| // SPDX-License-Identifier: GPL-2.0+ | |
| /* | |
| * Copyright (c) 2013 Google, Inc | |
| */ | |
| #include <errno.h> | |
| #include <unistd.h> | |
| #include <stdbool.h> | |
| #include <sysreset.h> | |
| #include <linux/input.h> | |
| #include <SDL2/SDL.h> | |
| #include <asm/state.h> | |
| /** | |
| * struct buf_info - a data buffer holding audio data | |
| * | |
| * @pos: Current position playing in audio buffer | |
| * @size: Size of data in audio buffer (0=empty) | |
| * @alloced: Allocated size of audio buffer (max size it can hold) | |
| * @data: Audio data | |
| */ | |
| struct buf_info { | |
| uint pos; | |
| uint size; | |
| uint alloced; | |
| uint8_t *data; | |
| }; | |
| /** | |
| * struct sdl_info - Information about our use of the SDL library | |
| * | |
| * @width: Width of simulated LCD display | |
| * @height: Height of simulated LCD display | |
| * @vis_width: Visible width (may be larger to allow for scaling up) | |
| * @vis_height: Visible height (may be larger to allow for scaling up) | |
| * @depth: Depth of the display in bits per pixel (16 or 32) | |
| * @pitch: Number of bytes per line of the display | |
| * @sample_rate: Current sample rate for audio | |
| * @audio_active: true if audio can be used | |
| * @inited: true if this module is initialised | |
| * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1) | |
| * @buf: The two available audio buffers. SDL can be reading from one while we | |
| * are setting up the next | |
| * @running: true if audio is running | |
| * @stopping: true if audio will stop once it runs out of data | |
| * @texture: SDL texture to use for U-Boot display contents | |
| * @renderer: SDL renderer to use | |
| * @screen: SDL window to use | |
| * @src_depth: Number of bits per pixel in the source frame buffer (that we read | |
| * from and render to SDL) | |
| */ | |
| static struct sdl_info { | |
| int width; | |
| int height; | |
| int vis_width; | |
| int vis_height; | |
| int depth; | |
| int pitch; | |
| uint sample_rate; | |
| bool audio_active; | |
| bool inited; | |
| int cur_buf; | |
| struct buf_info buf[2]; | |
| bool running; | |
| bool stopping; | |
| SDL_Texture *texture; | |
| SDL_Renderer *renderer; | |
| SDL_Window *screen; | |
| int src_depth; | |
| } sdl; | |
| static void sandbox_sdl_poll_events(void) | |
| { | |
| /* | |
| * We don't want to include cpu_func.h in this file since it uses | |
| * system headers. So add a declation here. | |
| */ | |
| extern void reset_cpu(void); | |
| SDL_Event event; | |
| while (SDL_PollEvent(&event)) { | |
| switch (event.type) { | |
| case SDL_QUIT: | |
| puts("LCD window closed - quitting\n"); | |
| sysreset_walk(SYSRESET_POWER_OFF); | |
| break; | |
| } | |
| } | |
| } | |
| static int sandbox_sdl_ensure_init(void) | |
| { | |
| if (!sdl.inited) { | |
| if (SDL_Init(0) < 0) { | |
| printf("Unable to initialise SDL: %s\n", | |
| SDL_GetError()); | |
| return -EIO; | |
| } | |
| atexit(SDL_Quit); | |
| sdl.inited = true; | |
| } | |
| return 0; | |
| } | |
| int sandbox_sdl_remove_display(void) | |
| { | |
| if (!sdl.renderer) { | |
| printf("SDL renderer does not exist\n"); | |
| return -ENOENT; | |
| } | |
| SDL_DestroyTexture(sdl.texture); | |
| SDL_DestroyRenderer(sdl.renderer); | |
| SDL_DestroyWindow(sdl.screen); | |
| sdl.texture = NULL; | |
| sdl.renderer = NULL; | |
| sdl.screen = NULL; | |
| return 0; | |
| } | |
| int sandbox_sdl_init_display(int width, int height, int log2_bpp, | |
| bool double_size) | |
| { | |
| struct sandbox_state *state = state_get_current(); | |
| int err; | |
| if (!width || !state->show_lcd) | |
| return 0; | |
| err = sandbox_sdl_ensure_init(); | |
| if (err) | |
| return err; | |
| if (sdl.renderer) | |
| sandbox_sdl_remove_display(); | |
| if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { | |
| printf("Unable to initialise SDL LCD: %s\n", SDL_GetError()); | |
| return -EPERM; | |
| } | |
| sdl.width = width; | |
| sdl.height = height; | |
| if (double_size) { | |
| sdl.vis_width = sdl.width * 2; | |
| sdl.vis_height = sdl.height * 2; | |
| } else { | |
| sdl.vis_width = sdl.width; | |
| sdl.vis_height = sdl.height; | |
| } | |
| if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1")) | |
| printf("Unable to init hinting: %s", SDL_GetError()); | |
| sdl.src_depth = 1 << log2_bpp; | |
| if (log2_bpp != 4 && log2_bpp != 5) | |
| log2_bpp = 5; | |
| sdl.depth = 1 << log2_bpp; | |
| sdl.pitch = sdl.width * sdl.depth / 8; | |
| sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED, | |
| SDL_WINDOWPOS_UNDEFINED, sdl.vis_width, | |
| sdl.vis_height, SDL_WINDOW_RESIZABLE); | |
| if (!sdl.screen) { | |
| printf("Unable to initialise SDL screen: %s\n", | |
| SDL_GetError()); | |
| return -EIO; | |
| } | |
| sdl.renderer = SDL_CreateRenderer(sdl.screen, -1, | |
| SDL_RENDERER_ACCELERATED | | |
| SDL_RENDERER_PRESENTVSYNC); | |
| if (!sdl.renderer) { | |
| printf("Unable to initialise SDL renderer: %s\n", | |
| SDL_GetError()); | |
| return -EIO; | |
| } | |
| sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ? | |
| SDL_PIXELFORMAT_RGB565 : | |
| SDL_PIXELFORMAT_RGB888, | |
| SDL_TEXTUREACCESS_STREAMING, | |
| width, height); | |
| if (!sdl.texture) { | |
| printf("Unable to initialise SDL texture: %s\n", | |
| SDL_GetError()); | |
| return -EBADF; | |
| } | |
| sandbox_sdl_poll_events(); | |
| return 0; | |
| } | |
| static int copy_to_texture(void *lcd_base) | |
| { | |
| char *dest; | |
| int pitch, x, y; | |
| int src_pitch; | |
| void *pixels; | |
| char *src; | |
| int ret; | |
| if (sdl.src_depth == sdl.depth) { | |
| SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch); | |
| return 0; | |
| } | |
| /* | |
| * We only support copying from an 8bpp to a 32bpp texture since the | |
| * other cases are supported directly by the texture. | |
| */ | |
| if (sdl.depth != 32 && sdl.src_depth != 8) { | |
| printf("Need depth 32bpp for copy\n"); | |
| return -EINVAL; | |
| } | |
| ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch); | |
| if (ret) { | |
| printf("SDL lock %d: %s\n", ret, SDL_GetError()); | |
| return ret; | |
| } | |
| /* Copy the pixels one by one */ | |
| src_pitch = sdl.width * sdl.src_depth / 8; | |
| for (y = 0; y < sdl.height; y++) { | |
| char val; | |
| dest = pixels + y * pitch; | |
| src = lcd_base + src_pitch * y; | |
| for (x = 0; x < sdl.width; x++, dest += 4) { | |
| val = *src++; | |
| dest[0] = val; | |
| dest[1] = val; | |
| dest[2] = val; | |
| dest[3] = 0; | |
| } | |
| } | |
| SDL_UnlockTexture(sdl.texture); | |
| return 0; | |
| } | |
| int sandbox_sdl_sync(void *lcd_base) | |
| { | |
| struct SDL_Rect rect; | |
| int ret; | |
| if (!sdl.texture) | |
| return 0; | |
| SDL_RenderClear(sdl.renderer); | |
| ret = copy_to_texture(lcd_base); | |
| if (ret) { | |
| printf("copy_to_texture: %d: %s\n", ret, SDL_GetError()); | |
| return -EIO; | |
| } | |
| ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL); | |
| if (ret) { | |
| printf("SDL copy %d: %s\n", ret, SDL_GetError()); | |
| return -EIO; | |
| } | |
| /* | |
| * On some machines this does not appear. Draw an empty rectangle which | |
| * seems to fix that. | |
| */ | |
| rect.x = 0; | |
| rect.y = 0; | |
| rect.w = 0; | |
| rect.h = 0; | |
| SDL_RenderDrawRect(sdl.renderer, &rect); | |
| SDL_RenderPresent(sdl.renderer); | |
| sandbox_sdl_poll_events(); | |
| return 0; | |
| } | |
| static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = { | |
| [SDL_SCANCODE_ESCAPE] = KEY_ESC, | |
| [SDL_SCANCODE_1] = KEY_1, | |
| [SDL_SCANCODE_2] = KEY_2, | |
| [SDL_SCANCODE_3] = KEY_3, | |
| [SDL_SCANCODE_4] = KEY_4, | |
| [SDL_SCANCODE_5] = KEY_5, | |
| [SDL_SCANCODE_6] = KEY_6, | |
| [SDL_SCANCODE_7] = KEY_7, | |
| [SDL_SCANCODE_8] = KEY_8, | |
| [SDL_SCANCODE_9] = KEY_9, | |
| [SDL_SCANCODE_0] = KEY_0, | |
| [SDL_SCANCODE_MINUS] = KEY_MINUS, | |
| [SDL_SCANCODE_EQUALS] = KEY_EQUAL, | |
| [SDL_SCANCODE_BACKSPACE] = KEY_BACKSPACE, | |
| [SDL_SCANCODE_TAB] = KEY_TAB, | |
| [SDL_SCANCODE_Q] = KEY_Q, | |
| [SDL_SCANCODE_W] = KEY_W, | |
| [SDL_SCANCODE_E] = KEY_E, | |
| [SDL_SCANCODE_R] = KEY_R, | |
| [SDL_SCANCODE_T] = KEY_T, | |
| [SDL_SCANCODE_Y] = KEY_Y, | |
| [SDL_SCANCODE_U] = KEY_U, | |
| [SDL_SCANCODE_I] = KEY_I, | |
| [SDL_SCANCODE_O] = KEY_O, | |
| [SDL_SCANCODE_P] = KEY_P, | |
| [SDL_SCANCODE_LEFTBRACKET] = KEY_LEFTBRACE, | |
| [SDL_SCANCODE_RIGHTBRACKET] = KEY_RIGHTBRACE, | |
| [SDL_SCANCODE_RETURN] = KEY_ENTER, | |
| [SDL_SCANCODE_LCTRL] = KEY_LEFTCTRL, | |
| [SDL_SCANCODE_A] = KEY_A, | |
| [SDL_SCANCODE_S] = KEY_S, | |
| [SDL_SCANCODE_D] = KEY_D, | |
| [SDL_SCANCODE_F] = KEY_F, | |
| [SDL_SCANCODE_G] = KEY_G, | |
| [SDL_SCANCODE_H] = KEY_H, | |
| [SDL_SCANCODE_J] = KEY_J, | |
| [SDL_SCANCODE_K] = KEY_K, | |
| [SDL_SCANCODE_L] = KEY_L, | |
| [SDL_SCANCODE_SEMICOLON] = KEY_SEMICOLON, | |
| [SDL_SCANCODE_APOSTROPHE] = KEY_APOSTROPHE, | |
| [SDL_SCANCODE_GRAVE] = KEY_GRAVE, | |
| [SDL_SCANCODE_LSHIFT] = KEY_LEFTSHIFT, | |
| [SDL_SCANCODE_BACKSLASH] = KEY_BACKSLASH, | |
| [SDL_SCANCODE_Z] = KEY_Z, | |
| [SDL_SCANCODE_X] = KEY_X, | |
| [SDL_SCANCODE_C] = KEY_C, | |
| [SDL_SCANCODE_V] = KEY_V, | |
| [SDL_SCANCODE_B] = KEY_B, | |
| [SDL_SCANCODE_N] = KEY_N, | |
| [SDL_SCANCODE_M] = KEY_M, | |
| [SDL_SCANCODE_COMMA] = KEY_COMMA, | |
| [SDL_SCANCODE_PERIOD] = KEY_DOT, | |
| [SDL_SCANCODE_SLASH] = KEY_SLASH, | |
| [SDL_SCANCODE_RSHIFT] = KEY_RIGHTSHIFT, | |
| [SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK, | |
| [SDL_SCANCODE_LALT] = KEY_LEFTALT, | |
| [SDL_SCANCODE_SPACE] = KEY_SPACE, | |
| [SDL_SCANCODE_CAPSLOCK] = KEY_CAPSLOCK, | |
| [SDL_SCANCODE_F1] = KEY_F1, | |
| [SDL_SCANCODE_F2] = KEY_F2, | |
| [SDL_SCANCODE_F3] = KEY_F3, | |
| [SDL_SCANCODE_F4] = KEY_F4, | |
| [SDL_SCANCODE_F5] = KEY_F5, | |
| [SDL_SCANCODE_F6] = KEY_F6, | |
| [SDL_SCANCODE_F7] = KEY_F7, | |
| [SDL_SCANCODE_F8] = KEY_F8, | |
| [SDL_SCANCODE_F9] = KEY_F9, | |
| [SDL_SCANCODE_F10] = KEY_F10, | |
| [SDL_SCANCODE_NUMLOCKCLEAR] = KEY_NUMLOCK, | |
| [SDL_SCANCODE_SCROLLLOCK] = KEY_SCROLLLOCK, | |
| [SDL_SCANCODE_KP_7] = KEY_KP7, | |
| [SDL_SCANCODE_KP_8] = KEY_KP8, | |
| [SDL_SCANCODE_KP_9] = KEY_KP9, | |
| [SDL_SCANCODE_KP_MINUS] = KEY_KPMINUS, | |
| [SDL_SCANCODE_KP_4] = KEY_KP4, | |
| [SDL_SCANCODE_KP_5] = KEY_KP5, | |
| [SDL_SCANCODE_KP_6] = KEY_KP6, | |
| [SDL_SCANCODE_KP_PLUS] = KEY_KPPLUS, | |
| [SDL_SCANCODE_KP_1] = KEY_KP1, | |
| [SDL_SCANCODE_KP_2] = KEY_KP2, | |
| [SDL_SCANCODE_KP_3] = KEY_KP3, | |
| [SDL_SCANCODE_KP_0] = KEY_KP0, | |
| [SDL_SCANCODE_KP_PERIOD] = KEY_KPDOT, | |
| /* key 84 does not exist linux_input.h */ | |
| [SDL_SCANCODE_LANG5] = KEY_ZENKAKUHANKAKU, | |
| [SDL_SCANCODE_NONUSBACKSLASH] = KEY_102ND, | |
| [SDL_SCANCODE_F11] = KEY_F11, | |
| [SDL_SCANCODE_F12] = KEY_F12, | |
| [SDL_SCANCODE_INTERNATIONAL1] = KEY_RO, | |
| [SDL_SCANCODE_LANG3] = KEY_KATAKANA, | |
| [SDL_SCANCODE_LANG4] = KEY_HIRAGANA, | |
| [SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN, | |
| [SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA, | |
| [SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN, | |
| /* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */ | |
| [SDL_SCANCODE_KP_ENTER] = KEY_KPENTER, | |
| [SDL_SCANCODE_RCTRL] = KEY_RIGHTCTRL, | |
| [SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH, | |
| [SDL_SCANCODE_SYSREQ] = KEY_SYSRQ, | |
| [SDL_SCANCODE_RALT] = KEY_RIGHTALT, | |
| /* KEY_LINEFEED */ | |
| [SDL_SCANCODE_HOME] = KEY_HOME, | |
| [SDL_SCANCODE_UP] = KEY_UP, | |
| [SDL_SCANCODE_PAGEUP] = KEY_PAGEUP, | |
| [SDL_SCANCODE_LEFT] = KEY_LEFT, | |
| [SDL_SCANCODE_RIGHT] = KEY_RIGHT, | |
| [SDL_SCANCODE_END] = KEY_END, | |
| [SDL_SCANCODE_DOWN] = KEY_DOWN, | |
| [SDL_SCANCODE_PAGEDOWN] = KEY_PAGEDOWN, | |
| [SDL_SCANCODE_INSERT] = KEY_INSERT, | |
| [SDL_SCANCODE_DELETE] = KEY_DELETE, | |
| /* KEY_MACRO */ | |
| [SDL_SCANCODE_MUTE] = KEY_MUTE, | |
| [SDL_SCANCODE_VOLUMEDOWN] = KEY_VOLUMEDOWN, | |
| [SDL_SCANCODE_VOLUMEUP] = KEY_VOLUMEUP, | |
| [SDL_SCANCODE_POWER] = KEY_POWER, | |
| [SDL_SCANCODE_KP_EQUALS] = KEY_KPEQUAL, | |
| [SDL_SCANCODE_KP_PLUSMINUS] = KEY_KPPLUSMINUS, | |
| [SDL_SCANCODE_PAUSE] = KEY_PAUSE, | |
| /* KEY_SCALE */ | |
| [SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA, | |
| [SDL_SCANCODE_LANG1] = KEY_HANGUEL, | |
| [SDL_SCANCODE_LANG2] = KEY_HANJA, | |
| [SDL_SCANCODE_INTERNATIONAL3] = KEY_YEN, | |
| [SDL_SCANCODE_LGUI] = KEY_LEFTMETA, | |
| [SDL_SCANCODE_RGUI] = KEY_RIGHTMETA, | |
| [SDL_SCANCODE_APPLICATION] = KEY_COMPOSE, | |
| }; | |
| int sandbox_sdl_scan_keys(int key[], int max_keys) | |
| { | |
| const Uint8 *keystate; | |
| int num_keys; | |
| int i, count; | |
| sandbox_sdl_poll_events(); | |
| keystate = SDL_GetKeyboardState(&num_keys); | |
| for (i = count = 0; i < num_keys; i++) { | |
| if (count < max_keys && keystate[i]) { | |
| int keycode = sdl_to_keycode[i]; | |
| if (keycode) | |
| key[count++] = keycode; | |
| } | |
| } | |
| return count; | |
| } | |
| int sandbox_sdl_key_pressed(int keycode) | |
| { | |
| int key[8]; /* allow up to 8 keys to be pressed at once */ | |
| int count; | |
| int i; | |
| count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0])); | |
| for (i = 0; i < count; i++) { | |
| if (key[i] == keycode) | |
| return 0; | |
| } | |
| return -ENOENT; | |
| } | |
| void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len) | |
| { | |
| struct buf_info *buf; | |
| int avail; | |
| int i; | |
| for (i = 0; i < 2; i++) { | |
| buf = &sdl.buf[sdl.cur_buf]; | |
| avail = buf->size - buf->pos; | |
| if (avail <= 0) { | |
| sdl.cur_buf = 1 - sdl.cur_buf; | |
| continue; | |
| } | |
| if (avail > len) | |
| avail = len; | |
| memcpy(stream, buf->data + buf->pos, avail); | |
| stream += avail; | |
| buf->pos += avail; | |
| len -= avail; | |
| /* Move to next buffer if we are at the end */ | |
| if (buf->pos == buf->size) | |
| buf->size = 0; | |
| else | |
| break; | |
| } | |
| memset(stream, 0, len); | |
| sdl.stopping = !!len; | |
| } | |
| int sandbox_sdl_sound_init(int rate, int channels) | |
| { | |
| SDL_AudioSpec wanted, have; | |
| int i; | |
| if (sandbox_sdl_ensure_init()) | |
| return -1; | |
| if (sdl.audio_active) | |
| return 0; | |
| /* Set the audio format */ | |
| wanted.freq = rate; | |
| wanted.format = AUDIO_S16; | |
| wanted.channels = channels; | |
| wanted.samples = 960; /* Good low-latency value for callback */ | |
| wanted.callback = sandbox_sdl_fill_audio; | |
| wanted.userdata = NULL; | |
| for (i = 0; i < 2; i++) { | |
| struct buf_info *buf = &sdl.buf[i]; | |
| buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels; | |
| buf->data = malloc(buf->alloced); | |
| if (!buf->data) { | |
| printf("%s: Out of memory\n", __func__); | |
| if (i == 1) | |
| free(sdl.buf[0].data); | |
| return -1; | |
| } | |
| buf->pos = 0; | |
| buf->size = 0; | |
| } | |
| if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { | |
| printf("Unable to initialise SDL audio: %s\n", SDL_GetError()); | |
| goto err; | |
| } | |
| /* Open the audio device, forcing the desired format */ | |
| if (SDL_OpenAudio(&wanted, &have) < 0) { | |
| printf("Couldn't open audio: %s\n", SDL_GetError()); | |
| goto err; | |
| } | |
| if (have.format != wanted.format) { | |
| printf("Couldn't select required audio format\n"); | |
| goto err; | |
| } | |
| sdl.audio_active = true; | |
| sdl.sample_rate = wanted.freq; | |
| sdl.cur_buf = 0; | |
| sdl.running = false; | |
| return 0; | |
| err: | |
| for (i = 0; i < 2; i++) | |
| free(sdl.buf[i].data); | |
| return -1; | |
| } | |
| int sandbox_sdl_sound_play(const void *data, uint size) | |
| { | |
| struct buf_info *buf; | |
| if (!sdl.audio_active) | |
| return 0; | |
| buf = &sdl.buf[0]; | |
| if (buf->size) | |
| buf = &sdl.buf[1]; | |
| while (buf->size) | |
| usleep(1000); | |
| if (size > buf->alloced) | |
| return -E2BIG; | |
| memcpy(buf->data, data, size); | |
| buf->size = size; | |
| buf->pos = 0; | |
| if (!sdl.running) { | |
| SDL_PauseAudio(0); | |
| sdl.running = true; | |
| sdl.stopping = false; | |
| } | |
| return 0; | |
| } | |
| int sandbox_sdl_sound_stop(void) | |
| { | |
| if (sdl.running) { | |
| while (!sdl.stopping) | |
| SDL_Delay(100); | |
| SDL_PauseAudio(1); | |
| sdl.running = 0; | |
| sdl.stopping = false; | |
| } | |
| return 0; | |
| } |