| .. SPDX-License-Identifier: GPL-2.0+ | |
| .. Copyright 2010-2011 Calxeda, Inc. | |
| Menus | |
| ===== | |
| U-Boot provides a set of interfaces for creating and using simple, text | |
| based menus. Menus are displayed as lists of labeled entries on the | |
| console, and an entry can be selected by entering its label. | |
| To use the menu code, enable CONFIG_MENU, and include "menu.h" where | |
| the interfaces should be available. | |
| Menus are composed of items. Each item has a key used to identify it in | |
| the menu, and an opaque pointer to data controlled by the consumer. | |
| If you want to show a menu, instead starting the shell, define | |
| CONFIG_AUTOBOOT_MENU_SHOW. You have to code the int menu_show(int bootdelay) | |
| function, which handle your menu. This function returns the remaining | |
| bootdelay. | |
| Interfaces | |
| ---------- | |
| .. code-block:: c | |
| #include "menu.h" | |
| /* | |
| * Consumers of the menu interfaces will use a struct menu * as the | |
| * handle for a menu. struct menu is only fully defined in menu.c, | |
| * preventing consumers of the menu interfaces from accessing its | |
| * contents directly. | |
| */ | |
| struct menu; | |
| /* | |
| * NOTE: See comments in common/menu.c for more detailed documentation on | |
| * these interfaces. | |
| */ | |
| /* | |
| * menu_create() - Creates a menu handle with default settings | |
| */ | |
| struct menu *menu_create(char *title, int timeout, int prompt, | |
| void (*item_data_print)(void *), | |
| char *(*item_choice)(void *), | |
| void *item_choice_data); | |
| /* | |
| * menu_item_add() - Adds or replaces a menu item | |
| */ | |
| int menu_item_add(struct menu *m, char *item_key, void *item_data); | |
| /* | |
| * menu_default_set() - Sets the default choice for the menu | |
| */ | |
| int menu_default_set(struct menu *m, char *item_key); | |
| /* | |
| * menu_default_choice() - Set *choice to point to the default item's data | |
| */ | |
| int menu_default_choice(struct menu *m, void **choice); | |
| /* | |
| * menu_get_choice() - Returns the user's selected menu entry, or the | |
| * default if the menu is set to not prompt or the timeout expires. | |
| */ | |
| int menu_get_choice(struct menu *m, void **choice); | |
| /* | |
| * menu_destroy() - frees the memory used by a menu and its items. | |
| */ | |
| int menu_destroy(struct menu *m); | |
| /* | |
| * menu_display_statusline(struct menu *m); | |
| * shows a statusline for every menu_display call. | |
| */ | |
| void menu_display_statusline(struct menu *m); | |
| Example Code | |
| ------------ | |
| This example creates a menu that always prompts, and allows the user | |
| to pick from a list of tools. The item key and data are the same. | |
| .. code-block:: c | |
| #include "menu.h" | |
| char *tools[] = { | |
| "Hammer", | |
| "Screwdriver", | |
| "Nail gun", | |
| NULL | |
| }; | |
| char *pick_a_tool(void) | |
| { | |
| struct menu *m; | |
| int i; | |
| char *tool = NULL; | |
| m = menu_create("Tools", 0, 1, NULL); | |
| for(i = 0; tools[i]; i++) { | |
| if (menu_item_add(m, tools[i], tools[i]) != 1) { | |
| printf("failed to add item!"); | |
| menu_destroy(m); | |
| return NULL; | |
| } | |
| } | |
| if (menu_get_choice(m, (void **)&tool) != 1) | |
| printf("Problem picking tool!\n"); | |
| menu_destroy(m); | |
| return tool; | |
| } | |
| void caller(void) | |
| { | |
| char *tool = pick_a_tool(); | |
| if (tool) { | |
| printf("picked a tool: %s\n", tool); | |
| use_tool(tool); | |
| } | |
| } |