| .. SPDX-License-Identifier: CC-BY-SA-2.0-UK |
| |
| *********************************** |
| Setting Up to Use the Yocto Project |
| *********************************** |
| |
| This chapter provides guidance on how to prepare to use the Yocto |
| Project. You can learn about creating a team environment to develop |
| using the Yocto Project, how to set up a :ref:`build |
| host <dev-manual/start:preparing the build host>`, how to locate |
| Yocto Project source repositories, and how to create local Git |
| repositories. |
| |
| Creating a Team Development Environment |
| ======================================= |
| |
| It might not be immediately clear how you can use the Yocto Project in a |
| team development environment, or how to scale it for a large team of |
| developers. You can adapt the Yocto Project to many different use cases |
| and scenarios; however, this flexibility could cause difficulties if you |
| are trying to create a working setup that scales effectively. |
| |
| To help you understand how to set up this type of environment, this |
| section presents a procedure that gives you information that can help |
| you get the results you want. The procedure is high-level and presents |
| some of the project's most successful experiences, practices, solutions, |
| and available technologies that have proved to work well in the past; |
| however, keep in mind, the procedure here is simply a starting point. |
| You can build off these steps and customize the procedure to fit any |
| particular working environment and set of practices. |
| |
| #. *Determine Who is Going to be Developing:* You first need to |
| understand who is going to be doing anything related to the Yocto |
| Project and determine their roles. Making this determination is |
| essential to completing subsequent steps, which are to get your |
| equipment together and set up your development environment's |
| hardware topology. |
| |
| Possible roles are: |
| |
| - *Application Developer:* This type of developer does application |
| level work on top of an existing software stack. |
| |
| - *Core System Developer:* This type of developer works on the |
| contents of the operating system image itself. |
| |
| - *Build Engineer:* This type of developer manages Autobuilders and |
| releases. Depending on the specifics of the environment, not all |
| situations might need a Build Engineer. |
| |
| - *Test Engineer:* This type of developer creates and manages |
| automated tests that are used to ensure all application and core |
| system development meets desired quality standards. |
| |
| #. *Gather the Hardware:* Based on the size and make-up of the team, |
| get the hardware together. Ideally, any development, build, or test |
| engineer uses a system that runs a supported Linux distribution. |
| These systems, in general, should be high performance (e.g. dual, |
| six-core Xeons with 24 Gbytes of RAM and plenty of disk space). You |
| can help ensure efficiency by having any machines used for testing |
| or that run Autobuilders be as high performance as possible. |
| |
| .. note:: |
| |
| Given sufficient processing power, you might also consider |
| building Yocto Project development containers to be run under |
| Docker, which is described later. |
| |
| #. *Understand the Hardware Topology of the Environment:* Once you |
| understand the hardware involved and the make-up of the team, you |
| can understand the hardware topology of the development environment. |
| You can get a visual idea of the machines and their roles across the |
| development environment. |
| |
| #. *Use Git as Your Source Control Manager (SCM):* Keeping your |
| :term:`Metadata` (i.e. recipes, |
| configuration files, classes, and so forth) and any software you are |
| developing under the control of an SCM system that is compatible |
| with the :term:`OpenEmbedded build system` is advisable. Of all of the SCMs |
| supported by BitBake, the Yocto Project team strongly recommends using |
| :ref:`overview-manual/development-environment:git`. |
| Git is a distributed system |
| that is easy to back up, allows you to work remotely, and then |
| connects back to the infrastructure. |
| |
| .. note:: |
| |
| For information about BitBake, see the |
| :doc:`bitbake:index`. |
| |
| It is relatively easy to set up Git services and create infrastructure like |
| :yocto_git:`/`, which is based on server software called |
| `Gitolite <https://gitolite.com>`__ |
| with `cgit <https://git.zx2c4.com/cgit/about/>`__ being used to |
| generate the web interface that lets you view the repositories. |
| ``gitolite`` identifies users using SSH keys and allows |
| branch-based access controls to repositories that you can control as |
| little or as much as necessary. |
| |
| #. *Set up the Application Development Machines:* As mentioned earlier, |
| application developers are creating applications on top of existing |
| software stacks. Here are some best practices for setting up |
| machines used for application development: |
| |
| - Use a pre-built toolchain that contains the software stack |
| itself. Then, develop the application code on top of the stack. |
| This method works well for small numbers of relatively isolated |
| applications. |
| |
| - Keep your cross-development toolchains updated. You can do this |
| through provisioning either as new toolchain downloads or as |
| updates through a package update mechanism to |
| provide updates to an existing toolchain. The exact mechanics of |
| how and when to do this depend on local policy. |
| |
| - Use multiple toolchains installed locally into different |
| locations to allow development across versions. |
| |
| #. *Set up the Core Development Machines:* As mentioned earlier, core |
| developers work on the contents of the operating system itself. |
| Here are some best practices for setting up machines used for |
| developing images: |
| |
| - Have the :term:`OpenEmbedded Build System` available on |
| the developer workstations so developers can run their own builds |
| and directly rebuild the software stack. |
| |
| - Keep the core system unchanged as much as possible and do your |
| work in layers on top of the core system. Doing so gives you a |
| greater level of portability when upgrading to new versions of |
| the core system or Board Support Packages (BSPs). |
| |
| - Share layers amongst the developers of a particular project and |
| contain the policy configuration that defines the project. |
| |
| #. *Set up an Autobuilder:* Autobuilders are often the core of the |
| development environment. It is here that changes from individual |
| developers are brought together and centrally tested. Based on this |
| automated build and test environment, subsequent decisions about |
| releases can be made. Autobuilders also allow for "continuous |
| integration" style testing of software components and regression |
| identification and tracking. |
| |
| See ":yocto_ab:`Yocto Project Autobuilder <>`" for more |
| information and links to buildbot. The Yocto Project team has found |
| this implementation works well in this role. A public example of |
| this is the Yocto Project Autobuilders, which the Yocto Project team |
| uses to test the overall health of the project. |
| |
| The features of this system are: |
| |
| - Highlights when commits break the build. |
| |
| - Populates an :ref:`sstate |
| cache <overview-manual/concepts:shared state cache>` from which |
| developers can pull rather than requiring local builds. |
| |
| - Allows commit hook triggers, which trigger builds when commits |
| are made. |
| |
| - Allows triggering of automated image booting and testing under |
| the Quick EMUlator (QEMU). |
| |
| - Supports incremental build testing and from-scratch builds. |
| |
| - Shares output that allows developer testing and historical |
| regression investigation. |
| |
| - Creates output that can be used for releases. |
| |
| - Allows scheduling of builds so that resources can be used |
| efficiently. |
| |
| #. *Set up Test Machines:* Use a small number of shared, high |
| performance systems for testing purposes. Developers can use these |
| systems for wider, more extensive testing while they continue to |
| develop locally using their primary development system. |
| |
| #. *Document Policies and Change Flow:* The Yocto Project uses a |
| hierarchical structure and a pull model. There are scripts to create and |
| send pull requests (i.e. ``create-pull-request`` and |
| ``send-pull-request``). This model is in line with other open source |
| projects where maintainers are responsible for specific areas of the |
| project and a single maintainer handles the final "top-of-tree" |
| merges. |
| |
| .. note:: |
| |
| You can also use a more collective push model. The ``gitolite`` |
| software supports both the push and pull models quite easily. |
| |
| As with any development environment, it is important to document the |
| policy used as well as any main project guidelines so they are |
| understood by everyone. It is also a good idea to have |
| well-structured commit messages, which are usually a part of a |
| project's guidelines. Good commit messages are essential when |
| looking back in time and trying to understand why changes were made. |
| |
| If you discover that changes are needed to the core layer of the |
| project, it is worth sharing those with the community as soon as |
| possible. Chances are if you have discovered the need for changes, |
| someone else in the community needs them also. |
| |
| #. *Development Environment Summary:* Aside from the previous steps, |
| here are best practices within the Yocto Project development |
| environment: |
| |
| - Use :ref:`overview-manual/development-environment:git` as the source control |
| system. |
| |
| - Maintain your Metadata in layers that make sense for your |
| situation. See the ":ref:`overview-manual/yp-intro:the yocto project layer model`" |
| section in the Yocto Project Overview and Concepts Manual and the |
| ":ref:`dev-manual/layers:understanding and creating layers`" |
| section for more information on layers. |
| |
| - Separate the project's Metadata and code by using separate Git |
| repositories. See the ":ref:`overview-manual/development-environment:yocto project source repositories`" |
| section in the Yocto Project Overview and Concepts Manual for |
| information on these repositories. See the |
| ":doc:`/dev-manual/poky-manual-setup`" |
| section for information on how to set up local Git repositories |
| for related upstream Yocto Project Git repositories. |
| |
| - Set up the directory for the shared state cache |
| (:term:`SSTATE_DIR`) where |
| it makes sense. For example, set up the sstate cache on a system |
| used by developers in the same organization and share the same |
| source directories on their machines. |
| |
| - Set up a local :ref:`overview-manual/concepts:Hash Equivalence` server. |
| |
| See the :ref:`overview-manual/concepts:Hash Equivalence` section of the |
| Yocto Project Overview and Concepts Manual for more details on the hash |
| equivalence feature. |
| |
| See the :doc:`/dev-manual/hashequivserver` section of the Yocto Project |
| Development Tasks Manual for details on how to set up a |
| :ref:`overview-manual/concepts:Hash Equivalence` server. |
| |
| - Set up an Autobuilder and have it populate the sstate cache and |
| source directories. |
| |
| - The Yocto Project community encourages you to send patches to the |
| project to fix bugs or add features. If you do submit patches, |
| follow the project commit guidelines for writing good commit |
| messages. See the ":doc:`/contributor-guide/submit-changes`" |
| section in the Yocto Project and OpenEmbedded Contributor Guide. |
| |
| - Send changes to the core sooner than later as others are likely |
| to run into the same issues. For some guidance on mailing lists |
| to use, see the lists in the |
| ":ref:`contributor-guide/submit-changes:finding a suitable mailing list`" |
| section. For a description |
| of the available mailing lists, see the ":ref:`resources-mailinglist`" section in |
| the Yocto Project Reference Manual. |
| |
| Preparing the Build Host |
| ======================== |
| |
| This section provides procedures to set up a system to be used as your |
| :term:`Build Host` for |
| development using the Yocto Project. Your build host can be a native |
| Linux machine (recommended), it can be a machine (Linux, Mac, or |
| Windows) that uses `CROPS <https://github.com/crops/poky-container>`__, |
| which leverages `Docker Containers <https://www.docker.com/>`__ or it |
| can be a Windows machine capable of running version 2 of Windows Subsystem |
| For Linux (WSL 2). |
| |
| .. note:: |
| |
| The Yocto Project is not compatible with version 1 of |
| :wikipedia:`Windows Subsystem for Linux <Windows_Subsystem_for_Linux>`. |
| It is compatible but neither officially supported nor validated with |
| WSL 2. If you still decide to use WSL please upgrade to |
| `WSL 2 <https://learn.microsoft.com/en-us/windows/wsl/install>`__. |
| |
| Once your build host is set up to use the Yocto Project, further steps |
| are necessary depending on what you want to accomplish. See the |
| following references for information on how to prepare for Board Support |
| Package (BSP) development and kernel development: |
| |
| - *BSP Development:* See the ":ref:`bsp-guide/bsp:preparing your build host to work with bsp layers`" |
| section in the Yocto Project Board Support Package (BSP) Developer's |
| Guide. |
| |
| - *Kernel Development:* See the ":ref:`kernel-dev/common:preparing the build host to work on the kernel`" |
| section in the Yocto Project Linux Kernel Development Manual. |
| |
| Setting Up a Native Linux Host |
| ------------------------------ |
| |
| Follow these steps to prepare a native Linux machine as your Yocto |
| Project Build Host: |
| |
| #. *Use a Supported Linux Distribution:* You should have a reasonably |
| current Linux-based host system. You will have the best results with |
| a recent release of Fedora, openSUSE, Debian, Ubuntu, RHEL or CentOS |
| as these releases are frequently tested against the Yocto Project and |
| officially supported. For a list of the distributions under |
| validation and their status, see the ":ref:`Supported Linux |
| Distributions <system-requirements-supported-distros>`" |
| section in the Yocto Project Reference Manual and the wiki page at |
| :yocto_wiki:`Distribution Support </Distribution_Support>`. |
| |
| #. *Have Enough Free Memory:* Your system should have at least 50 Gbytes |
| of free disk space for building images. |
| |
| #. *Meet Minimal Version Requirements:* The OpenEmbedded build system |
| should be able to run on any modern distribution that has the |
| following versions for Git, tar, Python, gcc and make. |
| |
| - Git &MIN_GIT_VERSION; or greater |
| |
| - tar &MIN_TAR_VERSION; or greater |
| |
| - Python &MIN_PYTHON_VERSION; or greater. |
| |
| - gcc &MIN_GCC_VERSION; or greater. |
| |
| - GNU make &MIN_MAKE_VERSION; or greater |
| |
| If your build host does not satisfy all of these listed version |
| requirements, you can take steps to prepare the system so that you |
| can still use the Yocto Project. See the |
| ":ref:`ref-manual/system-requirements:required git, tar, python, make and gcc versions`" |
| section in the Yocto Project Reference Manual for information. |
| |
| #. *Install Development Host Packages:* Required development host |
| packages vary depending on your build host and what you want to do |
| with the Yocto Project. Collectively, the number of required packages |
| is large if you want to be able to cover all cases. |
| |
| For lists of required packages for all scenarios, see the |
| ":ref:`ref-manual/system-requirements:required packages for the build host`" |
| section in the Yocto Project Reference Manual. |
| |
| Once you have completed the previous steps, you are ready to continue |
| using a given development path on your native Linux machine. If you are |
| going to use BitBake, see the |
| ":ref:`dev-manual/start:preparing the poky reference distro`" |
| section. If you are going |
| to use the Extensible SDK, see the ":doc:`/sdk-manual/extensible`" Chapter in the Yocto |
| Project Application Development and the Extensible Software Development |
| Kit (eSDK) manual. If you want to work on the kernel, see the :doc:`/kernel-dev/index`. If you are going to use |
| Toaster, see the ":doc:`/toaster-manual/setup-and-use`" |
| section in the Toaster User Manual. If you are a VSCode user, you can configure |
| the `Yocto Project BitBake |
| <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__ |
| extension accordingly. |
| |
| Setting Up to Use CROss PlatformS (CROPS) |
| ----------------------------------------- |
| |
| With `CROPS <https://github.com/crops/poky-container>`__, which |
| leverages `Docker Containers <https://www.docker.com/>`__, you can |
| create a Yocto Project development environment that is operating system |
| agnostic. You can set up a container in which you can develop using the |
| Yocto Project on a Windows, Mac, or Linux machine. |
| |
| Follow these general steps to prepare a Windows, Mac, or Linux machine |
| as your Yocto Project build host: |
| |
| #. *Determine What Your Build Host Needs:* |
| `Docker <https://www.docker.com/what-docker>`__ is a software |
| container platform that you need to install on the build host. |
| Depending on your build host, you might have to install different |
| software to support Docker containers. Go to the Docker installation |
| page and read about the platform requirements in "`Supported |
| Platforms <https://docs.docker.com/engine/install/#installation-procedures-for-supported-platforms>`__" |
| your build host needs to run containers. |
| |
| #. *Choose What To Install:* Depending on whether or not your build host |
| meets system requirements, you need to install "Docker CE Stable" or |
| the "Docker Toolbox". Most situations call for Docker CE. However, if |
| you have a build host that does not meet requirements (e.g. |
| Pre-Windows 10 or Windows 10 "Home" version), you must install Docker |
| Toolbox instead. |
| |
| #. *Go to the Install Site for Your Platform:* Click the link for the |
| Docker edition associated with your build host's native software. For |
| example, if your build host is running Microsoft Windows Version 10 |
| and you want the Docker CE Stable edition, click that link under |
| "Supported Platforms". |
| |
| #. *Install the Software:* Once you have understood all the |
| pre-requisites, you can download and install the appropriate |
| software. Follow the instructions for your specific machine and the |
| type of the software you need to install: |
| |
| - Install `Docker Desktop on |
| Windows <https://docs.docker.com/docker-for-windows/install/#install-docker-desktop-on-windows>`__ |
| for Windows build hosts that meet requirements. |
| |
| - Install `Docker Desktop on |
| MacOs <https://docs.docker.com/docker-for-mac/install/#install-and-run-docker-desktop-on-mac>`__ |
| for Mac build hosts that meet requirements. |
| |
| - Install `Docker Engine on |
| CentOS <https://docs.docker.com/engine/install/centos/>`__ |
| for Linux build hosts running the CentOS distribution. |
| |
| - Install `Docker Engine on |
| Debian <https://docs.docker.com/engine/install/debian/>`__ |
| for Linux build hosts running the Debian distribution. |
| |
| - Install `Docker Engine for |
| Fedora <https://docs.docker.com/engine/install/fedora/>`__ |
| for Linux build hosts running the Fedora distribution. |
| |
| - Install `Docker Engine for |
| Ubuntu <https://docs.docker.com/engine/install/ubuntu/>`__ |
| for Linux build hosts running the Ubuntu distribution. |
| |
| #. *Optionally Orient Yourself With Docker:* If you are unfamiliar with |
| Docker and the container concept, you can learn more here - |
| https://docs.docker.com/get-started/. |
| |
| #. *Launch Docker or Docker Toolbox:* You should be able to launch |
| Docker or the Docker Toolbox and have a terminal shell on your |
| development host. |
| |
| #. *Set Up the Containers to Use the Yocto Project:* Go to |
| https://github.com/crops/docker-win-mac-docs/wiki and follow |
| the directions for your particular build host (i.e. Linux, Mac, or |
| Windows). |
| |
| Once you complete the setup instructions for your machine, you have |
| the Poky, Extensible SDK, and Toaster containers available. You can |
| click those links from the page and learn more about using each of |
| those containers. |
| |
| Once you have a container set up, everything is in place to develop just |
| as if you were running on a native Linux machine. If you are going to |
| use the Poky container, see the |
| ":ref:`dev-manual/start:preparing the Poky reference distro`" |
| section. If you are going to use the Extensible SDK container, see the |
| ":doc:`/sdk-manual/extensible`" Chapter in the Yocto |
| Project Application Development and the Extensible Software Development |
| Kit (eSDK) manual. If you are going to use the Toaster container, see |
| the ":doc:`/toaster-manual/setup-and-use`" |
| section in the Toaster User Manual. If you are a VSCode user, you can configure |
| the `Yocto Project BitBake |
| <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__ |
| extension accordingly. |
| |
| Setting Up to Use Windows Subsystem For Linux (WSL 2) |
| ----------------------------------------------------- |
| |
| With `Windows Subsystem for Linux (WSL 2) |
| <https://learn.microsoft.com/en-us/windows/wsl/>`__, |
| you can create a Yocto Project development environment that allows you |
| to build on Windows. You can set up a Linux distribution inside Windows |
| in which you can develop using the Yocto Project. |
| |
| Follow these general steps to prepare a Windows machine using WSL 2 as |
| your Yocto Project build host: |
| |
| #. *Make sure your Windows machine is capable of running WSL 2:* |
| |
| While all Windows 11 and Windows Server 2022 builds support WSL 2, |
| the first versions of Windows 10 and Windows Server 2019 didn't. |
| Check the minimum build numbers for `Windows 10 |
| <https://learn.microsoft.com/en-us/windows/wsl/install-manual#step-2---check-requirements-for-running-wsl-2>`__ |
| and for `Windows Server 2019 |
| <https://learn.microsoft.com/en-us/windows/wsl/install-on-server>`__. |
| |
| To check which build version you are running, you may open a command |
| prompt on Windows and execute the command "ver":: |
| |
| C:\Users\myuser> ver |
| |
| Microsoft Windows [Version 10.0.19041.153] |
| |
| #. *Install the Linux distribution of your choice inside WSL 2:* |
| Once you know your version of Windows supports WSL 2, you can |
| install the distribution of your choice from the Microsoft Store. |
| Open the Microsoft Store and search for Linux. While there are |
| several Linux distributions available, the assumption is that your |
| pick will be one of the distributions supported by the Yocto Project |
| as stated on the instructions for using a native Linux host. After |
| making your selection, simply click "Get" to download and install the |
| distribution. |
| |
| #. *Check which Linux distribution WSL 2 is using:* Open a Windows |
| PowerShell and run:: |
| |
| C:\WINDOWS\system32> wsl -l -v |
| NAME STATE VERSION |
| *Ubuntu Running 2 |
| |
| Note that WSL 2 supports running as many different Linux distributions |
| as you want to install. |
| |
| #. *Optionally Get Familiar with WSL:* You can learn more on |
| https://docs.microsoft.com/en-us/windows/wsl/wsl2-about. |
| |
| #. *Launch your WSL Distibution:* From the Windows start menu simply |
| launch your WSL distribution just like any other application. |
| |
| #. *Optimize your WSL 2 storage often:* Due to the way storage is |
| handled on WSL 2, the storage space used by the underlying Linux |
| distribution is not reflected immediately, and since BitBake heavily |
| uses storage, after several builds, you may be unaware you are |
| running out of space. As WSL 2 uses a VHDX file for storage, this issue |
| can be easily avoided by regularly optimizing this file in a manual way: |
| |
| 1. *Find the location of your VHDX file:* |
| |
| First you need to find the distro app package directory, to achieve this |
| open a Windows Powershell as Administrator and run:: |
| |
| C:\WINDOWS\system32> Get-AppxPackage -Name "*Ubuntu*" | Select PackageFamilyName |
| PackageFamilyName |
| ----------------- |
| CanonicalGroupLimited.UbuntuonWindows_79abcdefgh |
| |
| |
| You should now |
| replace the PackageFamilyName and your user on the following path |
| to find your VHDX file:: |
| |
| ls C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ |
| Mode LastWriteTime Length Name |
| -a---- 3/14/2020 9:52 PM 57418973184 ext4.vhdx |
| |
| Your VHDX file path is: |
| ``C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx`` |
| |
| 2a. *Optimize your VHDX file using Windows Powershell:* |
| |
| To use the ``optimize-vhd`` cmdlet below, first install the Hyper-V |
| option on Windows. Then, open a Windows Powershell as Administrator to |
| optimize your VHDX file, shutting down WSL first:: |
| |
| C:\WINDOWS\system32> wsl --shutdown |
| C:\WINDOWS\system32> optimize-vhd -Path C:\Users\myuser\AppData\Local\Packages\CanonicalGroupLimited.UbuntuonWindows_79abcdefgh\LocalState\ext4.vhdx -Mode full |
| |
| A progress bar should be shown while optimizing the |
| VHDX file, and storage should now be reflected correctly on the |
| Windows Explorer. |
| |
| 2b. *Optimize your VHDX file using DiskPart:* |
| |
| The ``optimize-vhd`` cmdlet noted in step 2a above is provided by |
| Hyper-V. Not all SKUs of Windows can install Hyper-V. As an alternative, |
| use the DiskPart tool. To start, open a Windows command prompt as |
| Administrator to optimize your VHDX file, shutting down WSL first:: |
| |
| C:\WINDOWS\system32> wsl --shutdown |
| C:\WINDOWS\system32> diskpart |
| |
| DISKPART> select vdisk file="<path_to_VHDX_file>" |
| DISKPART> attach vdisk readonly |
| DISKPART> compact vdisk |
| DISKPART> detach |
| DISKPART> exit |
| |
| .. note:: |
| |
| The current implementation of WSL 2 does not have out-of-the-box |
| access to external devices such as those connected through a USB |
| port, but it automatically mounts your ``C:`` drive on ``/mnt/c/`` |
| (and others), which you can use to share deploy artifacts to be later |
| flashed on hardware through Windows, but your :term:`Build Directory` |
| should not reside inside this mountpoint. |
| |
| Once you have WSL 2 set up, everything is in place to develop just as if |
| you were running on a native Linux machine. If you are going to use the |
| Extensible SDK container, see the ":doc:`/sdk-manual/extensible`" Chapter in the Yocto |
| Project Application Development and the Extensible Software Development |
| Kit (eSDK) manual. If you are going to use the Toaster container, see |
| the ":doc:`/toaster-manual/setup-and-use`" |
| section in the Toaster User Manual. If you are a VSCode user, you can configure |
| the `Yocto Project BitBake |
| <https://marketplace.visualstudio.com/items?itemName=yocto-project.yocto-bitbake>`__ |
| extension accordingly. |
| |
| Preparing the Poky Reference Distro |
| ----------------------------------- |
| |
| Now that the :term:`Build Host` has been prepared to build images, the next step |
| can be to build the :term:`Poky` reference distro. There are two ways of setting |
| up the :term:`Poky` reference distro: |
| |
| - Using the ``bitbake-setup`` command-line utility from :term:`BitBake`. |
| Follow: |
| |
| :doc:`Setting Up The Environment With bitbake-setup <bitbake:bitbake-user-manual/bitbake-user-manual-environment-setup>` |
| |
| - Manually cloning the required repositories. Follow: |
| |
| :doc:`/dev-manual/poky-manual-setup` |
| |
| .. note:: |
| |
| The :term:`Poky` distro is a reference distro. It can be used to try the |
| Yocto Project but should not be used in a production environment. Instead, it |
| is recommended to create your own distro, see the |
| :doc:`/dev-manual/custom-distribution` section of the Yocto Project |
| Development Tasks Manual. |
| |
| Initializing the Build Environment |
| ---------------------------------- |
| |
| Initializing the build environment is a common task, as it needs to be done for |
| each new instance of the shell where the :term:`Poky` reference distro was set up: |
| |
| - If ``bitbake-setup`` was used to set up the :term:`Poky` reference distro, you |
| need to source the ``init-build-env`` file of the :term:`bitbake:Setup` |
| directory that was created after the :ref:`bitbake:ref-bbsetup-command-init` |
| command execution: |
| |
| .. code-block:: console |
| |
| $ source <setup-dir>/build/init-build-env |
| |
| |
| - If the :term:`Poky` distro was set up using manual clones of the layers, you |
| need to source the ``oe-init-build-env`` script present in the |
| :term:`OpenEmbedded-Core (OE-Core)` layer: |
| |
| .. code-block:: console |
| |
| $ source openembedded-core/oe-init-build-env |
| |
| This will set up your current shell and change the current working directory to |
| the :term:`Build Directory`. |
| |
| Where To Go From Here |
| --------------------- |
| |
| - Configure your build: follow :ref:`overview-manual/concepts:User Configuration`. |
| |
| - Learn how and what to build with :term:`BitBake`: follow :doc:`/dev-manual/building`. |