCI | 
|  | devices at the same time it is setup without a parent device. But when the | 
|  | struct video_device is initialized you **do** know which parent | 
|  | PCI device to use and so you set ``dev_device`` to the correct PCI device. | 
|  |  | 
|  | If you use :c:type:`v4l2_ioctl_ops`, then you should set | 
|  | :c:type:`video_device`->unlocked_ioctl to :c:func:`video_ioctl2` in your | 
|  | :c:type:`v4l2_file_operations` struct. | 
|  |  | 
|  | In some cases you want to tell the core that a function you had specified in | 
|  | your :c:type:`v4l2_ioctl_ops` should be ignored. You can mark such ioctls by | 
|  | calling this function before :c:func:`video_register_device` is called: | 
|  |  | 
|  | :c:func:`v4l2_disable_ioctl <v4l2_disable_ioctl>` | 
|  | (:c:type:`vdev <video_device>`, cmd). | 
|  |  | 
|  | This tends to be needed if based on external factors (e.g. which card is | 
|  | being used) you want to turns off certain features in :c:type:`v4l2_ioctl_ops` | 
|  | without having to make a new struct. | 
|  |  | 
|  | The :c:type:`v4l2_file_operations` struct is a subset of file_operations. | 
|  | The main difference is that the inode argument is omitted since it is never | 
|  | used. | 
|  |  | 
|  | If integration with the media framework is needed, you must initialize the | 
|  | :c:type:`media_entity` struct embedded in the :c:type:`video_device` struct | 
|  | (entity field) by calling :c:func:`media_entity_pads_init`: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | struct media_pad *pad = &my_vdev->pad; | 
|  | int err; | 
|  |  | 
|  | err = media_entity_pads_init(&vdev->entity, 1, pad); | 
|  |  | 
|  | The pads array must have been previously initialized. There is no need to | 
|  | manually set the struct media_entity type and name fields. | 
|  |  | 
|  | A reference to the entity will be automatically acquired/released when the | 
|  | video device is opened/closed. | 
|  |  | 
|  | ioctls and locking | 
|  | ------------------ | 
|  |  | 
|  | The V4L core provides optional locking services. The main service is the | 
|  | lock field in struct video_device, which is a pointer to a mutex. | 
|  | If you set this pointer, then that will be used by unlocked_ioctl to | 
|  | serialize all ioctls. | 
|  |  | 
|  | If you are using the :ref:`videobuf2 framework <vb2_framework>`, then there | 
|  | is a second lock that you can set: :c:type:`video_device`->queue->lock. If | 
|  | set, then this lock will be used instead of :c:type:`video_device`->lock | 
|  | to serialize all queuing ioctls (see the previous section | 
|  | for the full list of those ioctls). | 
|  |  | 
|  | The advantage of using a different lock for the queuing ioctls is that for some | 
|  | drivers (particularly USB drivers) certain commands such as setting controls | 
|  | can take a long time, so you want to use a separate lock for the buffer queuing | 
|  | ioctls. That way your ``VIDIOC_DQBUF`` doesn't stall because the driver is busy | 
|  | changing the e.g. exposure of the webcam. | 
|  |  | 
|  | Of course, you can always do all the locking yourself by leaving both lock | 
|  | pointers at ``NULL``. | 
|  |  | 
|  | If you use the old :ref:`videobuf framework <vb_framework>` then you must | 
|  | pass the :c:type:`video_device`->lock to the videobuf queue initialize | 
|  | function: if videobuf has to wait for a frame to arrive, then it will | 
|  | temporarily unlock the lock and relock it afterwards. If your driver also | 
|  | waits in the code, then you should do the same to allow other | 
|  | processes to access the device node while the first process is waiting for | 
|  | something. | 
|  |  | 
|  | In the case of :ref:`videobuf2 <vb2_framework>` you will need to implement the | 
|  | ``wait_prepare()`` and ``wait_finish()`` callbacks to unlock/lock if applicable. | 
|  | If you use the ``queue->lock`` pointer, then you can use the helper functions | 
|  | :c:func:`vb2_ops_wait_prepare` and :c:func:`vb2_ops_wait_finish`. | 
|  |  | 
|  | The implementation of a hotplug disconnect should also take the lock from | 
|  | :c:type:`video_device` before calling v4l2_device_disconnect. If you are also | 
|  | using :c:type:`video_device`->queue->lock, then you have to first lock | 
|  | :c:type:`video_device`->queue->lock followed by :c:type:`video_device`->lock. | 
|  | That way you can be sure no ioctl is running when you call | 
|  | :c:func:`v4l2_device_disconnect`. | 
|  |  | 
|  | Video device registration | 
|  | ------------------------- | 
|  |  | 
|  | Next you register the video device with :c:func:`video_register_device`. | 
|  | This will create the character device for you. | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | err = video_register_device(vdev, VFL_TYPE_VIDEO, -1); | 
|  | if (err) { | 
|  | video_device_release(vdev); /* or kfree(my_vdev); */ | 
|  | return err; | 
|  | } | 
|  |  | 
|  | If the :c:type:`v4l2_device` parent device has a not ``NULL`` mdev field, | 
|  | the video device entity will be automatically registered with the media | 
|  | device. | 
|  |  | 
|  | Which device is registered depends on the type argument. The following | 
|  | types exist: | 
|  |  | 
|  | ========================== ====================	 ============================== | 
|  | :c:type:`vfl_devnode_type` Device name		 Usage | 
|  | ========================== ====================	 ============================== | 
|  | ``VFL_TYPE_VIDEO``         ``/dev/videoX``       for video input/output devices | 
|  | ``VFL_TYPE_VBI``           ``/dev/vbiX``         for vertical blank data (i.e. | 
|  | closed captions, teletext) | 
|  | ``VFL_TYPE_RADIO``         ``/dev/radioX``       for radio tuners | 
|  | ``VFL_TYPE_SUBDEV``        ``/dev/v4l-subdevX``  for V4L2 subdevices | 
|  | ``VFL_TYPE_SDR``           ``/dev/swradioX``     for Software Defined Radio | 
|  | (SDR) tuners | 
|  | ``VFL_TYPE_TOUCH``         ``/dev/v4l-touchX``   for touch sensors | 
|  | ========================== ====================	 ============================== | 
|  |  | 
|  | The last argument gives you a certain amount of control over the device | 
|  | node number used (i.e. the X in ``videoX``). Normally you will pass -1 | 
|  | to let the v4l2 framework pick the first free number. But sometimes users | 
|  | want to select a specific node number. It is common that drivers allow | 
|  | the user to select a specific device node number through a driver module | 
|  | option. That number is then passed to this function and video_register_device | 
|  | will attempt to select that device node number. If that number was already | 
|  | in use, then the next free device node number will be selected and it | 
|  | will send a warning to the kernel log. | 
|  |  | 
|  | Another use-case is if a driver creates many devices. In that case it can | 
|  | be useful to place different video devices in separate ranges. For example, | 
|  | video capture devices start at 0, video output devices start at 16. | 
|  | So you can use the last argument to specify a minimum device node number | 
|  | and the v4l2 framework will try to pick the first free number that is equal | 
|  | or higher to what you passed. If that fails, then it will just pick the | 
|  | first free number. | 
|  |  | 
|  | Since in this case you do not care about a warning about not being able | 
|  | to select the specified device node number, you can call the function | 
|  | :c:func:`video_register_device_no_warn` instead. | 
|  |  | 
|  | Whenever a device node is created some attributes are also created for you. | 
|  | If you look in ``/sys/class/video4linux`` you see the devices. Go into e.g. | 
|  | ``video0`` and you will see 'name', 'dev_debug' and 'index' attributes. The | 
|  | 'name' attribute is the 'name' field of the video_device struct. The | 
|  | 'dev_debug' attribute can be used to enable core debugging. See the next | 
|  | section for more detailed information on this. | 
|  |  | 
|  | The 'index' attribute is the index of the device node: for each call to | 
|  | :c:func:`video_register_device()` the index is just increased by 1. The | 
|  | first video device node you register always starts with index 0. | 
|  |  | 
|  | Users can setup udev rules that utilize the index attribute to make fancy | 
|  | device names (e.g. '``mpegX``' for MPEG video capture device nodes). | 
|  |  | 
|  | After the device was successfully registered, then you can use these fields: | 
|  |  | 
|  | - :c:type:`video_device`->vfl_type: the device type passed to | 
|  | :c:func:`video_register_device`. | 
|  | - :c:type:`video_device`->minor: the assigned device minor number. | 
|  | - :c:type:`video_device`->num: the device node number (i.e. the X in | 
|  | ``videoX``). | 
|  | - :c:type:`video_device`->index: the device index number. | 
|  |  | 
|  | If the registration failed, then you need to call | 
|  | :c:func:`video_device_release` to free the allocated :c:type:`video_device` | 
|  | struct, or free your own struct if the :c:type:`video_device` was embedded in | 
|  | it. The ``vdev->release()`` callback will never be called if the registration | 
|  | failed, nor should you ever attempt to unregister the device if the | 
|  | registration failed. | 
|  |  | 
|  | video device debugging | 
|  | ---------------------- | 
|  |  | 
|  | The 'dev_debug' attribute that is created for each video, vbi, radio or swradio | 
|  | device in ``/sys/class/video4linux/<devX>/`` allows you to enable logging of | 
|  | file operations. | 
|  |  | 
|  | It is a bitmask and the following bits can be set: | 
|  |  | 
|  | .. tabularcolumns:: |p{5ex}|L| | 
|  |  | 
|  | ===== ================================================================ | 
|  | Mask  Description | 
|  | ===== ================================================================ | 
|  | 0x01  Log the ioctl name and error code. VIDIOC_(D)QBUF ioctls are | 
|  | only logged if bit 0x08 is also set. | 
|  | 0x02  Log the ioctl name arguments and error code. VIDIOC_(D)QBUF | 
|  | ioctls are | 
|  | only logged if bit 0x08 is also set. | 
|  | 0x04  Log the file operations open, release, read, write, mmap and | 
|  | get_unmapped_area. The read and write operations are only | 
|  | logged if bit 0x08 is also set. | 
|  | 0x08  Log the read and write file operations and the VIDIOC_QBUF and | 
|  | VIDIOC_DQBUF ioctls. | 
|  | 0x10  Log the poll file operation. | 
|  | 0x20  Log error and messages in the control operations. | 
|  | ===== ================================================================ | 
|  |  | 
|  | Video device cleanup | 
|  | -------------------- | 
|  |  | 
|  | When the video device nodes have to be removed, either during the unload | 
|  | of the driver or because the USB device was disconnected, then you should | 
|  | unregister them with: | 
|  |  | 
|  | :c:func:`video_unregister_device` | 
|  | (:c:type:`vdev <video_device>`); | 
|  |  | 
|  | This will remove the device nodes from sysfs (causing udev to remove them | 
|  | from ``/dev``). | 
|  |  | 
|  | After :c:func:`video_unregister_device` returns no new opens can be done. | 
|  | However, in the case of USB devices some application might still have one of | 
|  | these device nodes open. So after the unregister all file operations (except | 
|  | release, of course) will return an error as well. | 
|  |  | 
|  | When the last user of the video device node exits, then the ``vdev->release()`` | 
|  | callback is called and you can do the final cleanup there. | 
|  |  | 
|  | Don't forget to cleanup the media entity associated with the video device if | 
|  | it has been initialized: | 
|  |  | 
|  | :c:func:`media_entity_cleanup <media_entity_cleanup>` | 
|  | (&vdev->entity); | 
|  |  | 
|  | This can be done from the release callback. | 
|  |  | 
|  |  | 
|  | helper functions | 
|  | ---------------- | 
|  |  | 
|  | There are a few useful helper functions: | 
|  |  | 
|  | - file and :c:type:`video_device` private data | 
|  |  | 
|  | You can set/get driver private data in the video_device struct using: | 
|  |  | 
|  | :c:func:`video_get_drvdata <video_get_drvdata>` | 
|  | (:c:type:`vdev <video_device>`); | 
|  |  | 
|  | :c:func:`video_set_drvdata <video_set_drvdata>` | 
|  | (:c:type:`vdev <video_device>`); | 
|  |  | 
|  | Note that you can safely call :c:func:`video_set_drvdata` before calling | 
|  | :c:func:`video_register_device`. | 
|  |  | 
|  | And this function: | 
|  |  | 
|  | :c:func:`video_devdata <video_devdata>` | 
|  | (struct file \*file); | 
|  |  | 
|  | returns the video_device belonging to the file struct. | 
|  |  | 
|  | The :c:func:`video_devdata` function combines :c:func:`video_get_drvdata` | 
|  | with :c:func:`video_devdata`: | 
|  |  | 
|  | :c:func:`video_drvdata <video_drvdata>` | 
|  | (struct file \*file); | 
|  |  | 
|  | You can go from a :c:type:`video_device` struct to the v4l2_device struct using: | 
|  |  | 
|  | .. code-block:: c | 
|  |  | 
|  | struct v4l2_device *v4l2_dev = vdev->v4l2_dev; | 
|  |  | 
|  | - Device node name | 
|  |  | 
|  | The :c:type:`video_device` node kernel name can be retrieved using: | 
|  |  | 
|  | :c:func:`video_device_node_name <video_device_node_name>` | 
|  | (:c:type:`vdev <video_device>`); | 
|  |  | 
|  | The name is used as a hint by userspace tools such as udev. The function | 
|  | should be used where possible instead of accessing the video_device::num and | 
|  | video_device::minor fields. | 
|  |  | 
|  | video_device functions and data structures | 
|  | ------------------------------------------ | 
|  |  | 
|  | .. kernel-doc:: include/media/v4l2-dev.h |