| /* SPDX-License-Identifier: GPL-2.0+ */ | |
| /* (C) Copyright 2002 | |
| * Detlev Zundel, DENX Software Engineering, dzu@denx.de. | |
| */ | |
| /************************************************************************/ | |
| /* ** Layout of a bmp file */ | |
| /************************************************************************/ | |
| #ifndef _BMP_H_ | |
| #define _BMP_H_ | |
| #include <linux/compiler.h> | |
| struct __packed bmp_color_table_entry { | |
| __u8 blue; | |
| __u8 green; | |
| __u8 red; | |
| __u8 reserved; | |
| }; | |
| /* When accessing these fields, remember that they are stored in little | |
| endian format, so use linux macros, e.g. le32_to_cpu(width) */ | |
| struct __packed bmp_header { | |
| /* Header */ | |
| char signature[2]; | |
| __u32 file_size; | |
| __u32 reserved; | |
| __u32 data_offset; | |
| /* InfoHeader */ | |
| __u32 size; | |
| __u32 width; | |
| __u32 height; | |
| __u16 planes; | |
| __u16 bit_count; | |
| __u32 compression; | |
| __u32 image_size; | |
| __u32 x_pixels_per_m; | |
| __u32 y_pixels_per_m; | |
| __u32 colors_used; | |
| __u32 colors_important; | |
| /* ColorTable */ | |
| }; | |
| struct bmp_image { | |
| struct bmp_header header; | |
| /* We use a zero sized array just as a placeholder for variable | |
| sized array */ | |
| struct bmp_color_table_entry color_table[0]; | |
| }; | |
| /* Data in the bmp_image is aligned to this length */ | |
| #define BMP_DATA_ALIGN 4 | |
| /* Constants for the compression field */ | |
| #define BMP_BI_RGB 0 | |
| #define BMP_BI_RLE8 1 | |
| #define BMP_BI_RLE4 2 | |
| #endif /* _BMP_H_ */ |