| /* SPDX-License-Identifier: GPL-2.0+ */ | |
| /* | |
| * Copyright 2022 Google LLC | |
| * Written by Simon Glass <sjg@chromium.org> | |
| */ | |
| #ifndef __EXPO_H | |
| #define __EXPO_H | |
| #include <abuf.h> | |
| #include <alist.h> | |
| #include <dm/ofnode_decl.h> | |
| #include <linux/bitops.h> | |
| #include <linux/list.h> | |
| struct udevice; | |
| #include <cli.h> | |
| /** | |
| * enum expo_id_t - standard expo IDs | |
| * | |
| * These are assumed to be in use at all times. Expos should use IDs starting | |
| * from EXPOID_BASE_ID, | |
| * | |
| * @EXPOID_NONE: Not used, invalid ID 0 | |
| * @EXPOID_SAVE: User has requested that the expo data be saved | |
| * @EXPOID_DISCARD: User has requested that the expo data be discarded | |
| * @EXPOID_BASE_ID: First ID which can be used for expo objects | |
| */ | |
| enum expo_id_t { | |
| EXPOID_NONE, | |
| EXPOID_SAVE, | |
| EXPOID_DISCARD, | |
| EXPOID_BASE_ID = 5, | |
| }; | |
| /** | |
| * enum expoact_type - types of actions reported by the expo | |
| * | |
| * @EXPOACT_NONE: no action | |
| * @EXPOACT_POINT_OBJ: object was highlighted (@id indicates which) | |
| * @EXPOACT_POINT_ITEM: menu item was highlighted (@id indicates which) | |
| * @EXPOACT_SELECT: menu item was selected (@id indicates which) | |
| * @EXPOACT_OPEN: menu was opened, so an item can be selected (@id indicates | |
| * which menu object) | |
| * @EXPOACT_CLOSE: menu was closed (@id indicates which menu object) | |
| * @EXPOACT_QUIT: request to exit the menu | |
| */ | |
| enum expoact_type { | |
| EXPOACT_NONE, | |
| EXPOACT_POINT_OBJ, | |
| EXPOACT_POINT_ITEM, | |
| EXPOACT_SELECT, | |
| EXPOACT_OPEN, | |
| EXPOACT_CLOSE, | |
| EXPOACT_QUIT, | |
| }; | |
| /** | |
| * struct expo_action - an action report by the expo | |
| * | |
| * @type: Action type (EXPOACT_NONE if there is no action) | |
| * @select: Used for EXPOACT_POINT_ITEM and EXPOACT_SELECT | |
| * @select.id: ID number of the object affected. | |
| */ | |
| struct expo_action { | |
| enum expoact_type type; | |
| union { | |
| struct { | |
| int id; | |
| } select; | |
| }; | |
| }; | |
| /** | |
| * struct expo_theme - theme for the expo | |
| * | |
| * @font_size: Default font size for all text | |
| * @menu_inset: Inset width (on each side and top/bottom) for menu items | |
| * @menuitem_gap_y: Gap between menu items in pixels | |
| * @menu_title_margin_x: Gap between right side of menu title and left size of | |
| * menu label | |
| */ | |
| struct expo_theme { | |
| u32 font_size; | |
| u32 menu_inset; | |
| u32 menuitem_gap_y; | |
| u32 menu_title_margin_x; | |
| }; | |
| /** | |
| * struct expo - information about an expo | |
| * | |
| * A group of scenes which can be presented to the user, typically to obtain | |
| * input or to make a selection. | |
| * | |
| * @name: Name of the expo (allocated) | |
| * @display: Display to use (`UCLASS_VIDEO`), or NULL to use text mode | |
| * @cons: Console to use (`UCLASS_VIDEO_CONSOLE`), or NULL to use text mode | |
| * @scene_id: Current scene ID (0 if none) | |
| * @next_id: Next ID number to use, for automatic allocation | |
| * @action: Action selected by user. At present only one is supported, with the | |
| * type set to EXPOACT_NONE if there is no action | |
| * @text_mode: true to use text mode for the menu (no vidconsole) | |
| * @popup: true to use popup menus, instead of showing all items | |
| * @show_highlight: show a highlight bar on the selected menu item | |
| * @priv: Private data for the controller | |
| * @done: Indicates that a cedit session is complete and the user has quit | |
| * @save: Indicates that cedit data should be saved, rather than discarded | |
| * @theme: Information about fonts styles, etc. | |
| * @scene_head: List of scenes | |
| * @str_head: list of strings | |
| * @cch: Keyboard context for input | |
| */ | |
| struct expo { | |
| char *name; | |
| struct udevice *display; | |
| struct udevice *cons; | |
| uint scene_id; | |
| uint next_id; | |
| struct expo_action action; | |
| bool text_mode; | |
| bool popup; | |
| bool show_highlight; | |
| void *priv; | |
| bool done; | |
| bool save; | |
| struct expo_theme theme; | |
| struct list_head scene_head; | |
| struct list_head str_head; | |
| struct cli_ch_state cch; | |
| }; | |
| /** | |
| * struct expo_string - a string that can be used in an expo | |
| * | |
| * @id: ID number of the string | |
| * @buf: String (contains nul terminator) | |
| * @sibling: Node to link this object to its siblings | |
| */ | |
| struct expo_string { | |
| uint id; | |
| struct abuf buf; | |
| struct list_head sibling; | |
| }; | |
| /** | |
| * struct scene - information about a scene in an expo | |
| * | |
| * A collection of text/image/menu items in an expo | |
| * | |
| * @expo: Expo this scene is part of | |
| * @name: Name of the scene (allocated) | |
| * @id: ID number of the scene | |
| * @title_id: String ID of title of the scene (allocated) | |
| * @highlight_id: ID of highlighted object, if any | |
| * @cls: cread state to use for input | |
| * @buf: Buffer for input | |
| * @entry_save: Buffer to hold vidconsole text-entry information | |
| * @sibling: Node to link this scene to its siblings | |
| * @obj_head: List of objects in the scene | |
| */ | |
| struct scene { | |
| struct expo *expo; | |
| char *name; | |
| uint id; | |
| uint title_id; | |
| uint highlight_id; | |
| struct cli_line_state cls; | |
| struct abuf buf; | |
| struct abuf entry_save; | |
| struct list_head sibling; | |
| struct list_head obj_head; | |
| }; | |
| /** | |
| * enum scene_obj_t - type of a scene object | |
| * | |
| * @SCENEOBJT_NONE: Used to indicate that the type does not matter | |
| * @SCENEOBJT_IMAGE: Image data to render | |
| * @SCENEOBJT_BOX: Rectangular box | |
| * @SCENEOBJT_TEXT: Text line to render | |
| * @SCENEOBJT_MENU: Menu containing items the user can select | |
| * @SCENEOBJT_TEXTLINE: Line of text the user can edit | |
| * @SCENEOBJT_TEXTEDIT: Simple text editor | |
| */ | |
| enum scene_obj_t { | |
| SCENEOBJT_NONE = 0, | |
| SCENEOBJT_IMAGE, | |
| SCENEOBJT_TEXT, | |
| SCENEOBJT_BOX, | |
| SCENEOBJT_TEXTEDIT, | |
| /* types from here on can be highlighted */ | |
| SCENEOBJT_MENU, | |
| SCENEOBJT_TEXTLINE, | |
| }; | |
| /** | |
| * struct scene_obj_bbox - Dimensions of an object | |
| * | |
| * @x0: x position, in pixels from left side | |
| * @y0: y position, in pixels from top | |
| * @x1: x position of right size | |
| * @y1: y position of bottom | |
| */ | |
| struct scene_obj_bbox { | |
| int x0; | |
| int y0; | |
| int x1; | |
| int y1; | |
| }; | |
| /** | |
| * struct scene_obj_offset - Offsets for drawing the object | |
| * | |
| * Stores the offset from x0, x1 at which objects are drawn | |
| * | |
| * @xofs: x offset | |
| * @yofs: y offset | |
| */ | |
| struct scene_obj_offset { | |
| int xofs; | |
| int yofs; | |
| }; | |
| /** | |
| * struct scene_obj_dims - Dimensions of the object being drawn | |
| * | |
| * Image and text objects have a dimension which can change depending on what | |
| * they contain. For images this stores the size. For text it stores the size as | |
| * rendered on the display | |
| * | |
| * @x: x dimension | |
| * @y: y dimension | |
| */ | |
| struct scene_obj_dims { | |
| int x; | |
| int y; | |
| }; | |
| /* special values for dimensions */ | |
| enum { | |
| /* width/height of the display */ | |
| SCENEOB_DISPLAY_MAX = 0x7f000000, | |
| }; | |
| /** | |
| * enum scene_obj_halign - Horizontal alignment of objects | |
| * | |
| * Objects are normally drawn on the left size of their bounding box. This | |
| * properly allows aligning on the right or having the object centred. | |
| * | |
| * @SCENEOA_LEFT: Left of object is aligned with its x coordinate | |
| * @SCENEOA_RIGHT: Right of object is aligned with x + w | |
| * @SCENEOA_CENTRE: Centre of object is aligned with centre of bounding box | |
| * @SCENEOA_TOP: Left of object is aligned with its x coordinate | |
| * @SCENEOA_BOTTOM: Right of object is aligned with x + w | |
| * | |
| * Note: It would be nice to make this a char type but Sphinx riddles: | |
| * ./include/expo.h:258: error: Cannot parse enum! | |
| * enum scene_obj_align : char { | |
| */ | |
| enum scene_obj_align { | |
| SCENEOA_LEFT, | |
| SCENEOA_RIGHT, | |
| SCENEOA_CENTRE, | |
| SCENEOA_TOP = SCENEOA_LEFT, | |
| SCENEOA_BOTTOM = SCENEOA_RIGHT, | |
| }; | |
| /** | |
| * enum scene_obj_flags_t - flags for objects | |
| * | |
| * @SCENEOF_HIDE: object should be hidden | |
| * @SCENEOF_POINT: object should be highlighted | |
| * @SCENEOF_OPEN: object should be opened (e.g. menu is opened so that an option | |
| * can be selected) | |
| * @SCENEOF_SIZE_VALID: object's size (width/height) is valid, so any adjustment | |
| * to x0/y0 should maintain the width/height of the object | |
| */ | |
| enum scene_obj_flags_t { | |
| SCENEOF_HIDE = 1 << 0, | |
| SCENEOF_POINT = 1 << 1, | |
| SCENEOF_OPEN = 1 << 2, | |
| SCENEOF_SIZE_VALID = BIT(3), | |
| }; | |
| enum { | |
| /* Maximum number of characters allowed in an line editor */ | |
| EXPO_MAX_CHARS = 250, | |
| }; | |
| /** | |
| * struct scene_obj - information about an object in a scene | |
| * | |
| * @scene: Scene that this object relates to | |
| * @name: Name of the object (allocated) | |
| * @id: ID number of the object | |
| * @type: Type of this object | |
| * @bbox: Bounding box for this object | |
| * @ofs: Offset from x0, y0 where the object is drawn | |
| * @dims: Dimensions of the text/image (may be smaller than bbox) | |
| * @horiz: Horizonal alignment | |
| * @vert: Vertical alignment | |
| * @flags: Flags for this object | |
| * @bit_length: Number of bits used for this object in CMOS RAM | |
| * @start_bit: Start bit to use for this object in CMOS RAM | |
| * @sibling: Node to link this object to its siblings | |
| */ | |
| struct scene_obj { | |
| struct scene *scene; | |
| char *name; | |
| uint id; | |
| enum scene_obj_t type; | |
| struct scene_obj_bbox bbox; | |
| struct scene_obj_offset ofs; | |
| struct scene_obj_dims dims; | |
| enum scene_obj_align horiz; | |
| enum scene_obj_align vert; | |
| u8 flags; | |
| u8 bit_length; | |
| u16 start_bit; | |
| struct list_head sibling; | |
| }; | |
| /* object can be highlighted when moving around expo */ | |
| static inline bool scene_obj_can_highlight(const struct scene_obj *obj) | |
| { | |
| return obj->type >= SCENEOBJT_MENU; | |
| } | |
| /** | |
| * struct scene_obj_img - information about an image object in a scene | |
| * | |
| * This is a rectangular image which is blitted onto the display | |
| * | |
| * @obj: Basic object information | |
| * @data: Image data in BMP format | |
| */ | |
| struct scene_obj_img { | |
| struct scene_obj obj; | |
| char *data; | |
| }; | |
| /** | |
| * struct scene_txt_generic - Generic information common to text objects | |
| * | |
| * @str_id: ID of the text string to display | |
| * @font_name: Name of font (allocated by caller) | |
| * @font_size: Nominal size of font in pixels | |
| * @lines: alist of struct vidconsole_mline with a separate record for each | |
| * line of text | |
| */ | |
| struct scene_txt_generic { | |
| uint str_id; | |
| const char *font_name; | |
| uint font_size; | |
| struct alist lines; | |
| }; | |
| /** | |
| * struct scene_obj_txt - information about a text object in a scene | |
| * | |
| * This is a single-line text object | |
| * | |
| * @obj: Basic object information | |
| * @gen: Generic information common to all objects which show text | |
| */ | |
| struct scene_obj_txt { | |
| struct scene_obj obj; | |
| struct scene_txt_generic gen; | |
| }; | |
| /** | |
| * struct scene_obj_menu - information about a menu object in a scene | |
| * | |
| * A menu has a number of items which can be selected by the user | |
| * | |
| * It also has: | |
| * | |
| * - a text/image object (@pointer_id) which points to the current item | |
| * (@cur_item_id) | |
| * | |
| * - a preview object which shows an image related to the current item | |
| * | |
| * @obj: Basic object information | |
| * @title_id: ID of the title text, or 0 if none | |
| * @cur_item_id: ID of the current menu item, or 0 if none | |
| * @pointer_id: ID of the object pointing to the current selection | |
| * @item_head: List of items in the menu | |
| */ | |
| struct scene_obj_menu { | |
| struct scene_obj obj; | |
| uint title_id; | |
| uint cur_item_id; | |
| uint pointer_id; | |
| struct list_head item_head; | |
| }; | |
| /** | |
| * enum scene_menuitem_flags_t - flags for menu items | |
| * | |
| * @SCENEMIF_GAP_BEFORE: Add a gap before this item | |
| */ | |
| enum scene_menuitem_flags_t { | |
| SCENEMIF_GAP_BEFORE = 1 << 0, | |
| }; | |
| /** | |
| * struct scene_menitem - a menu item in a menu | |
| * | |
| * A menu item has: | |
| * | |
| * - text object holding the name (short) and description (can be longer) | |
| * - a text object holding the keypress | |
| * | |
| * @name: Name of the item (this is allocated by this call) | |
| * @id: ID number of the object | |
| * @key_id: ID of text object to use as the keypress to show | |
| * @label_id: ID of text object to use as the label text | |
| * @desc_id: ID of text object to use as the description text | |
| * @preview_id: ID of the preview object, or 0 if none | |
| * @flags: Flags for this item | |
| * @value: Value for this item, or INT_MAX to use sequence | |
| * @sibling: Node to link this item to its siblings | |
| */ | |
| struct scene_menitem { | |
| char *name; | |
| uint id; | |
| uint key_id; | |
| uint label_id; | |
| uint desc_id; | |
| uint preview_id; | |
| uint flags; | |
| int value; | |
| struct list_head sibling; | |
| }; | |
| /** | |
| * struct scene_obj_textline - information about a textline in a scene | |
| * | |
| * A textline has a prompt and a line of editable text | |
| * | |
| * @obj: Basic object information | |
| * @label_id: ID of the label text, or 0 if none | |
| * @edit_id: ID of the editable text | |
| * @max_chars: Maximum number of characters allowed | |
| * @buf: Text buffer containing current text | |
| * @pos: Cursor position | |
| */ | |
| struct scene_obj_textline { | |
| struct scene_obj obj; | |
| uint label_id; | |
| uint edit_id; | |
| uint max_chars; | |
| struct abuf buf; | |
| uint pos; | |
| }; | |
| /** | |
| * struct scene_obj_box - information about a box in a scene | |
| * | |
| * A box surrounds a part of the screen with a border | |
| * | |
| * @obj: Basic object information | |
| * @width: Line-width in pixels | |
| */ | |
| struct scene_obj_box { | |
| struct scene_obj obj; | |
| uint width; | |
| }; | |
| /** | |
| * struct scene_obj_txtedit - information about a box in a scene | |
| * | |
| * A text editor which allows users to edit a small text file | |
| * | |
| * @obj: Basic object information | |
| * @gen: Generic information common to all objects which show text | |
| * @buf: Text buffer containing current text | |
| */ | |
| struct scene_obj_txtedit { | |
| struct scene_obj obj; | |
| struct scene_txt_generic gen; | |
| struct abuf buf; | |
| }; | |
| /** | |
| * struct expo_arrange_info - Information used when arranging a scene | |
| * | |
| * @label_width: Maximum width of labels in scene | |
| */ | |
| struct expo_arrange_info { | |
| int label_width; | |
| }; | |
| /** | |
| * expo_new() - create a new expo | |
| * | |
| * Allocates a new expo | |
| * | |
| * @name: Name of expo (this is allocated by this call) | |
| * @priv: Private data for the controller | |
| * @expp: Returns a pointer to the new expo on success | |
| * Returns: 0 if OK, -ENOMEM if out of memory | |
| */ | |
| int expo_new(const char *name, void *priv, struct expo **expp); | |
| /** | |
| * expo_destroy() - Destroy an expo and free all its memory | |
| * | |
| * @exp: Expo to destroy | |
| */ | |
| void expo_destroy(struct expo *exp); | |
| /** | |
| * expo_set_dynamic_start() - Set the start of the 'dynamic' IDs | |
| * | |
| * It is common for a set of 'static' IDs to be used to refer to objects in the | |
| * expo. These typically use an enum so that they are defined in sequential | |
| * order. | |
| * | |
| * Dynamic IDs (for objects not in the enum) are intended to be used for | |
| * objects to which the code does not need to refer. These are ideally located | |
| * above the static IDs. | |
| * | |
| * Use this function to set the start of the dynamic range, making sure that the | |
| * value is higher than all the statically allocated IDs. | |
| * | |
| * @exp: Expo to update | |
| * @dyn_start: Start ID that expo should use for dynamic allocation | |
| */ | |
| void expo_set_dynamic_start(struct expo *exp, uint dyn_start); | |
| /** | |
| * expo_str() - add a new string to an expo | |
| * | |
| * @exp: Expo to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @str: Pointer to text to display (allocated by caller) | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int expo_str(struct expo *exp, const char *name, uint id, const char *str); | |
| /** | |
| * expo_get_str() - Get a string by ID | |
| * | |
| * @exp: Expo to use | |
| * @id: String ID to look up | |
| * @returns string, or NULL if not found | |
| */ | |
| const char *expo_get_str(struct expo *exp, uint id); | |
| /** | |
| * expo_edit_str() - Make a string writeable | |
| * | |
| * This allows a string to be updated under the control of the caller. The | |
| * buffer must remain valid while the expo is active. | |
| * | |
| * @exp: Expo to use | |
| * @id: String ID to look up | |
| * @orig: If non-NULL, returns the original buffer, which can be used by the | |
| * caller. It is no-longer used by expo so must be uninited by the caller. | |
| * It contains a snapshot of the string contents | |
| * @copyp: Returns a pointer to the new, writeable buffer | |
| * Return: 0 if OK, -ENOENT if the id was not found, -ENOMEM if out of memory | |
| */ | |
| int expo_edit_str(struct expo *exp, uint id, struct abuf *orig, | |
| struct abuf **copyp); | |
| /** | |
| * expo_set_display() - set the display to use for a expo | |
| * | |
| * @exp: Expo to update | |
| * @dev: Display to use (`UCLASS_VIDEO`), NULL to use text mode | |
| * Returns: 0 (always) | |
| */ | |
| int expo_set_display(struct expo *exp, struct udevice *dev); | |
| /** | |
| * expo_calc_dims() - Calculate the dimensions of the objects | |
| * | |
| * Updates the width and height of all objects based on their contents | |
| * | |
| * @exp: Expo to update | |
| * Returns 0 if OK, -ENOTSUPP if there is no graphical console | |
| */ | |
| int expo_calc_dims(struct expo *exp); | |
| /** | |
| * expo_set_scene_id() - Set the current scene ID | |
| * | |
| * @exp: Expo to update | |
| * @scene_id: New scene ID to use (0 to select no scene) | |
| * Returns: 0 if OK, -ENOENT if there is no scene with that ID | |
| */ | |
| int expo_set_scene_id(struct expo *exp, uint scene_id); | |
| /** | |
| * expo_first_scene_id() - Get the ID of the first scene | |
| * | |
| * @exp: Expo to check | |
| * Returns: Scene ID of first scene, or -ENOENT if there are no scenes | |
| */ | |
| int expo_first_scene_id(struct expo *exp); | |
| /** | |
| * expo_render() - render the expo on the display / console | |
| * | |
| * @exp: Expo to render | |
| * | |
| * Returns: 0 if OK, -ECHILD if there is no current scene, -ENOENT if the | |
| * current scene is not found, other error if something else goes wrong | |
| */ | |
| int expo_render(struct expo *exp); | |
| /** | |
| * expo_set_text_mode() - Controls whether the expo renders in text mode | |
| * | |
| * @exp: Expo to update | |
| * @text_mode: true to use text mode, false to use the console | |
| */ | |
| void expo_set_text_mode(struct expo *exp, bool text_mode); | |
| /** | |
| * scene_new() - create a new scene in a expo | |
| * | |
| * The scene is given the ID @id which must be unique across all scenes, objects | |
| * and items. The expo's @next_id is updated to at least @id + 1 | |
| * | |
| * @exp: Expo to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new scene (0 to allocate one) | |
| * @scnp: Returns a pointer to the new scene on success | |
| * Returns: ID number for the scene (typically @id), or -ve on error | |
| */ | |
| int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp); | |
| /** | |
| * expo_lookup_scene_id() - Look up a scene by ID | |
| * | |
| * @exp: Expo to check | |
| * @scene_id: Scene ID to look up | |
| * @returns pointer to scene if found, else NULL | |
| */ | |
| struct scene *expo_lookup_scene_id(struct expo *exp, uint scene_id); | |
| /** | |
| * scene_highlight_first() - Highlight the first item in a scene | |
| * | |
| * This highlights the first item, so that the user can see that it is pointed | |
| * to | |
| * | |
| * @scn: Scene to update | |
| */ | |
| void scene_highlight_first(struct scene *scn); | |
| /** | |
| * scene_set_highlight_id() - Set the object which is highlighted | |
| * | |
| * Sets a new object to highlight in the scene | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to highlight | |
| */ | |
| void scene_set_highlight_id(struct scene *scn, uint id); | |
| /** | |
| * scene_set_open() - Set whether an item is open or not | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @open: true to open the object, false to close it | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_set_open(struct scene *scn, uint id, bool open); | |
| /** | |
| * scene_obj_count() - Count the number of objects in a scene | |
| * | |
| * @scn: Scene to check | |
| * Returns: number of objects in the scene, 0 if none | |
| */ | |
| int scene_obj_count(struct scene *scn); | |
| /** | |
| * scene_img() - add a new image to a scene | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @data: Pointer to image data | |
| * @imgp: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_img(struct scene *scn, const char *name, uint id, char *data, | |
| struct scene_obj_img **imgp); | |
| /** | |
| * scene_txt() - add a new text object to a scene | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @str_id: ID of the string to use | |
| * @txtp: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_txt(struct scene *scn, const char *name, uint id, uint str_id, | |
| struct scene_obj_txt **txtp); | |
| /** | |
| * scene_txt_str() - add a new string to expo and text object to a scene | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @str_id: ID of the string to use | |
| * @str: Pointer to text to display (allocated by caller) | |
| * @txtp: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id, | |
| const char *str, struct scene_obj_txt **txtp); | |
| /** | |
| * scene_menu() - create a menu | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @menup: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_menu(struct scene *scn, const char *name, uint id, | |
| struct scene_obj_menu **menup); | |
| /** | |
| * scene_textline() - create a textline | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @max_chars: Maximum length of the textline in characters | |
| * @tlinep: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_textline(struct scene *scn, const char *name, uint id, uint max_chars, | |
| struct scene_obj_textline **tlinep); | |
| /** | |
| * scene_box() - create a box | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @width: Line-width in pixels | |
| * @boxp: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_box(struct scene *scn, const char *name, uint id, uint width, | |
| struct scene_obj_box **boxp); | |
| /** | |
| * scene_texted() - create a text editor | |
| * | |
| * @scn: Scene to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @strid: ID of the string to edit | |
| * @teditp: If non-NULL, returns the new object | |
| * Returns: ID number for the object (typically @id), or -ve on error | |
| */ | |
| int scene_texted(struct scene *scn, const char *name, uint id, uint strid, | |
| struct scene_obj_txtedit **teditp); | |
| /** | |
| * scene_txt_set_font() - Set the font for an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @font_name: Font name to use (allocated by caller) | |
| * @font_size: Font size to use (nominal height in pixels) | |
| */ | |
| int scene_txt_set_font(struct scene *scn, uint id, const char *font_name, | |
| uint font_size); | |
| /** | |
| * scene_txted_set_font() - Set the font for an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @font_name: Font name to use (allocated by caller) | |
| * @font_size: Font size to use (nominal height in pixels) | |
| */ | |
| int scene_txted_set_font(struct scene *scn, uint id, const char *font_name, | |
| uint font_size); | |
| /** | |
| * scene_obj_set_pos() - Set the postion of an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @x: x position, in pixels from left side | |
| * @y: y position, in pixels from top | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_pos(struct scene *scn, uint id, int x, int y); | |
| /** | |
| * scene_obj_set_size() - Set the size of an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @w: width in pixels | |
| * @h: height in pixels | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_size(struct scene *scn, uint id, int w, int h); | |
| /** | |
| * scene_obj_set_width() - Set the width of an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @w: width in pixels | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_width(struct scene *scn, uint id, int w); | |
| /** | |
| * scene_obj_set_bbox() - Set the bounding box of an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @x0: x position, in pixels from left side | |
| * @y0: y position, in pixels from top | |
| * @x1: ending x position (right side) | |
| * @y1: ending y position (botton side) | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_bbox(struct scene *scn, uint id, int x0, int y0, int x1, | |
| int y1); | |
| /** | |
| * scene_obj_set_halign() - Set the horizontal alignment of an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @aln: Horizontal alignment to use | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_halign(struct scene *scn, uint id, enum scene_obj_align aln); | |
| /** | |
| * scene_obj_set_valign() - Set the vertical alignment of an object | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @aln: Vertical alignment to use | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_valign(struct scene *scn, uint id, enum scene_obj_align aln); | |
| /** | |
| * scene_obj_set_hide() - Set whether an object is hidden | |
| * | |
| * The update happens when the expo is next rendered. | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of object to update | |
| * @hide: true to hide the object, false to show it | |
| * Returns: 0 if OK, -ENOENT if @id is invalid | |
| */ | |
| int scene_obj_set_hide(struct scene *scn, uint id, bool hide); | |
| /** | |
| * scene_menu_set_title() - Set the title of a menu | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of menu object to update | |
| * @title_id: ID of text object to use as the title | |
| * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @title_id is invalid | |
| */ | |
| int scene_menu_set_title(struct scene *scn, uint id, uint title_id); | |
| /** | |
| * scene_menu_set_pointer() - Set the item pointer for a menu | |
| * | |
| * This is a visual indicator of the current item, typically a ">" character | |
| * which sits next to the current item and moves when the user presses the | |
| * up/down arrow keys | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of menu object to update | |
| * @cur_item_id: ID of text or image object to use as a pointer to the current | |
| * item | |
| * Returns: 0 if OK, -ENOENT if @id is invalid, -EINVAL if @cur_item_id is invalid | |
| */ | |
| int scene_menu_set_pointer(struct scene *scn, uint id, uint cur_item_id); | |
| /** | |
| * scene_menu_select_item() - move the pointer/highlight to an item | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of menu object to update | |
| * @sel_id: ID of the menuitem to select | |
| * Return 0 on success, -ENOENT if there was no such item | |
| */ | |
| int scene_menu_select_item(struct scene *scn, uint id, uint sel_id); | |
| /** | |
| * scene_menu_get_cur_item() - get the currently pointed-to item | |
| * | |
| * @scn: Scene to update | |
| * @id: ID of menu object to update | |
| * Return ID of the current item the menu is pointing to, -ENOENT if @id is not | |
| * valid, 0 if no item is pointed to | |
| */ | |
| int scene_menu_get_cur_item(struct scene *scn, uint id); | |
| /** | |
| * scene_obj_get_hw() - Get width and height of an object in a scene | |
| * | |
| * @scn: Scene to check | |
| * @id: ID of menu object to check | |
| * @widthp: If non-NULL, returns width of object in pixels | |
| * Returns: Height of object in pixels | |
| */ | |
| int scene_obj_get_hw(struct scene *scn, uint id, int *widthp); | |
| /** | |
| * scene_menuitem() - Add an item to a menu | |
| * | |
| * @scn: Scene to update | |
| * @menu_id: ID of menu object to update | |
| * @name: Name to use (this is allocated by this call) | |
| * @id: ID to use for the new object (0 to allocate one) | |
| * @key_id: ID of text object to use as the keypress to show | |
| * @label_id: ID of text object to use as the label text | |
| * @desc_id: ID of text object to use as the description text | |
| * @preview_id: ID of object to use as the preview (text or image) | |
| * @flags: Flags for this item (enum scene_menuitem_flags_t) | |
| * @itemp: If non-NULL, returns the new object | |
| * Returns: ID number for the item (typically @id), or -ve on error | |
| */ | |
| int scene_menuitem(struct scene *scn, uint menu_id, const char *name, uint id, | |
| uint key_id, uint label_id, uint desc_id, uint preview_id, | |
| uint flags, struct scene_menitem **itemp); | |
| /** | |
| * scene_arrange() - Arrange the scene to deal with object sizes | |
| * | |
| * Updates any menus in the scene so that their objects are in the right place. | |
| * | |
| * @scn: Scene to arrange | |
| * Returns: 0 if OK, -ve on error | |
| */ | |
| int scene_arrange(struct scene *scn); | |
| /** | |
| * expo_send_key() - set a keypress to the expo | |
| * | |
| * @exp: Expo to receive the key | |
| * @key: Key to send (ASCII or enum bootmenu_key) | |
| * Returns: 0 if OK, -ECHILD if there is no current scene | |
| */ | |
| int expo_send_key(struct expo *exp, int key); | |
| /** | |
| * expo_action_get() - read user input from the expo | |
| * | |
| * @exp: Expo to check | |
| * @act: Returns action | |
| * Returns: 0 if OK, -EAGAIN if there was no action to return | |
| */ | |
| int expo_action_get(struct expo *exp, struct expo_action *act); | |
| /** | |
| * expo_apply_theme() - Apply a theme to an expo | |
| * | |
| * @exp: Expo to update | |
| * @node: Node containing the theme | |
| */ | |
| int expo_apply_theme(struct expo *exp, ofnode node); | |
| /** | |
| * expo_build() - Build an expo from an FDT description | |
| * | |
| * Build a complete expo from a description in the provided devicetree. | |
| * | |
| * See doc/develop/expo.rst for a description of the format | |
| * | |
| * @root: Root node for expo description | |
| * @expp: Returns the new expo | |
| * Returns: 0 if OK, -ENOMEM if out of memory, -EINVAL if there is a format | |
| * error, -ENOENT if there is a references to a non-existent string | |
| */ | |
| int expo_build(ofnode root, struct expo **expp); | |
| /** | |
| * cb_expo_build() - Build an expo for coreboot CMOS RAM | |
| * | |
| * @expp: Returns the expo created | |
| * Return: 0 if OK, -ve on error | |
| */ | |
| int cb_expo_build(struct expo **expp); | |
| /** | |
| * expo_poll() - see if the user takes an action | |
| * | |
| * This checks for a keypress. If there is one, it is processed and the | |
| * resulting action returned, if any. | |
| * | |
| * Note that expo_render() should normally be called immediately before this | |
| * function so that the user can see the latest state. | |
| * | |
| * @exp: Expo to poll | |
| * @act: Returns action on success | |
| * Return: 0 if an action was obtained, -EAGAIN if not, other error if something | |
| * went wrong | |
| */ | |
| int expo_poll(struct expo *exp, struct expo_action *act); | |
| #endif /*__EXPO_H */ |